(Sorry if some parts doesn't make sense. I'm still learning English. Reading is easy, writing, not so much.)
I have been playing games since forever and the majority of my games are on PC, but I'm one of those who prefer gamepads. People always say "it's the superior controller" and "you will get used in no time", but it never works well for me.
It's very precise and allows great customization, but it's hard to ignore that I'm controlling a 3D character with 4 directional buttons, the uncomfortable position of my hands, the loud "clicks", the absence of vibration etc. Well, I don't know how to put it... it's "impersonal". I don't feel like playing at all, interacting with the game don't have the same satisfaction.
I can play games like Amnesia or Portal with some patience, but the keyboard and mouse ruins the experience of action or fast-paced games for me, including shooters. I remember being really bored with Half-Life 2 before trying the magic words "exec 360controller". It's not because the gamepad made the game good, but because being comfortable with the controls is a very important part of the experience. Of course, it's also irritating when the kb/m controls are bad implemented (I'm talking about you, Dark Souls).
I respect the preferences of other people, but some frequent arguments against gamepads (and console gaming, for a lesser extent) are really absurd. John Marston doesn't come out of home without 30 guns, knife, lasso, tomahawks and dynamite. With good controls and interface, you can switch weapons with ease. What I'm trying to say is that you don't need 109 buttons to create a complex, interesting gameplay, and the idea that gamepads are "toys" is beyond my comprehension.
God knows I tried for years. I probably will never finish Mass Effect and I'm afraid of wasting money with Bioshock 2. There are programs like Xpadder, but without the right interface/sensibility, it's really awkward. I would love to have fun, but after some time, my hands will be again begging for mercy.
So, you feel more comfortable with kb/m, controllers or doesn't make difference? There are enough PC gamers who prefer gamepads to justify including the option? And why developers justify that don't have time or resources for gamepad support when it's already done in the console versions? It's serious, I really can't understand why it's so hard.
I have been playing games since forever and the majority of my games are on PC, but I'm one of those who prefer gamepads. People always say "it's the superior controller" and "you will get used in no time", but it never works well for me.
It's very precise and allows great customization, but it's hard to ignore that I'm controlling a 3D character with 4 directional buttons, the uncomfortable position of my hands, the loud "clicks", the absence of vibration etc. Well, I don't know how to put it... it's "impersonal". I don't feel like playing at all, interacting with the game don't have the same satisfaction.
I can play games like Amnesia or Portal with some patience, but the keyboard and mouse ruins the experience of action or fast-paced games for me, including shooters. I remember being really bored with Half-Life 2 before trying the magic words "exec 360controller". It's not because the gamepad made the game good, but because being comfortable with the controls is a very important part of the experience. Of course, it's also irritating when the kb/m controls are bad implemented (I'm talking about you, Dark Souls).
I respect the preferences of other people, but some frequent arguments against gamepads (and console gaming, for a lesser extent) are really absurd. John Marston doesn't come out of home without 30 guns, knife, lasso, tomahawks and dynamite. With good controls and interface, you can switch weapons with ease. What I'm trying to say is that you don't need 109 buttons to create a complex, interesting gameplay, and the idea that gamepads are "toys" is beyond my comprehension.
God knows I tried for years. I probably will never finish Mass Effect and I'm afraid of wasting money with Bioshock 2. There are programs like Xpadder, but without the right interface/sensibility, it's really awkward. I would love to have fun, but after some time, my hands will be again begging for mercy.
So, you feel more comfortable with kb/m, controllers or doesn't make difference? There are enough PC gamers who prefer gamepads to justify including the option? And why developers justify that don't have time or resources for gamepad support when it's already done in the console versions? It's serious, I really can't understand why it's so hard.