I've just gotten round to buying Oblivion

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baconbaby299

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I've been putting it off for years now but I've just bought Oblivion (as the title of the topic would suggest) on Steam. I bought Game of The Year deluxe Edition with both expansion packs. I did it now because of all the hype surrounding Skyrim, I'll probably get that, so I wanted to try my first Elder Scrolls game.

Now I've played Fallout 3 and New Vegas and I loved them, so I'm pretty sure I'll like these. So any tips about what skills to invest in? Any tricks early game? Did you enjoy Oblivion? Keep in mind that I've never played any First-Person swords and sorcery based games never mind Elder Scrolls.
 

Nooners

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Well, since you got it for PC, here's my advice.

Play it once through as it is.
Then, MOD IT UP. If you want specific recommendations, just ask.
 

baconbaby299

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I don't know anything about mods for Oblivion, I planned to get some mods if I enjoyed it and had a second runthrough. But right now I haven't the foggiest idea which mods I'd like for it.
 

JochemDude

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Nov 23, 2010
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Well plan ahead, what are you going to do and be else you'll just be a useless jack of all trades.

Also mods are the reason Oblivion is a good as game as it is.
 

baconbaby299

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JochemDude said:
Well plan ahead, what are you going to do and be else you'll just be a useless jack of all trades.

Also mods are the reason Oblivion is a good as game as it is.

That's why I asked this, it's 90 percent done and I have no idea what builds are available never mind what I want to be. I know on Fallout 3 I was a stealth/speech guy, then on New Vegas I was Guns/Lockpick. I always heavily invest in 2 stats.
 

Aprilgold

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baconbaby299 said:
I don't know anything about mods for Oblivion, I planned to get some mods if I enjoyed it and had a second runthrough. But right now I haven't the foggiest idea which mods I'd like for it.
Simply download ANY mod that interests you, then uninstall / keep installed if you like it.
There should be a Oblivion Mod Manager.
Edit:
Check out Oblivion Mod Nexus for a TON of Oblivion mods.
 

guise709

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SmashLovesTitanQuest said:
Honestly, while I love the game and know it completely by heart (I have completed every single quest in the game on 2 characters, and each guild about 10 times) its so dumbed down and casual that you wont really need any tips.
Hey know regardless of your opinion on Oblivion it is still a good gateway game to the rest of the series until Skyrim supplants it.

Some mods for you:
Any conversion mod like Oscuro's Oblivion Overhaul, Marts Monster Mod, Franscesco's lvled creatures, and Warcry are good ones

Unoffical Oblivion/Shivering Isle patches

Sounds of Cyrodiil

Bananasplit Better Cities


These are all good mods to start with although some have varying degrees of difficulty to install. Your going to need the Oblivion Mod Manager to start with and maybe BOSS and wyre bash if you plan on adding more advanced mods.
 

Llil

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baconbaby299 said:
But right now I haven't the foggiest idea which mods I'd like for it.
First of all, download this [http://www.tesnexus.com/downloads/file.php?id=1891#]. If you're only ever going to use one mod, this is the one to pick. It simply removes the level scaling of monsters. It's such an obvious improvement that it's pretty much a mandatory mod because it lets you level up your character non-optimally without getting screwed by the lvl-scaling.

However, this also makes the game harder at some points. You can no longer beat the main quest at low level, and some monsters are really tough. But I think it makes the game more enjoyable because you actually get stronger compared to the enemies as the game progresses.

There's a bunch of other good mods, but on your first playthrough, that's the only one you need.
Unless you want to play a sneaky thief type character, in which case get two [http://www.tesnexus.com/downloads/file.php?id=36465] as well.

Downloading the unofficial patches might also be a good idea.
 

thelastmccabe

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Jun 23, 2011
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I have the game on PS3, and it was basically ruined for me because my character got weaker as I leveled up (and I don't want to turn down the difficulty and obviously can't mod it). Believe me, it's easier to do than you might think. To avoid this result...

If you don't want to use mods on your first play through, then I strongly recommend that you NEVER level up, which is something you have full control over. If you level but you don't spend a lot of time making sure you're build is optimal and making sure to level very efficiently, then your character will end up actually getting weaker as the game goes on because of the level scaling. (All the monsters in the game scale to your level.) If you don't level, the sense of progress will not be taken away completely because your skills will improve even if you don't level. But your stats won't improve, and the vendors, afaik, will never sell you anything beyond the most basic armor and weapons. But this doesn't really take anything away from the game because if you do level, you never get any sense of progress anyway since all you do is hopefully keep up with the monsters.

Note, however, that if you are willing to push down the difficulty slider to make the game easier if you get weak due to sub-optimal leveling, then you can ignore this advice and level willy nilly.

If you're willing to use mods, then either get one to turn off the level scaling or get one that gives you maximum stat bonuses every time you level.

TLDR:
If you don't want to use mods then don't ever level up, unless you are willing to turn the difficulty slider down later in the game.
 

Dimitriov

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May 24, 2010
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thelastmccabe said:
I have the game on PS3, and it was basically ruined for me because my character got weaker as I leveled up (and I don't want to turn down the difficulty and obviously can't mod it). Believe me, it's easier to do than you might think. To avoid this result...

If you don't want to use mods on your first play through, then I strongly recommend that you NEVER level up, which is something you have full control over. If you level but you don't spend a lot of time making sure you're build is optimal and making sure to level very efficiently, then your character will end up actually getting weaker as the game goes on because of the level scaling. (All the monsters in the game scale to your level.) If you don't level, the sense of progress will not be taken away completely because your skills will improve even if you don't level. But your stats won't improve, and the vendors, afaik, will never sell you anything beyond the most basic armor and weapons. But this doesn't really take anything away from the game because if you do level, you never get any sense of progress anyway since all you do is hopefully keep up with the monsters.

Note, however, that if you are willing to push down the difficulty slider to make the game easier if you get weak due to sub-optimal leveling, then you can ignore this advice and level willy nilly.

If you're willing to use mods, then either get one to turn off the level scaling or get one that gives you maximum stat bonuses every time you level.

TLDR:
If you don't want to use mods then don't ever level up, unless you are willing to turn the difficulty slider down later in the game.
This was the biggest problem for my enjoyment of Oblivion. As crazy as it sounds I expect to get stronger as I level up in an rpg...

Anyway, it's still a great game. Especially if you are like me and enjoy just exploring a world.
 

werty10089

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In terms of Mods: Pornographic statues (lol), mounts - (ridable slaughterfish, ect), Midas Magic, and that one dungeon with Dagoth Ur in it (forget the name).
In terms of vanilla gameplay: Never use Security or speechcraft as major skills, as there is a special unbreakable lockpick you can get at level 10, and bribes are always affordable.
 

Therumancer

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baconbaby299 said:
I've been putting it off for years now but I've just bought Oblivion (as the title of the topic would suggest) on Steam. I bought Game of The Year deluxe Edition with both expansion packs. I did it now because of all the hype surrounding Skyrim, I'll probably get that, so I wanted to try my first Elder Scrolls game.

Now I've played Fallout 3 and New Vegas and I loved them, so I'm pretty sure I'll like these. So any tips about what skills to invest in? Any tricks early game? Did you enjoy Oblivion? Keep in mind that I've never played any First-Person swords and sorcery based games never mind Elder Scrolls.
It's pretty straightforward, they dumbed it down a lot since the previous games in the series which has been one of the big criticisms of it.

Without giving spoilers and suggesting specific paths/skills to break the game instantly based on where items are hidden that you wouldn't know about immediatly I will say that the big thing to keep in mind is how the game's level scaling works.

Simply put every time you raise a level, the monsters you face become more powerful and bigger varieties of monsters spawn. You raise in level through raising the skills you designate as your primary and secondary skills, which are also the skills that will raise quickest for you. You however STILL possess all skills, and the miscelleneus ones are still usable and will raise, you just don't gain levels from them.

The way to do the best at the game and be able to see all the content is to exploit this by choosing the skills you are least likely to use as your primary and secondary skills, and the ones you do use as miscelleneous skills. Monsters are pittifully weak to begin with and while it takes longer you can raise misc. skills on them fairly easily.

So what you do is simply play based on your misc skills, to keep the monsters from leveling up or spawning at more powerful levels. If you set your primary skills as things like repair and alchemy you can control your rate of advancement, and just bang out some repairs (as opposed to using an NPC repair guy) or mix some potions or whatever whenever you decide you want to advance levels.

Playing the game like this helps deal with a bit of frustration when your first learning since it is possible to level up in such a way that the monsters become far more powerful than you and there is little you can do in response, though that is unlikely to happen. It also helps deal with some of the more retarded (but still doable) encounters where monsters are auto-set at like 10 levels higher than you no matter what your actual level is, of course even that tends to be not enough to really slow down a well crafted advanced character playing "normally" assuming he hunted down artifacts and such.

One bit I will also mention is that when you level up even if the monsters aren't a threat it can be annoying to see some of the groups, like walking accross hill and dale and pretty much having to fight six Dremoras a couple of Daedra Lords, and a few Atronachs in the way of doing something trivial. I mean yeah, sure, you'll win, but then you have to spend extra time repairing your armor, and so on, and while it might not sound it, it can be a little annoying if your objective was like the equivilent of picking daisies and you just wanted to get it over with to make your potions or whatever so you could get on with your important questing.
 

JaceArveduin

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werty10089 said:
In terms of Mods: Pornographic statues (lol), mounts - (ridable slaughterfish, ect), Midas Magic, and that one dungeon with Dagoth Ur in it (forget the name).
In terms of vanilla gameplay: Never use Security or speechcraft as major skills, as there is a special unbreakable lockpick you can get at level 10, and bribes are always affordable.
Or you can make the first thing you do is get into the Mages Guild so you can make a Charm spell that that raises disposition by 70 or so. And you only get weaker as you level if you don't do the whole "planned approach" that makes sure you get +5 in the stats you want by controlling your leveling, basically grinding. I'm pretty sure there is a mod or two out there that messes with the leveling system to something that you'd like.
 

Richardplex

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For skills, I'll go through each with my own experience:
Melee: I've never touched unarmed, so I know nothing of it. I always go for 2h blade now; the increased range is invaluable. Never use daggers; for stealth kills and general 1 handed usage, go for the longsword, for the increased range and damage; I don't know about range and the usefulness in general of blunt, since I prefer the aesthetic of blades in all games, Oblivion no exception. When I made a shield class I just went to 2h quickly: dodging an attack was more effective than reducing the damage taken.

With that, Armour: I Think it's up to personal opinion. Light armour is much easier to avoid attacks and swing in and out of range with melee attacks, while heavy armour will make you avoid less but take less damage from strikes, so they are in theory equal. Though I always found light armour better, even when specced into heavy.

Armourer: Get this to 50 quickly so you can repair enchanted equipment on the fly.

Marksman: Don't touch this, it's really underpowered in Oblivion. Go for melee stealth kills.

Lockpicking: Don't touch this skill. Find an average or above locked item, and just push the tumblers and watch. Sometimes, your pick will move up at the same speed as the tumbler. Most of the time, the tumbler will go faster. Once it reaches the top when the tumbler moves slowest, press activate, and it will lock. It takes a few times to get this, but then you can break very hard locks at just 5 skill without breaking a pick. http://bit.ly/pVUIYO Has a better explanation.

Acrobatics and Athletics: Both are annoying as hell to level for sure. Acrobatics I found to be not so useful, but athletics is a must for melee oriented characters who dodge in and out of strikes, as it primarily lets fatigue return faster while moving.

Sneak: Unsurprisingly awesome for sneaky classes, unfortunately invisibility makes it redunant, apart from the sneak attack bonuses.

Speechcraft: Boring and useless. Once you unlock the Arcane University, you can make an illusion spell to increase disposition by 100 for 1 second cheaply, and you just use that before talking to people, since it won't run out once dialogue starts.

Mercantile: Useless in my opinion, you quickly get more gold than you use. You can use an Arcane University spell with restoration to boost Mercantile to 100 to invest in a store for the extra 500g limit.

Restoration: I found this fairly useless beyond the boost attribute spells at 25 resto skill, using rest or potions is more effective.

Mysticism: After 25 to get soul capture, useless really, it's why its being absorbed into other skills in Skyrim.

Illusion: Apart from the replacement for speechcraft, fairly underpowered until the skill reaches 50, then it's fairly OP. You unlock paralysis (which you should only have for 3 seconds, just enough to make them go on the floor and thus have to spend time getting up again) and invisibility (which can be used in combat to escape combat) make many fights after a joke.

Alchemy: Don't spec into this; it will screw up your levelling. This will be your main money maker, just go a alchemy vendor, buy all the low priced ingredients, turn them into pots and sell them back for a profit. The prices increase dramatically as you get better apparatus. Buy healing potions from vendors though.

Alteration: I never found it useful. the unlock is redundant, My defence is generally maxed out at 85 even in light armour so that's pointless, I have trinkets for the other abilities.

Conjuration and destruction: I never liked these, because of mana restraints and whatnot. I switched to using melee weapons personally, but apparently at least destruction is super awesome. I personally preffered saving the mana for paralyse.


Attributes: Endurance is good to have high at the beginning because of how HP calculations work (it adds a tenth of your endurance as hp each level, decimals kept as floating numbers for later levelling). Strength is obviously good, but it can be enchanted on gear for extra inventory space. Personality is useless. Speed is obviously good, the best stat if you want a 2h dodging melee guy, or a stealth character (to get into range before the target turns round). Intelligence and willpower very similar, and it is down to calculations to which one is better, since a higher mana pool entails a higher mana regen. Agility is very useful to not get staggered and thus not get stabbed in the face with a 2h weapon. Luck doesn't seem that great but is something to go for once other useful attributes are used.

Last tidbits of advice: Enchant your gear with shield and strength, or if you have the skill for it, fire/frost/shock shell. The F/F/S shell also increase armour by the same amount (though it doesn't say) and generally are stronger than normal shields. The cap is 85. Unlock the Arcane university as early as possible.
 
Apr 28, 2008
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Well, since the leveling system is broken as shit, it would be best for you to pick skills you'll never use as your main skills. You should do this because everything is leveled to you, all the time every time. You never gain any sense of improvement, ever, since everything is the same level as you all the time.

So if you want a sense of progression and getting stronger, pick skills that you'll never use as your main skills, so you don't level up.

This is a trait special to Oblivion though. Its own special brand of crap.

Oblivion is also pretty poorly optimized and prone to crashes, so remember to save often(quicksave like a ************).

And the NPC's are shallow, ugly mannequins.

But, apart from my bitching, I suggest just doing what you want. When you come out of the sewers, go through the ruin just across the river from where you exit. Get a nice bit of loot from it, then travel to the Imperial City marketplace(The "city" is the one in the middle of the map, marketplace is the upper-right quadrant).

Just play the game, do everything you want, and when you finally reach a point of "I think I did all I wanted", mod the shit out of the game and start a new save.
 

Takolin

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Aug 21, 2011
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Dimitriov said:
This was the biggest problem for my enjoyment of Oblivion. As crazy as it sounds I expect to get stronger as I level up in an rpg...

Anyway, it's still a great game. Especially if you are like me and enjoy just exploring a world.
You got stronger while you leveled though the monsters did as well. The main thing you could do was level efficiently by only training a select amount of skills to get the maximum attribute gain, but this wasn't needed on a normal difficulty to get through the game.