I've oficially given up on sniping in Call of Duty

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Blindswordmaster

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Dec 28, 2009
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I've always had a sniping class in the Call of Duty games. I've never used it very much and I wasn't very good with it, but I used it enough to have a sniper class. But Black Ops. has shown me the light and I will no longer brother with sniper rifles. Do you out there still snipe? What's your secret?
 

zfactor

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Jan 16, 2010
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Put target over head, pull trigger, dead.

Haven't really sniped much in Black Ops, but stuff tends to die for me. Well, only if I can get a line of sight...
 

Count Igor

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May 5, 2010
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Why don't you snipe, exactly?

And yes, I do.
And I rock at it!

And my secret is just follow the pattern of an enemy, and settle your cross heir at their most likely placing in up to 10 seconds. Then I wait for their head to be there.

It isn't the fastest, but it saves bullets and makes me feel special :3
 

Dango

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Feb 11, 2010
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I can't see what exactly about it is broken...

And there is still one sniper than you can quick-scope with, that is if they haven't patched it.
 

Jasper Jeffs

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Nov 22, 2009
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I picked up someone's bolt action sniper before in Black Ops and got about 5 or 7 kills with it before running out of ammo and dieing shortly after. I don't think there's much wrong with it, you obviously can't quick scope, but I never did that anyway. I even bought the sniper myself after the game and went 15-25K/2D for most games, which is usual what I go being a sniper unless everyone decides to run out in the open and I can push it into the 30's.

I wouldn't say it's broken, or any different than previous COD's, it was one shot one kill for me. I prefer running and gunning though.

I play Demolition, and if I were to give you some advice I'd say find the middle ground between the 2 bomb points on defence and know the map and where the enemies come from. Place a claymore/camera at A (for example), and keep a scope at B so but make it so that you're about half way from each bomb point so you can alternate between the two. The enemies will always spawn on their half of the map, so try and keep yours on lockdown to prevent your teammates from being spawn killed. If you're on offense, do the same thing but try and scout out each bomb point, checking to see if they're clear and killing anyone camping them out, let your teammates know if it's clear to plant and give them covering fire once they have. That's how I play when I'm sniping, don't just find a one way corridor and farm kills, that's what shit selfish snipers do.
 

8-Bit Grin

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Apr 20, 2010
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Sniping has almost always been done incorrectly in games.

Battlefield 1943 handled it best I think.

You'd hide in the brush on a plateau, wait for somebody to get your attention, line up the sight, and pull the trigger.

The more you played, the better you got.

You learned the most common evasion tactics, picked your favorite spots, figured out how to countersnipe.

Eventually you'd even know where the sniping 'hot spots' were, and head over to slit some throats.

It was an experience, plain and simple.
 

Sicram

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Mar 17, 2010
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Many a times I've been in the situation where I aimt over an enemy, pull the trigger and BAM! bullet hits somewhere next to him. It's seems as if even moving the mouse even when holding breath is reduxing accuracy and makes the bullets go everywhere.

Only times when my bullets hit are when I have stayed scoped in and stood still long enough. I used to be an "assault" sniper but now? Nuh-uh, not working out. Then again it's almost fun teasing those who are snipers, running ziggzagg makes you near impossible to hit.
 

Ashcrexl

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May 27, 2009
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i appreciate what you've done for the world of fps's. now if only more people would put down the scope and take up fighting face to face like men.
 

Blindswordmaster

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Dec 28, 2009
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Count Igor said:
Why don't you snipe, exactly?

And yes, I do.
And I rock at it!

And my secret is just follow the pattern of an enemy, and settle your cross heir at their most likely placing in up to 10 seconds. Then I wait for their head to be there.

It isn't the fastest, but it saves bullets and makes me feel special :3
I'm not very good at it.
 

Eclectic Dreck

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Sep 3, 2008
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FargoDog said:
Sniping in Black Ops is beyond broken. It's fine nerfing quick-scoping, as it was a complete pain in the ass, but they've just taken it too far. You can't use the things.
While I will shed a few molecules of moisture that I will claim to be a tear on your behalf (really, I am sorry people can no longer play the game they want to play but I am overjoyed that it resolves (in a destructive way but resolves nonetheless) the problem of my least favorite type of teammate in the average team based FPS), I would point out that the problem here is largely due to the simple fact that there is no scenario in any Call of Duty game that would even come close to giving a sniper the sort of engagement envelope in which the crippling flaws of their weapon (that it is bolt action and difficult to aim quickly in close quarters with respect to a well designed iron sight or alternate sighting apparatus) are more than compensated for by the inherent advantages (that is a very high degree of mechanical accuracy (that is, the maximum potential accuracy of the weapon. In this case, generally a sniper rifle is expected to achieve sub 1/2 MOA, which equates to less than 1/2 inch deviation from the target at 100 yards)).

The problem with sniping in general in games is that reality kind of sucks. In real life, you don't just shrug off a 7.62 mm round to the torso without body armor. A round through the leg or abdomen can easily lead your death and will, at the very least, reduce your potential combat efficiency dramatically. The very fragile nature of the human body is what makes sniping possible. It doesn't take a dozen bullets to take a man out of a fight, one that is properly placed is sufficient.

But, people don't like when they get killed without the chance to retaliate, and as such most sniper rifles in video games achieve an instant kill if you hit the person in the head. Because sniper rifles are often semi-automatic games feel the need to offer further levels of refinement where a rifle that fires the same round at a similar velocity will do less damage than another simply because one fires at a fraction the rate of the other. The problem, in short is one of balance. Or, more specifically, the problem is one of defining the role.

Games where sniping "works" (that is, a game where sniping is seen as a useful role by most players rather than glorified camping and griefing) is largely due to the fact that the sniper has place in the game. For example, people rarely complain about snipers in team fortress as they have a legitimate job to do. They provide a first line of defense for a base. They offer a counter for the slowest and hardest to kill class. They also help ensure that defensive emplacements can only be placed in resonably defensible locations (which was certainly more important in the original team fortress when the Sentry Gun weilded the firepower of a pair of heavy weapon guys and boasted a rocket launcher nearly twice as powerful as the soldiers (and the rockets traveled faster to boot - fast enough that dodging a rocket was all but impossible in the close confines of most TF maps). As another example, look at the sniper in Battlefield Bad Company 2. They can be used to remove effective static defenders. They can be used to counter enemy armor. More importantly, they are given the range they need to do all of this with relative impunity. In both these examples, the sniper has a defined and unique purpose on the battlefield.

But in CoD, you don't have any of this. The ranges are all shockingly short (at best, you might have the opportunity to shoot at a target 200m away - the actual ideal sniper engagement range is 700 - 900m). Additionally, death comes swiftly regardless of the weapon in your hands. Even the most pathetic can easily kill another player in a few shots. The sniper rifle is certainly more powerful than other weapons on a shot per shot basis, but examine the role the sniper plays. Simply put, they serve to inflict casualties on the other team. This is precisely the same role everyone else in the game has. In modes with an objective beyond a body count, the sniper suddenly demonstrates a glaring flaw in that they are going to be a worse choice in most any circumstance. The quickscoping tactic, something that any gun technically can accomplish, serves an even more critical function for the sniper because they are likely only going to get one shot in any close range engagement. Unfortunately, because sniper rifles have to have very high stopping power to make them useful in the obvious and intended role, this means that, at the ranges you encounter in a normal gun fight, the sniper rifle tends to offer an inordinate advantage in lethality. Yes, that advantage disappears if there is more than one target, but truth be told, winning a 2v2 in CoD is as much a matter of luck as anything else. As such, the sniper concept itself has no application to CoD. You are not given the range to make it useful. You do not exist do do anything more effectively than any other member of the team. Indeed in most respects, the sniper is the least useful member of a team unless the goal is simply to amass corpses.

The sniper concept exists in CoD because it is expected that it should be there by the people who play. But the problem is that the reality of the game concept does not allow for it to exist in a fashion that makes it both fair and useful. To fix the problem properly, you would have to fundamentally change the game experience. Since that solution is unlikely to appeal to the parent company who sees the CoD as a giant bag of free money a year, that means you're going to have to accept that the sniper role will vacillate between between broken (and useless) or broken (and unfair) because the happy medium can only be achieved by reworking the way the game plays at a fairly fundamental level.
 

Sephychu

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Dec 13, 2009
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I think it works splendidly. Line up a good aiming corridor (not necessarily an actual corridor) and take a few shots, then relocate. Claymore or Motion Sensors are greatly helpful.

Also, the new rifles are a lot nicer than the old ones. That Dragunov feels very nice, and the L96 is just plain tasty.
Don't get me started on the PSG-1. Wow, it's lovely.
 

Daffy F

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Apr 17, 2009
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zfactor said:
Put target over head, pull trigger, dead.

Haven't really sniped much in Black Ops, but stuff tends to die for me. Well, only if I can get a line of sight...
I WOULD snipe, but no map seems to really work for it... It's odd. Somehow, on MW2, the maps seemed to fit snipers seamlessly into the gameplay without making it seem like there were too many open spaces. On Black Ops, I feel that they've kept close-quarter fighting awesome, but forgot to integrate any good sniping places.
OT: I am so sick of seeing people whining about how 'Nerfed' Snipers have been in Black Ops. It irritates me beyond belief.
To 90% of the people complaining: Deal with it, nobody cares that you can't quickscope anymore and shut up, you *****.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Whatev's the only game I expect to pull off sniping correctly is the Battlefield series. All of CODs maps are to small and close quarters based to effectively snipe.
 

slipknot4

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Feb 19, 2009
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Eclectic Dreck said:
FargoDog said:
Sniping in Black Ops is beyond broken. It's fine nerfing quick-scoping, as it was a complete pain in the ass, but they've just taken it too far. You can't use the things.
While I will shed a few molecules of moisture that I will claim to be a tear on your behalf (really, I am sorry people can no longer play the game they want to play but I am overjoyed that it resolves (in a destructive way but resolves nonetheless) the problem of my least favorite type of teammate in the average team based FPS), I would point out that the problem here is largely due to the simple fact that there is no scenario in any Call of Duty game that would even come close to giving a sniper the sort of engagement envelope in which the crippling flaws of their weapon (that it is bolt action and difficult to aim quickly in close quarters with respect to a well designed iron sight or alternate sighting apparatus) are more than compensated for by the inherent advantages (that is a very high degree of mechanical accuracy (that is, the maximum potential accuracy of the weapon. In this case, generally a sniper rifle is expected to achieve sub 1/2 MOA, which equates to less than 1/2 inch deviation from the target at 100 yards)).

The problem with sniping in general in games is that reality kind of sucks. In real life, you don't just shrug off a 7.62 mm round to the torso without body armor. A round through the leg or abdomen can easily lead your death and will, at the very least, reduce your potential combat efficiency dramatically. The very fragile nature of the human body is what makes sniping possible. It doesn't take a dozen bullets to take a man out of a fight, one that is properly placed is sufficient.

But, people don't like when they get killed without the chance to retaliate, and as such most sniper rifles in video games achieve an instant kill if you hit the person in the head. Because sniper rifles are often semi-automatic games feel the need to offer further levels of refinement where a rifle that fires the same round at a similar velocity will do less damage than another simply because one fires at a fraction the rate of the other. The problem, in short is one of balance. Or, more specifically, the problem is one of defining the role.

Games where sniping "works" (that is, a game where sniping is seen as a useful role by most players rather than glorified camping and griefing) is largely due to the fact that the sniper has place in the game. For example, people rarely complain about snipers in team fortress as they have a legitimate job to do. They provide a first line of defense for a base. They offer a counter for the slowest and hardest to kill class. They also help ensure that defensive emplacements can only be placed in resonably defensible locations (which was certainly more important in the original team fortress when the Sentry Gun weilded the firepower of a pair of heavy weapon guys and boasted a rocket launcher nearly twice as powerful as the soldiers (and the rockets traveled faster to boot - fast enough that dodging a rocket was all but impossible in the close confines of most TF maps). As another example, look at the sniper in Battlefield Bad Company 2. They can be used to remove effective static defenders. They can be used to counter enemy armor. More importantly, they are given the range they need to do all of this with relative impunity. In both these examples, the sniper has a defined and unique purpose on the battlefield.

But in CoD, you don't have any of this. The ranges are all shockingly short (at best, you might have the opportunity to shoot at a target 200m away - the actual ideal sniper engagement range is 700 - 900m). Additionally, death comes swiftly regardless of the weapon in your hands. Even the most pathetic can easily kill another player in a few shots. The sniper rifle is certainly more powerful than other weapons on a shot per shot basis, but examine the role the sniper plays. Simply put, they serve to inflict casualties on the other team. This is precisely the same role everyone else in the game has. In modes with an objective beyond a body count, the sniper suddenly demonstrates a glaring flaw in that they are going to be a worse choice in most any circumstance. The quickscoping tactic, something that any gun technically can accomplish, serves an even more critical function for the sniper because they are likely only going to get one shot in any close range engagement. Unfortunately, because sniper rifles have to have very high stopping power to make them useful in the obvious and intended role, this means that, at the ranges you encounter in a normal gun fight, the sniper rifle tends to offer an inordinate advantage in lethality. Yes, that advantage disappears if there is more than one target, but truth be told, winning a 2v2 in CoD is as much a matter of luck as anything else. As such, the sniper concept itself has no application to CoD. You are not given the range to make it useful. You do not exist do do anything more effectively than any other member of the team. Indeed in most respects, the sniper is the least useful member of a team unless the goal is simply to amass corpses.

The sniper concept exists in CoD because it is expected that it should be there by the people who play. But the problem is that the reality of the game concept does not allow for it to exist in a fashion that makes it both fair and useful. To fix the problem properly, you would have to fundamentally change the game experience. Since that solution is unlikely to appeal to the parent company who sees the CoD as a giant bag of free money a year, that means you're going to have to accept that the sniper role will vacillate between between broken (and useless) or broken (and unfair) because the happy medium can only be achieved by reworking the way the game plays at a fairly fundamental level.
I had a fun time reading that. But to point out one thing.
The main flaw with the sniper rifles in cod is the lack of bullet travel and gravity. Getting a kill at 500 meters isn't hard when your shots travel with the speed of light. Correct me if I'm wrong.
 

Diablo2000

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Aug 29, 2010
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I never used much sniper, I not very good with them.
I take quite a while to aim and when i do finally going for a headshot the other player escape, spot me even if i am in the other side of the map and kill me with a perfect head shot... I wish I was that good...
 

Ironic Pirate

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May 21, 2009
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8-Bit Grin said:
Sniping has almost always been done incorrectly in games.

Battlefield 1943 handled it best I think.

You'd hide in the brush on a plateau, wait for somebody to get your attention, line up the sight, and pull the trigger.

The more you played, the better you got.

You learned the most common evasion tactics, picked your favorite spots, figured out how to countersnipe.

Eventually you'd even know where the sniping 'hot spots' were, and head over to slit some throats.

It was an experience, plain and simple.

Yeah. 'Tis a shame it only has a few maps...
 

Sn1P3r M98

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May 30, 2010
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8-Bit Grin said:
Sniping has almost always been done incorrectly in games.

Battlefield 1943 handled it best I think.

You'd hide in the brush on a plateau, wait for somebody to get your attention, line up the sight, and pull the trigger.

The more you played, the better you got.

You learned the most common evasion tactics, picked your favorite spots, figured out how to countersnipe.

Eventually you'd even know where the sniping 'hot spots' were, and head over to slit some throats.

It was an experience, plain and simple.
DICE does the best with sniping in games. BFBC:2 was also a great one.