Why are most of the newer Japanese games afraid of giving characters a race?
Western games generally don't do this. Gordon Freeman and Lara Croft are clearly of European heritage and something you'd be likely to find in any given city in the western world. You find characters of all races in western games, and even the characters in more cartoony games usually have a defined race, whether European, Asian or African or a mixture. The artist knows what race the character is meant to be, and makes him or her look like that.
Not that I care what race they are. I don't. But it seems to me that in Japanese games that I'm exposed to in advertisements and images (I don't play many), the major art style they use is usually a blend of East/West characteristics. Somehow that turns me off - I would rather them picking something than creating a blend of characteristics that doesn't look like something you'd find anywhere in the world. No matter what art style (cartoony or realistic) I always see this in their games.
I can only speculate on the reasons why, but it would make sense to think that they are doing it to appeal to both eastern and western audiences. It's insulting, in a way, that they feel I would not be willing to play completely Japanese looking characters. Or that the Japanese audience would only accept vaguely Eastern looking characters.
I liked the pink and green hair and unique costumes of older JRPGs (by older I mean early Final Fantasy, Chrono Trigger etc.). That was great because it was total fantasy. We don't know what Zelda is, and that's good. But that old art style seems to have given way to a monotonous blend of 'attractive' features selected from across the world and pasted on faces, like dolls made in a factory with a custom-made selection of eye and hair color, face shape and body type without regard to them fitting together. It's trying to be realist but scared of going all the way, and ends up looking totally fake and artificial. It makes all the characters look the same.
I've strayed from the topic a bit. Regardless of my taste, I'm actually interested in why this is, why western and eastern developers have different tendencies with regard to portraying ethnicity.
I know posters will come up with exceptions. I'm a PC gamer and not a huge consumer of Japanese games, so forgive me if I'm misinformed. I've played the well known games on the old SNES and Genesis, watched friends playing Zelda and Final Fantasy on the N64 and PS. These are just my impressions and one of the reasons I'm hesitant to delve deeper into newer Japanese games.
Western games generally don't do this. Gordon Freeman and Lara Croft are clearly of European heritage and something you'd be likely to find in any given city in the western world. You find characters of all races in western games, and even the characters in more cartoony games usually have a defined race, whether European, Asian or African or a mixture. The artist knows what race the character is meant to be, and makes him or her look like that.
Not that I care what race they are. I don't. But it seems to me that in Japanese games that I'm exposed to in advertisements and images (I don't play many), the major art style they use is usually a blend of East/West characteristics. Somehow that turns me off - I would rather them picking something than creating a blend of characteristics that doesn't look like something you'd find anywhere in the world. No matter what art style (cartoony or realistic) I always see this in their games.


I can only speculate on the reasons why, but it would make sense to think that they are doing it to appeal to both eastern and western audiences. It's insulting, in a way, that they feel I would not be willing to play completely Japanese looking characters. Or that the Japanese audience would only accept vaguely Eastern looking characters.
I liked the pink and green hair and unique costumes of older JRPGs (by older I mean early Final Fantasy, Chrono Trigger etc.). That was great because it was total fantasy. We don't know what Zelda is, and that's good. But that old art style seems to have given way to a monotonous blend of 'attractive' features selected from across the world and pasted on faces, like dolls made in a factory with a custom-made selection of eye and hair color, face shape and body type without regard to them fitting together. It's trying to be realist but scared of going all the way, and ends up looking totally fake and artificial. It makes all the characters look the same.
I've strayed from the topic a bit. Regardless of my taste, I'm actually interested in why this is, why western and eastern developers have different tendencies with regard to portraying ethnicity.
I know posters will come up with exceptions. I'm a PC gamer and not a huge consumer of Japanese games, so forgive me if I'm misinformed. I've played the well known games on the old SNES and Genesis, watched friends playing Zelda and Final Fantasy on the N64 and PS. These are just my impressions and one of the reasons I'm hesitant to delve deeper into newer Japanese games.