So we've reached the point where games are getting cheaper than ever - but that's not enough for the average publisher, who considers that a game that sells a few MILLION copies somehow qualifies as a failure. Every sale needs to be optimized. Every purchased copy needs to be considered as more of a hook that's implanted in the customer's skin, than as a complete product.
This is what sucks, honestly. Bethesda does DLC right as of Fallout 3, but we all remember the Horse Armour fiasco, don't we? The sad thing is, for most publishers, not putting in the extra effort and excessively monetizing inconsequential bits of aesthetic content is part of the norm.
I feel like I got my money's worth from the Borderlands 2 season pass, but the idea that the additional skins for each character are all gated behind a few extra bucks is just - sickening. I'd love to turn my Axton into a pus-squirting zombie abomination, but hey-o! Two dollah for this, bucko! More if you want to have access to the other skins!
Come on, Gearbox! It's a freaking skin! You could give this away for free that your profit margin wouldn't be impacted! I already gave you thirty freaking bucks - plus a discounted retail price!
I honestly miss the old days of expansions coming out years after the game's core release. Not DLC - outright disc-based expansions.