Dear Escapist friends,
with the release of No More Heroes 3 coming up, I would like to take opportunity to look back on the career of what is probably my favourite writer/director in the industry: Goichi "Suda51" Suda. Now, as the title implies, it's not gonna be covering everything he was involved with. For one, there is not much I can say about the Twilight Syndrome/Moonlight Syndrome games, as, at this point, they've never been translated from Japanese. Which is quite a shame, considering those were his directorial debut, but what can I say? I don't speak Japanese and I don't think reading a recap is gonna be enough to offer any insightful commentary on them. I will also focus on games that credit Suda as both writer and director, glossing over games like Michigan: Report From Hell, Killer is Dead, Lollipop Chainsaw, Let it Die, Shadows of the Damned and other works where his involvement was more tangential. To keep some semblance of focus and also because most of these games are not really any good. That said, the games this retrospective will cover will be, in order:
The Silver Case
Flower, Sun and Rain
Killer7
The 25th Ward
No More Heroes
Travis Strikes Again: No More Heroes
Those games share various story elements, themes and, debatably, a universe (or at the very least a multiverse. It's complicated.) and make up what Suda himself christened the "Kill The Past" series. Maybe, by the end of this series of short essays, we will have an idea of what that phrase actually means. Like, I'm not making any promises. But we might, you know.
Anyways, let's start at the game that lays the groundwork of what would, later on, become Suda51s narrative and stylistic obsessions: The visual Novel "The Silver Case".
The Silver Case was initially released for the Playstation 1, in Japanese only, though, by now, is out in languages you actually speak, on platforms you actually own, including, but not limited to, Steam, the Switch and the PS4. Silver Case's gameplay is described pretty easily: It's a fucking visual novel. There is some minor navigation of 3D environments and some very rudimentary puzzle solving that may, if you're generous, technically make it an adventure game but you'll mainly engage with Silver Case through reading. It does do some interesting things with its presentation, though, that do foreshadow Suda's knack for stylish direction. In addition to the text and illustrations you'd expect from the genre, Silver Case makes use of live action FMV scenes, animated sequences and some 3D animation to deliver its story. lending a sort of mixed media flair to it. It does have rather stylish direction, to be honest, not only including different mediums for its cinematics, but switching up the style of its illustrations, text boxes and backgrounds to fit the mood and content of its individual chapters.
So, what is it actually about, then? Well, on face value, it's a hard boiled detective story, experienced from two different perspectives. A police officer the player gets to name (The closest thing to a canon name he has is the moniker "Big Dick" which, for my and your amusement, I'll use to refer to him) and freelance journalist Tokio Morishima. Both those men investigate a recently escaped serial killer named Kamui Uehara, arrested around 2 decades before the events of the game, for the murders of various political and industrial figures. For people more familiar with Suda51s later work, this might sound pretty mundane. And interestingly enough, it keeps feeling that way for the games early half. The first case of the game seems to conclude the Kamui case in a way that, while leaving some very obvious loose ends, in a relatively grounded and realistic way, with the following two cases, both side stories, continuing on a similarly mundane note, only occasionally hinting towards more mysterious things going on behind the scenes. And for someone more used to Suda's more overtly surreal later games, he is being remarkably subtle in the earlier parts of Silver Case. There is quite a bit of dialogue that suggests weirder things. For example the fact that the games setting, a fictional city named "24th Ward" in Japan's Kanto municipality, is governed by a kafkaesque bureaucracy of nebulous NGO's, companies and agencies. Its police force appears to consist of 3 different competing agencies (Big Dick himself being a transfer from sort of a counter terrorism SWAT unit named "Republic" to the regular police force called "Heinous Crime Unit) and there is a running joke about characters frequently namedropping mundane sounding organizations like the "International Feminist Coalition" or the "Frontier Party" as if they were clandestine secret societies. Despite hinting at some of these dystopian trappings, Silver Case only really starts to indulge in its own weirdness roughly around the 50% mark, just as I was wondering if, back in 99 when it came out, Suda was perhaps more restrained in his weirdness. But he wasn't, of course, he has always been a surrealist and halfway through, Silver Case shifts gears to turn into something much weirder. From this point onwards, there's gonna be spoilers. Just a heads up.
with the release of No More Heroes 3 coming up, I would like to take opportunity to look back on the career of what is probably my favourite writer/director in the industry: Goichi "Suda51" Suda. Now, as the title implies, it's not gonna be covering everything he was involved with. For one, there is not much I can say about the Twilight Syndrome/Moonlight Syndrome games, as, at this point, they've never been translated from Japanese. Which is quite a shame, considering those were his directorial debut, but what can I say? I don't speak Japanese and I don't think reading a recap is gonna be enough to offer any insightful commentary on them. I will also focus on games that credit Suda as both writer and director, glossing over games like Michigan: Report From Hell, Killer is Dead, Lollipop Chainsaw, Let it Die, Shadows of the Damned and other works where his involvement was more tangential. To keep some semblance of focus and also because most of these games are not really any good. That said, the games this retrospective will cover will be, in order:
The Silver Case
Flower, Sun and Rain
Killer7
The 25th Ward
No More Heroes
Travis Strikes Again: No More Heroes
Those games share various story elements, themes and, debatably, a universe (or at the very least a multiverse. It's complicated.) and make up what Suda himself christened the "Kill The Past" series. Maybe, by the end of this series of short essays, we will have an idea of what that phrase actually means. Like, I'm not making any promises. But we might, you know.
Anyways, let's start at the game that lays the groundwork of what would, later on, become Suda51s narrative and stylistic obsessions: The visual Novel "The Silver Case".

The Silver Case was initially released for the Playstation 1, in Japanese only, though, by now, is out in languages you actually speak, on platforms you actually own, including, but not limited to, Steam, the Switch and the PS4. Silver Case's gameplay is described pretty easily: It's a fucking visual novel. There is some minor navigation of 3D environments and some very rudimentary puzzle solving that may, if you're generous, technically make it an adventure game but you'll mainly engage with Silver Case through reading. It does do some interesting things with its presentation, though, that do foreshadow Suda's knack for stylish direction. In addition to the text and illustrations you'd expect from the genre, Silver Case makes use of live action FMV scenes, animated sequences and some 3D animation to deliver its story. lending a sort of mixed media flair to it. It does have rather stylish direction, to be honest, not only including different mediums for its cinematics, but switching up the style of its illustrations, text boxes and backgrounds to fit the mood and content of its individual chapters.
So, what is it actually about, then? Well, on face value, it's a hard boiled detective story, experienced from two different perspectives. A police officer the player gets to name (The closest thing to a canon name he has is the moniker "Big Dick" which, for my and your amusement, I'll use to refer to him) and freelance journalist Tokio Morishima. Both those men investigate a recently escaped serial killer named Kamui Uehara, arrested around 2 decades before the events of the game, for the murders of various political and industrial figures. For people more familiar with Suda51s later work, this might sound pretty mundane. And interestingly enough, it keeps feeling that way for the games early half. The first case of the game seems to conclude the Kamui case in a way that, while leaving some very obvious loose ends, in a relatively grounded and realistic way, with the following two cases, both side stories, continuing on a similarly mundane note, only occasionally hinting towards more mysterious things going on behind the scenes. And for someone more used to Suda's more overtly surreal later games, he is being remarkably subtle in the earlier parts of Silver Case. There is quite a bit of dialogue that suggests weirder things. For example the fact that the games setting, a fictional city named "24th Ward" in Japan's Kanto municipality, is governed by a kafkaesque bureaucracy of nebulous NGO's, companies and agencies. Its police force appears to consist of 3 different competing agencies (Big Dick himself being a transfer from sort of a counter terrorism SWAT unit named "Republic" to the regular police force called "Heinous Crime Unit) and there is a running joke about characters frequently namedropping mundane sounding organizations like the "International Feminist Coalition" or the "Frontier Party" as if they were clandestine secret societies. Despite hinting at some of these dystopian trappings, Silver Case only really starts to indulge in its own weirdness roughly around the 50% mark, just as I was wondering if, back in 99 when it came out, Suda was perhaps more restrained in his weirdness. But he wasn't, of course, he has always been a surrealist and halfway through, Silver Case shifts gears to turn into something much weirder. From this point onwards, there's gonna be spoilers. Just a heads up.
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