Killing Floor.. More like killing FUN

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templetonpeck

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Aug 4, 2009
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Recently Tripwire released - the former UT 2004 mod - Killing Floor in Europe, a first person shooter that was actually available through Steam back in May. The game presents itself as "Left 4 Dead meets 28 Days Later", a game and movie respectively that I know and love. I decided to pick the game up and try it. That's when things got ugly.

The concept of Killing Floor is as simple as its name: you select one of the few levels available, optional perks or mutators and away you go. In the cramped, badly designed and downright ugly levels you fight wave after wave of zombie-esque creatures who have the intelligence of crystal meth addicted chickens missing their heads. After each wave you need to move your ass to the Trade Shop, where you can buy new weapons and other items. And trust me, you'll need all the bullets you can get.

See, the game gets brutal on the medium difficulty level, even if you've played shooters before. This is because you don't have a crosshair, move slower than shit through a funnel and will become surrounded within seconds, by enemies that have the tendency to sneak up on you like Sam Fisher wearing Nike Air Max. Furthermore, you'll often encounter the mentally challenged, fat, shirtless dude from Doom 3, who vomits over you and takes more bullets than B.A. Baracus' van. The game also throws invisible undead chicks at you that can only be killed when they are already chewing on your ass. Fuck!

I really hate the fact that you have to use iron sight to effectively blast the heads off your enemies, because you have to stand perfectly still. Without a buddy to back you up, this pretty much means suicide. When the game gets harder, every shot counts, so the lack of a crosshair and sound shooter mechanics is inexcusable. Also, the developers chose to add a slow motion feature called Zed Time that works like shit because it is as random as the outbursts of the nearest person suffering from Tourette's syndrome. I have to admit though that the British-spoken dialogues are funny at times and that the metal soundtrack is pretty sweet, but that doesn't mean Killing Floor gets a free ride.

Metacritic actually awards the game with 71 points, which is perplexingly high considering it is mediocre as all hell. Cooperative play makes it somewhat bearable, but if you've played Left 4 Dead this knock-off is a downright waste of time and money.

This game gets a 4/10.
 

Suikun

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Mar 25, 2009
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First things first: Welcome to the Escapist!

Your review is pretty good, I'd say. I tend to agree with the points you make about the game, and it's nice to see a little background on what KF was originally.

However, you seem too anxious to jump to your next point (I think), and don't elaborate enough on the nuances of what makes the game good or bad... well, horrible in this case, but you know what I mean. It's never a bad thing to go on a short tangent to enhance your points!

Over all, not a bad review! As with everyone there's room for improvement, but keep up the good times and I look forward to your next review!
 

headshotcatcher

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Feb 27, 2009
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Welcome to the escapist :)

An okay review/rant but I have to say something, the lack of crosshairs is the point of the game! In a real zombie apocalypse you dont have time to stand perfectly still and aim either do you? In this game I always just grab the bullpup put it on semiauto and blast headshots until they get too close, thats when I put it on fully auto and mow my enemies down on a hunch of where the bullets will come. If you are REALLY bothered you can always put a piece of (transparent)tape on the middle of your screen where your crosshair would be :p

And also, maybe you should make your review a bit longer and it should be an objective review with opinions scattered around, not a kinda biased subjective one.

(For example:
"In the cramped, badly designed and downright ugly levels you fight wave after wave of zombie-esque creatures who have the intelligence of crystal meth addicted chickens missing their heads."
should be somewhat like
"When you start playing you'll notice that the level design and overal look is a bit lackluster, in cramped corridors you fight wave after wave of sprawling hordes of zombies whose weak point seems to be the AI.."

(Eventhough its kinda intentional for the zombies to run around just stomping on everyone, they're zombies not professors!)
 

ghalkhsdkssakgh

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Jul 16, 2009
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Hello and Welcome! Don't feed the Troll, he bites.

A fairly good review. A bit subjective, maybe, but gets all the necessary info across. Don't think I'll get the game. L4D's enough for me.