Kingdom Hearts Re: Chain of Memories is it really bad as the reviews make it sound?

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lilred

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Dec 26, 2008
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I read a few reviews about Kingdom Hearts and i know its different than the other two. I know they added some kind of card concept in battling and well in the whole game in general, but the people doing the reviews make it sound complicating, is it really?
 

Syntax Error

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Sep 7, 2008
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It's basically the GBA game, only in full 3d. It's harder than normal because of the card aspect. Battles are still in real time, and they tend to go out of control when you're flipping through your cards. Not to mention that there are some card dynamics out there that being advanced or delayed a few milliseconds will influence its effect (like a Keyblade card with a value of zero, IIRC).
 

not a zaar

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Dec 16, 2008
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The GBA game was really bad, they took a turn based combate system and made it real time for no reason. I guess if you really care about the retarded DisneyXSquaresoft story then go ahead and waste your money.
 

Rheill

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Dec 25, 2008
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All I can grasp about Re:CoM is that they took the GBA version and slapped the PS2 graphics on there. If they made no changes to the gameplay during the port, then I could agree with reviews that it can be a tedious and unforgiving game. Here is what I experienced with the GBA version...

I managed to get most of the way through the first part of the game on GBA (oh yeah, there's two parts) but I was hindered by a boss battle. In most RPG's one fixes this problem by going around beating up monsters for a few hours until much level-upage occurs and beating the boss becomes cake.

The problem I had (again with the GBA version, if they fixed this in RE I'd cry with joy) is that the monsters in CoM do not respawn. Once you've worked through an area, they're gone and gone forever. This makes grinding a few levels pretty impossible (unless you use a card and make a new area and blah blah blah...)

The other thing was that some doors require a certain card combination in order to open and (duh-duh-duh-Duuuuh) you guessed it, these cards drop from monsters. I was hit with a similar problem of lack of monsters and extremely back luck with card drops, and it was excruciatingly annoying.

I'd have loved it if RE: CoM chucked the whole card schtick, but they clung to it, of course... It's not that it makes it that much more complicated (eventually you sit down with a FAQ sheet and learn how to arrange your cards so you're not flipping through them too much during battle) but it certainly stopped me from running out and buying RE:CoM like I did all the other Kingdom Hearts games. (And why don't they release the "Final Mix" versions of the other games in America? That is a separate rant...)

At least it's prettier than the GBA version...?
 

JediMB

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Oct 25, 2008
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Personally I quite enjoyed the GBA game. It had relatively few annoying moments, and I ended up feeling satisfied when I defeated the final boss.

I never did play the second "part" of the game, though. I thought I'd save that for later, but it ended up not happening.