Kingdoms of Amalur: Reckoning

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ckriley

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Mar 31, 2010
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I just tried out the demo for this last night. And I have to say, this game seems really, really cool. Beautiful graphics, fun gameplay and combat, and a pretty engrossing story. Not to mention character customization and what looks like a very solid crafting system for players that are into that sort of thing.

You start off as a "blank slate" and then - similar to the Elder Scrolls games - you pick your race, gender, and class while the beginning parts of the story are playing out. In fact, I believe the lead designer of the game was the same guy that developed Oblivion. (Apologies for not remembering his name. I could look it up, but I'm way too lazy for that.)

Anyone familiar with RPGs will see a number of aspects and elements that invoke several other RPGs. Even the PC's name, The Fateless One. Right off the bat, this is Planescape: Torment. You even start in the Well of Souls amongst the dying and rotting corpses because you yourself are dead - very similar to the starting place in PS:T. (It even looks similar.)

Then the character creator also reminds you of any recent Elder Scrolls game. The combat, particularly for the rogue class, is almost exactly like the stealth professions in ES, complete with an "eye" indicator above each enemy NPC target while you are in stealth that lets you know if you are about to be detected or not. The lockpicking system is also similar to ES games.

Visually, the game looked like a cross between Fable, Rift and even Drakensang for good measure. I know you might be thinking, "WTF? Fable and Rift are nowhere near alike visually." But those two games are what I kept thinking about the most. The character models, which were designed by THE Todd McFarlane of Spawn fame, really did remind me of Fable. As well as the surrounding environment, which was stunning to me. I played the demo on my Xbox, so I can't imagine how beautiful this game must be on a high end gaming rig at max settings.

Also from the pages of Albion, you encounter Lorestones while out questing which are very similar to those Demon Doors in Fable. Only difference, as far as I can tell, is that Lorestones don't offer any quests the way Demon Doors did. But the stories they tell and their "personalities" are entertaining and sometimes hilarious, and I believe you get XP for discovering them.

The lore of the world as well as the backstory was written by R.A. Salvatore. And so right from the get-go, I was completely engrossed in the story. This was a really big deal to me because I often judge RPGs by how well they grab me from the opening moments. Classic RPGs like the aforementioned PS:T or the Baldur's Gate games immediately grab the player by their story. In fact, a good majority of the first parts of Torment were spent reading. It's kind of like that here.

By comparison, Dungeon Siege III and Final Fantasy XIII-2, two games I also recently tried out, failed to grab me in any meaningful way, although FF13-2 did intrigue me a bit. But KoA
had me hooked right away, which is a great sign.

The world of Reckoning is wide open with a very large map to explore, and it also offers fast travel to any place after you've discovered it, so the developers made sure to cut down on the tedium of a lot of RPGs by not punishing new players so much by having us run around to every place on foot to turn in quests and such. Again, this is another sign of a well developed game, in my opinion.

And for those of you that are just in hack and slash and couldn't care less about the story, the combat system greatly echoes God of War with its reckoning mode, which is kind of like a berserk state where a cutscene starts and you have to press a random button to initiate a special attack that basically annihilates everyone around you. It was just fun but epic at the same time. :)

Anyway, I know this write up was rather extensive but I just wanted to share my experience and opinions of the game thus far, and also get a few more from others that have actually played the game all the way through. I really am surprised I don't see more about this game on here or anywhere else?

Kingdoms of Amalur seems like a really solid RPG.
 

Rawne1980

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It is a really good game.

A bloody long one too. Took me just over 60 hours to get through it and I skipped some of the dialogue for a few side quests or it would have been longer.
 

Swyftstar

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I dunno. I played the demo and thought, meh, it's ok. Then I spent a few hours on it at a friend's house and I felt no urge to go out and buy it.
 

MetalDooley

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Rawne1980 said:
It is a really good game.

A bloody long one too. Took me just over 60 hours to get through it and I skipped some of the dialogue for a few side quests or it would have been longer.
Agreed with both the quality and length.I've about 35 hours put into it so far and I haven't even touched the main story apart from the opening sequence.I keep getting distracted by all the sidequests
 

ckriley

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Mar 31, 2010
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MetalDooley said:
Rawne1980 said:
It is a really good game.

A bloody long one too. Took me just over 60 hours to get through it and I skipped some of the dialogue for a few side quests or it would have been longer.
Agreed with both the quality and length.I've about 35 hours put into it so far and I haven't even touched the main story apart from the opening sequence.I keep getting distracted by all the sidequests
This is another really good sign to me. That the side quests are actually interesting and make you want to do them. They are not just minor annoyances that you do for additional XP or coin.

By contrast, the majority of sidequests in Dragon Age 2 were 100% boring and uninteresting.
 

ckriley

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Swyftstar said:
I dunno. I played the demo and thought, meh, it's ok. Then I spent a few hours on it at a friend's house and I felt no urge to go out and buy it.
What about the game turned you off?
 

ckriley

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Das Boot said:
I suspect the reason that you dont see all that much about it is because there is not enough to complain about. You see the game was published by EA and that means that the people around here will not say anything good about it.
Ah, good point. Totally forgot about that. Even though EA is just the publisher and had zero creative input on the game.

Hell is other people, I guess. :)
 

Rumpsteak

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I too also really liked the demo. Being thrown into the caves and having to navigate and fight with nothing but a black screen and a mini-map was amazingly fun. That's what I thought at least until I got out of the caves and realised my download was borked.

Not very relevant but a story I like to tell none the less.
 

onegirlgaming

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I enjoyed it a great deal (even with having to speed through it to get a review out post-embargo)and it's been a game I've gone back to many times since. For me it does a very good half-way house between having enough RPG elements to keep my brain interested and good twirly smashy combat moves to engross me in each battle.
 

Limecake

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I picked up a copy of this when it first came out, I was surprised by the combat and the openness of the world as well as the world itself (thanks Todd)

I haven't tried the crafting system too much yet although it seems not as big as skyrim's system, I'm playing on hard so it gets frustrating at times but it's a good game and I'm interested to see what they do with a sequel.

although I don't care for the story all that much, except the whole 'change your fate' thing is pretty funny in a video game context.
 

DustyDrB

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Jan 19, 2010
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Amalur is a good game. I've only played about eight hours of it or so, but I've enjoyed it so far. And it gets better further in from what I hear.
 

wintercoat

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Amalur was alright. A bit easy, and the combat was a bit repetitive, but an overall good game. Dragged on far too long though. I ended up getting bored with it and pretty much skipped the last area and went straight to the final dungeon. With max Blacksmithing and Gemcrafting, I had gear that gave me ridiculous amounts of damage reduction, so the final boss fight was a bit of a joke. With a bit more balancing, the ability to dodge mid-attack, a slight difficulty increase, and a bit more variety in enemies late-game, it would have been much better.
 

GoaThief

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Feb 2, 2012
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Deserves to sell more than it has, it's rather good AND a new IP to boot.
 

Swyftstar

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ckriley said:
Swyftstar said:
I dunno. I played the demo and thought, meh, it's ok. Then I spent a few hours on it at a friend's house and I felt no urge to go out and buy it.
What about the game turned you off?
Nothing really turned me off, it was just that nothing really turned me on either. I'm not saying it's not a good game, it just didn't click with me for some reason. Maybe I was just burned out on open world rps after 5 million hours in Skyrim.
 

ckriley

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Mar 31, 2010
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Swyftstar said:
ckriley said:
Swyftstar said:
I dunno. I played the demo and thought, meh, it's ok. Then I spent a few hours on it at a friend's house and I felt no urge to go out and buy it.
What about the game turned you off?
Nothing really turned me off, it was just that nothing really turned me on either. I'm not saying it's not a good game, it just didn't click with me for some reason. Maybe I was just burned out on open world rps after 5 million hours in Skyrim.
Fair enough. :)
 

sage42

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Mar 20, 2009
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I thought it was fun as well, certainly a good start for the developer. But there was something about, I dunno what, that just didn't want me to go out and buy it. Get it on sale or after the price drops, sure. ut just not right away. Maybe it's because I had just got ME3 or something I dunno.
 

ckriley

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Mar 31, 2010
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So far the posts I'm seeing from people that didn't like it aren't really saying anything bad about the game. Just that it wasn't for them or they can't really say anything specific about it that bothered them.

Again, another good sign to me. Think I'm gonna go ahead and buy it. It really had me hooked.
 

Hal10k

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May 23, 2011
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Definitely a good game; well worth the asking price. I do think it would have been better were it not so ambitious in its scope. It has some genuinely creative ideas in its setting, particularly those involving the role of fate. The problem is that we're presented with them alongside an endless procession of wars, treaties, gods, and other fantasy hodgepodge. Any single element of the lore, if taken on its own and fleshed out a bit, could seem interesting, but the fact that insists on delivering its entire setting in a single blow makes it blur together and seem rather generic.

Similar problem with the quests. Some of them are actually rather interesting, but they don't really get as much attention as they deserve, and the player quickly gets buried under an avalanche of people demanding that they rescue relatives from bandits. If there were less of them, the existing ones would have been able to become more distinct, and the devs could have spent more time fleshing them out, maybe making them more varied.

Making the game shorter might also have necessitated making skills increase faster, which might have drawn attention to how completely broken some of them become in the mid to late game.

Wolves are dicks; that is all.