This is Agro, from the TF2 focused podcast, KritzKast.
A few weeks ago we started a conversation with co-creator and software developer on VALVe's Team Fortress 2, Robin Walker. Robin kindly agreed to answer a few of our questions. Our focus had been on the community elements of TF2 including mods, mapping and the future of the game itself. Robin has given fresh new insight into the history, current and future development of this great First Person team-based Shooter.
Although the questions themselves predate the release of Steam on OSX, his answers remain timeless.
We have posted his responses up on our website at http://www.kritzkast.com/RobinWalker
A few weeks ago we started a conversation with co-creator and software developer on VALVe's Team Fortress 2, Robin Walker. Robin kindly agreed to answer a few of our questions. Our focus had been on the community elements of TF2 including mods, mapping and the future of the game itself. Robin has given fresh new insight into the history, current and future development of this great First Person team-based Shooter.
Although the questions themselves predate the release of Steam on OSX, his answers remain timeless.
We have posted his responses up on our website at http://www.kritzkast.com/RobinWalker