L.A. Noir first impressions

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Sharkeyboi

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May 19, 2009
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L.A. Noir first impressions:

I haven?t as of yet completed L.A. Noir, as I have been busy playing through the last few days I have left on my World of Warcraft account (I may or may not renew it), but I?ll get around to fully reviewing Team Bondi?s triple-A puzzle-action period based cop drama probably next week. As for right now, I?ll give you my first impressions:

The story is engaging, immediate, occasionally hilarious but always ensconced in that fantastic 1940s aesthetic that makes you feel like a real detective, rising through the ranks in one of America?s most crime-ridden settings.

The game?s look is (as far as I know) true to the time its set in and is all-together really nice, particularly the facial animations, which give a good impression as to whether or not your suspect is being completely forthcoming.

On the gameplay table L.A. Noir is situated in a multitude of very different camps. Driving around the city and suburbs is fun, so long as you didn?t mind the feel of the cars in GTA IV, and turning on the siren, watching all other motorist swerve to get out of the way of cop stuff, gives you a great feeling of importance in the world. This is also evident when you?re chasing suspects through car parks and down sidewalks and passersby are calling on you to, ?go that way officer, don?t let him get away!? This is mostly in the side quests. The bulk of the game requires good problem solving.

After an intriguing cinematic your sergeant will hand you the case relating to it. It?s up to you to collect evidence and clues to use against your suspects and attain an arrest. But even if you screw up every question (as I have done multiple times) the game will allow you to carry on and give you enough to continue your investigation, though you won?t get the highest ranking.

In my opinion it?s, so far, so good. The story, like I?ve said, is engaging, the characters are likeable, intelligent and the voice acting is superb. I encountered some graphical glitches such as when my partner phased through a locked door but it didn't detract from my enjoyment. Again, like I?ve said, this is a first impression. There is much more to be said. Hold tight for my full review later next week.
 

Brown Cap

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Jan 6, 2009
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I must say, I have no doubts for the integrity of the game, but what confuses me is why we purchase a game with a set story and single (or generally single)ending. If this is what happens, where's the replay value? we know how a game goes why play it again? Get a book. It'll cost 50 bucks less...

But then you could say why play ANY game over again?
But LA Noire is what some may describe as a mystery/problem solving game. If you already know both the problem AND solution... what's the point?

That doesn't make it a bad game, just something I'd rather rent than buy.
 

codisthebest

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Jun 11, 2011
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Brown Cap said:
I must say, I have no doubts for the integrity of the game, but what confuses me is why we purchase a game with a set story and single (or generally single)ending. If this is what happens, where's the replay value? we know how a game goes why play it again? Get a book. It'll cost 50 bucks less...

But then you could say why play ANY game over again?
But LA Noire is what some may describe as a mystery/problem solving game. If you already know both the problem AND solution... what's the point?

That doesn't make it a bad game, just something I'd rather rent than buy.
you could replay it because there are different ways to solve the cases