L4D2: DLC (Too much acronym or What the Hell, Valve?)

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AquaAscension

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Before I begin, I must note that there is something of a spoiler in this topic, so if you're interested in the storyline of the Left 4 Dead universe, go get the L4D2 new map The Passing so you can experience what I say yourself or just read on if you care not

For those who missed it:

This Thread contains a spoiler from 'The Passing' DLC
You've been forewarned.

First, though, I'd like to take a moment and talk about the fact that I really like the campaign/mission added to L4D2. The energy of the characters is different, and the tone/atmosphere of the map is entirely (or mostly I think) different from the almost upbeat and not so scary at all that normally pervades the other missions. I believe, like my roommate that the atmosphere and tone of the original Left 4 Dead was far more tense. I wish I could provide specific examples, but the sad truth is that this kind of thing is very difficult to qualify.

I like the pacing of 'The Passing.' You start off stuck behind a raised bridge and are forced to journey from one side of the river to the other in order to bring your transportation from one side of the river to the other. The tone/atmosphere (though I know those are slightly different) is much darker. Perhaps it's the environment itself what with rain pouring down, or perhaps it's the slightly tweaked sound effects that add an even more ominous feel to the map, or perhaps it's even the feel of the abandoned city complete with a wedding that is now infested with infected and at which the player can turn on a very somber "Midnight Riders'" song and (perhaps joyfully) mow down infected in tuxes and bride's maid dresses. I guess what I'm saying is that there are several little touches to this campaign that make it more interesting and a little more emotionally affecting than the other levels of L4D2. Although you have the original Left 4 Dead characters helping you throughout various stages of the campaign, you still feel utterly alone.

That last line is a nice segue to the other part of the topic and the main reason for the spoiler warning:

You are informed that one of the original four survivors is "down" and another is injured when you talk to Zoe at the very beginning of the level. As you may be able to imagine, I've grown attached to the original four characters. For something of a mindless shooter, they certainly do a good job of making them memorable and interesting. So, you may also be able to imagine that I felt a genuine pang of what can only be described as anguish when I ran across the fallen/crumpled body of Bill in some room in the finale level. I am impressed, first, that I felt that over a character, but I'm also left with the question: What the Hell, Valve? Bill was my favorite character partly because he totally reminded me of a certain badass English professor at my college. And now he's dead.

That's right... Valve killed Bill. I snickered too, it's okay.

Anyhow, just wondering why? Could they not get the voice actor back or did they just need Bill to die? My questions remain unanswered and I can only take solace in the idea that I am completing Bills mission of turning the world back into a state of less chaos by killing each one of those damn things, even if I have to do it with my bare hands, one zombie at a time.

R.I.P. Bill... you will be missed.

Your thoughts? Am I silly for being pained by 'The Passing' of Bill, or do I have a right to feel attached to a fake character? What are your overall impressions of the changes made to Left 4 Dead 2? Was this wall of text totally not worth it? You decide.
 

Catalyst6

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Apr 21, 2010
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I rather enjoyed Bill in L4D, so I was very sad to see him go. No, you're not creepy heh.

And from what I heard they couldn't get the voice actor to return, which isn't as romantic as "Giving his life to defend the others" but that's the reason as far as I know.

But hey, at least he went out as he lived:
Covered in blood and gun in hand.
 

sheic99

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Oct 15, 2008
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The voice actor was too busy with his radio show to do more any voice overs, or so one of the Valve devs say. It really makes since because they obviously didn't have him do new lines in Crash Course, so I wasn't too surprised that it was him to die. I was just hoping for more interaction with the Characters, like a 7 player co-op.
 
Jun 3, 2009
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sheic99 said:
... like a 7 player co-op.
There are servers with 8 player co-op, but it's two of each model.

I didn't like this new campaign. But on the other hand, I loved Crash Course, so I shouldn't really complain about the quality of the DLC.
 

AquaAscension

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Indeed. But the title was in jest. No thoughts about the atmosphere of the L4D2 level? I also want to know why the original four are in that town to begin with and also why Louis states that they've "had enough of the military." I guess it's doing its job in that it is introducing some questions about the universe, questions that I want answered to boot.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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It does suck that they had to kill of Bill (har har), but there's something about someone needing to do something and get left behind at the same time, and Bill was the most likely candidate.

Still, I have 2 rues in The Passing.
1) Do the final chapter with Bill's gun.
2) Kill anyody desecrating Bill's corpse.
 

Magnalian

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In my mind it was gonna be either Bill or Francis, as either one of them would've probably made a kick-ass last stand. Bill died doing what he loved: shooting people in the face. A lot.
 

---

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Mar 8, 2010
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Sometimes it's Francis at the beginning of the level, informing you that they've lost a guy, too.

I agree with you, OP, this campaign had a good feel to it, and bringing in the wedding scene, the music, and the pouring rain all heightened the emotional depth of a map where we'd see an actual death. I loved the visuals. Finally being back in a town was great, and took me right back to L4D1. Very nostalgic.

I was left with the feeling they wanted to kill off a character, and the complication with Bill's voice actor made him the easiest choice, as well as the most viable considering his age. But I was also surprised just how much it affected me. During my first play of the map I had a friend call to me as I poured a tank into the generator, asking me to come through the door and look at something, and when I did I was actually taken right out of the game mentality and just stared at him. Poor Bill. They did a good job of making it look brutal.

So I'm really looking forward to the L4D1 DLC that'll show us what might've happened. Especially because since Bill seemed to die right where you found him, won't there be some kind of map overlap? Will they actually get Bill's voice actor back or will we see him die while repeating the rehashed phrases we're all familiar with?

On the negative side, The Passing, to me, seemed a bit like too much fanservice. The first time I played we got the dialogue where Ellis, at the start of a safe room, starts talking about he loved Zoey at first sight. I was just like... what? That's the crush they teased us with as part of the mission? I've since seen that there's some much better dialogue, but at first it was ridiculously on the nose. Like someone wrote The Passing as a fanfic, "DUR HURR I LUVS THAT ZOEY CHICK MAN OTP OTP".

We all knew the original survivors were going to appear, but... that's all they did. Appear. I suppose I was expecting more than that. You say the survivors are gonna team up, well, the first thing I think of is the seven of them creeping down alleyways together, forming a mass team of AWESOME with the L4D1 characters controlled by AI. The fact that the characters were forced to never get within touching distance of each other during the game dulled the whole concept. Like some sort of crazy character copyright restriction.
The dialogue was fanservicey too, everything during the finale event was the old survivors shouting the names of the new ones and complimenting them, almost uncharacteristically, as if we'd be happily squeeing our pants just because they acknowledged each other. It sounded just slightly forced.

But that's just me, and it was a great campaign to play overall. Most of my friends said they felt it was way too short, but I found the length totally comfortable, and the finale far easier and more fun than the same scavenger hunt from Dead Center. The city was a great construction, I just thought it was tonally odd that having seen Bill die a thousand times, heard the characters react, and then discovered him banging on the door of a closet, suddenly there's a super-serious canon death. But on the other hand, it's a zombie game. It's good to remind everyone that their characters are in a real danger of not surviving.

I bet Coach kicks it in L4D3. He's the oldest and the fattest.
 

aaronmcc

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Oct 18, 2008
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Don't mean to be a dick or anything but it's only an acronym if it spells a word

e.g. SHIELD - strategic hazard and intervention espionage logistical directorate

just for future reference, that's all
 

reg42

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Mar 18, 2009
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It makes sense that Bill died, he was old man after all.
Not that I wanted him to die, but he is the logical choice.
 

The Austin

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Jul 20, 2009
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Yea, I'm really pissed at Valve.

REALLY pissed.
Like, so pissed that I'm probably never going to buy that DLC.

It's just... To painful to watch.

What the hell Valve? WHAT THE HELL?!?!
Why Bill? Of all of the 4 original characters, you had to go and kill my favorite.

WHY!?


aaronmcc said:
Don't mean to be a dick or anything but it's only an acronym if it spells a word

e.g. SHIELD - strategic hazard and intervention espionage logistical directorate

just for future reference, that's all
Thats not true, it can be an acronym even if it doesn't spell anything.

Ex: FYVYKBYHB

Fuck You Valve, You Killed Bill You Heartless Bastards.
See?
 

jjofearth

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AquaAscension said:
I also want to know why the original four are in that town to begin with and also why Louis states that they've "had enough of the military."
I presume that the military vehicle that picked them up at the end of blood harvest became infected, or tried to kill them because they were carriers.
 

Valdsator

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May 7, 2009
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Ah, it's too bad I got it spoiled by another thread here. I wanted to experience the shock in game.

I'm still sad though... :[ Poor Bill.
 

Ldude893

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Apr 2, 2010
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Bill's assault rifle is the weapon of a martyr. I take it every time, it's blessed by a hero.