LA Noire - frustrating interrogations

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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I'm not going to post any spoilers here, just make some general observations.

First off - this isn't a rant. I'm loving the game, mostly. And spare us the 'you just suck' replies... if a game is confusing a player it's usually because it's not communicating something to them properly.

Now - I'm having some frustrating times doing the interrogations in this game, because:

1. It seems that most of the time you just have to go on guesswork and luck. It's impossible to predict what Cole is going to say when you 'doubt' - he seems to throw accusations around 50% of the time you pick this option and get people angry with him.

I understand you are meant to guess what the characters are thinking based on their faces, but this doesn't always correspond... i.e. Cole is thinking something utterly different to what I am thinking when I hit 'doubt', 'lie'.

2. Evidence is inconsistent. There have been 3 or 4 occasions when a piece of evidence I found clearly incriminated someone and proved they were lying, but because it wasn't the one magic piece the game chose as the 'right' evidence, I failed the question. BS.

3. Restarting missions and unskippable cutscenes. None of this would bother me that much if we didn't have to sit through the whole case again to re-do an interrogation... including the age old cardinal gaming sin of having to sit through unskippable cut-scenes (seriously, Bondi?).

4. Sometimes for the 'Lie' option... it's the right answer even though the person is not lying.. Often they are confused or forgetful.

Anyway, I know you can just fumble through the cases even with wrong answers but the game has a way of making you feel like you failed something when really it wasn't always your own fault. And that isn't very fun to me.

I'm just wondering if anyone else is finding this section of the game to be a little on the frustrating side?
 

Phlakes

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Mar 25, 2010
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MiracleOfSound said:
2. Evidence is inconsistent. There have been 3 or 4 occasions when a piece of evidence I found clearly incriminated someone and proved they were lying, but because it wasn't the one magic piece the game chose as the 'right' evidence, I fail the question.
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
 

MiracleOfSound

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Jan 3, 2009
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Phlakes said:
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
 

SovietSecrets

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Nov 16, 2008
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I actually haven't had that yet strangely. Any evidence that I have picked against someone in a lie worked out fine for me. Doubt is also pretty easy to get the hang of, shifty eyes? No evidence? Doubt for the win. Though I do hate not being able to skip stuff. That does get a bit annoying, though I understand why its in place. Its trying to keep you from restarting and having you continue the game through with your mistake to have it be more realistic and I applaud it for effort. Though I just restart anyways and watch it over again.

My only problem is the driving. I fucking fly all over the road in my car.
 

StriderShinryu

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Dec 8, 2009
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MiracleOfSound said:
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
That goes way back before SH1. That sounds like, basically, Zork style text adventure and later Sierra "Quest" game crap. Sorry RockStar, but games have developed way way beyond that by this point. And unskippable cutscenes too? Ack indeed.
 

MiracleOfSound

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Jan 3, 2009
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EcksTeaSea said:
My only problem is the driving. I fucking fly all over the road in my car.
Ha, yeah the driving is very strange... the tiniest thumb movement sends you swerving off to the left or right. Takes a bit of getting used to for sure.
 

SovietSecrets

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Nov 16, 2008
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MiracleOfSound said:
EcksTeaSea said:
My only problem is the driving. I fucking fly all over the road in my car.
Ha, yeah the driving is very strange... the tiniest thumb movement sends you swerving off to the left or right. Takes a bit of getting used to for sure.
That and the braking(spelling fails for the win). I enjoy reaching top speed quick, but then I fear for my life when it takes forever to actually stop the car and I manage to ram into 3 other cars while doing it. That warranted a restart.
 

Bobbity

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Mar 17, 2010
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I have the problem that sometimes I believe I have the evidence to accuse someone of lying, and then Cole goes awall on them, accusing them of something entirely different. I know that you can just back out of the accusation, but it's still kind of annoying.

Otherwise though, I'm finding that I'm actually reasonably good at the interrogations, and I'm having a lot of fun.
 

jonsnow

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Apr 15, 2009
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You dont need to restart the case each time you fail one. Just quit and then choose resume. Should take you back to the last autosave(which saves each time you arrive at a location). This makes it a little easier. I agree with some of the issues you have though.
 

Elamdri

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Nov 19, 2009
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MiracleOfSound said:
Phlakes said:
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
It's not a "Flaw in the game." Your choices have consequences. You can either live with your wrong decision or you can CHEAT and restart the mission. And your punishment for that is that you have to do the whole thing over again.

The game does not end if you screw up. You live with the consequences of your decisions. Like real life cops.
 

numbersix1979

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Jun 14, 2010
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I can understand your point, some of the same stuff irritates me. However, I'd like to point out that Team Bondi set the game up so you'd only get one save block for a reason: So you wouldn't be tempted to restart and re-do the interrogation. It's against the spirit of the game, gambling your progress on an accusation. Though on the other hand, considering the adventure game roots of LAN, the whole 'one solution and only one' thing with the accusations is to be expected, as well as purged from existence (hopefully)
 

Racecarlock

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Jul 10, 2010
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Don't let it get to you. You make friggin awesome music videos, I don't think you'll be any less of a person for giving up on a game out of pure frustration.
 

ReservoirAngel

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Nov 6, 2010
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So true! I'm currently on what feels like my 18th try at interrogating some movie producer's ice-queen ***** of a wife because I always seem to get one wrong or select the wrong bit of evidence.

Apparently presenting her with evidence of someone being abused is cause for her to get pissy with me and make me fuck up the interrogation. And me being the 100% completionist whore I am, I have the irrepressible urge to restart, which means I have to search her fucking house again.
 

ultrachicken

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Dec 22, 2009
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Elamdri said:
MiracleOfSound said:
Phlakes said:
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
It's not a "Flaw in the game." Your choices have consequences. You can either live with your wrong decision or you can CHEAT and restart the mission. And your punishment for that is that you have to do the whole thing over again.

The game does not end if you screw up. You live with the consequences of your decisions. Like real life cops.
Really? You're saying that the fact that you can provide evidence that proves someone guilty, but not be able to use it because it's not the one the game wants you to use, isn't a major flaw in the game?
 

Adultism

Karma Haunts You
Jan 5, 2011
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Elamdri said:
MiracleOfSound said:
Phlakes said:
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
It's not a "Flaw in the game." Your choices have consequences. You can either live with your wrong decision or you can CHEAT and restart the mission. And your punishment for that is that you have to do the whole thing over again.

The game does not end if you screw up. You live with the consequences of your decisions. Like real life cops.
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
 

Elamdri

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Nov 19, 2009
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ultrachicken said:
Really? You're saying that the fact that you can provide evidence that proves someone guilty, but not be able to use it because it's not the one the game wants you to use, isn't a major flaw in the game?
I've found that usually when you have to call someone out on a lie, it has to be a stone cold contradiction. That's what tripped me up a lot at first.

That's what tripped me up a few times in the fist few interviews. I would be making logical leaps in my head that the game wasn't willing to let me do.
 

tso0001

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Mar 18, 2010
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It's a great game but yeah, I agree that the interrogation can be hard and annoying (especially if have no intuition points). But I guess that's part of the game where each decision as a reward and a consequence. I mean I'm pretty sure I've put a few innocent people in jail >_< but that's what makes it good...and challenging.

Also I agree with the driving mechanics, they do feel a bit broken, but I think its because they are old cars so they don't handle as well...especially if your trying to drive full speed, which can make the car chases hard and annoying.
 

Elamdri

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Nov 19, 2009
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Deadheart said:
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
I made the same mistake the OP did. Just because he owned the gun doesn't not prove that he shot the man.
 

Adultism

Karma Haunts You
Jan 5, 2011
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Elamdri said:
Deadheart said:
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
I made the same mistake the OP did. Just because he owned the gun doesn't not prove that he shot the man.
Beyond reasonable doubt? The gun was at the scene, he was confirmed at the scene, its already obvious that the gun was used.

Maybe I just suck at this game.