The Rockerfly said:
Most of the ones for Halo
"It never did anything to change fps's"
If you honest believe that then you're are so ignorant it hurts. Vehicles, regenerating shields, strong weapons at the start of the game, the first decent console fps, got people to stop saying "that game is a doom clone" now it's a "Halo clone" and there are more reasons but I am keeping this short
It didn't do any of those things first, nor did it do them as well as specific previous games.
What it did do was cater to the consoles failings and make shooters more forgiving in the process. It was presented as a very polished game incorporating the best ideas of the industry in one mass market friendly package, that was the marvel of Halo.
Some say Golden-eye proved consoles could do fps's but halo made them accessible and brought them into the mainstream. It didn't change FPS's but showed which features were going to appeal to the larger console market more.
What strong starting weapons are you referring to? the weapons are reasonably balanced but later weapons are better. The pistol was a waste of time, or would have been if it wasn't for the scope. Feels like they tried to balance the pistol and didn't realise how much a scope could be abused rather than the pistol being good.
The regenerating health,excluding the regenerating shields of the first game, was ham-fisted, unnecessary and pure cheese.
The vehicles just feel nasty and very unnatural and most other games FPS with vehicles were at least as good and often better.