League of Legends, Heroes of the Storm, and Ranting

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Hawki

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This is going to be 90% ranting, 10% questioning. I know I could probably get better answers from more dedicated sites, but since I know users on this site play/have played at least one of these games, I feel it might be okay to run this by them. Because while I currently have these two MOBAs in my 'multiplayer rotation' (long story), I'm on the verge of giving up on the former. And to explain why, I'm going to go down memory lane.

HotS isn't the first MOBA I played (it's the third), but it's the first I enjoyed. Towards the end of last year though, I decided to give LoL a shot. Because while I like HotS, at this point, I'm kind of burnt out. At least in the sense that I understand how it plays, how its heroes play, how its maps function, etc. Hardly a professional player or anything, but basically, I don't feel HotS can surprise me much anymore. Figured with LoL though, I could give that a shot. If I'm moving into MOBAs with more complexity, figure I might as well try that before, say, Dota 2.

So, here's the thing - I feel HotS kind of left me ill prepared for LoL, because it requires a different mindset. I was expecting that from the start, and I accepted (and still accept) that I'd be a newb in comparison to more experienced players. That said, having reached around level 20 in LoL, while I have had some fun, and can appreciate the different feels of the two games, there's certain elements of LoL that I just can't get over. To illustrate them, I'm going to describe the last game I played.

So, go into blind pick. As with every single other game, immediately someone says "adc," and someone else says "mid." From the outset, two spots are determined by people who can type the fastest. This is in blind pick BTW, and I know that ARAM is a bit different, but from the outset, I can't help but prefer HotS's system in quick match, where I choose a hero first, then get paired. If I want an assassin, I'll be paired with people who aren't assassins (generalizing here), and have fun (hopefully) as an assassin. In LoL, if I want adc or mid, I either have to type really fast, or get into a spat fight. But, anyway, the roles were chosen. By this stage I'd understood that adcs and mids want the lanes to themselves (when I started, I didn't get why they kept telling me to go away - laning is different between the two games), so chose Morgana. No-one had chosen a support, so hey, fine. I seem to do reasonably well in supports in LoL, with Kayle being another example.

So, game starts (and props to LoL, the loading times are much better than HotS, and there's far less lag), and I go down the bottom lane with Miss Fortune. For my first ability, I choose an ability that creates a proverbial circle of death over a given area. It's not that good for heroes, but it is good for taking out minions, and I feel this early in the game, that should be a priority. So, laning starts, minions appear, and I start using said circle of death to kill enemy minions, while an enemy Ashe is nearby. Par for the course. I've done this before. Except Miss Fortune isn't happy. I'm apparently stealing her minion kills (I know there's an acronym for this, but I forget it). I think she's joking at first - I mean, we're on the same side. Our goal should be to take out as many minions as possible to push up as far as possible to get to the tower, right? I mean, it is a team game?

Thing is, I remember another game I played as Kayle where another champion (forget who) accused me of stealing minion kills. Back then, I thought it was a joke, but the similarities were too stark here. But I thought, Morgana has an ability that's based around killing minions (or seems to be - the circle of death isn't good against heroes, I need her stunny beam thing for that). If someone like Morgana isn't meant to kill minions, why have that ability? And why does it matter? I mean, I understand how last hitting works (which feels archaic, but regardless), but surely you're going to get more kills than me anyway because you've got two pistols that fire fast, while a character like Morgana is based more around magic, with a weaker actual attack. Surely the DPS rates will sort themselves out anyway?

I didn't ask this, but I did ask what she wanted me to do. Maybe she was trash talking, but I was wagering that I was still the least experienced person here (I was asked if I was new, which has happened a lot, and I've replied honestly that I am). Apparently what I was meant to do was hang around, not attack the minions at all, just use my shield ability, and attack a hero if the opportunity presented itself. Apparently I was meant to, essentially, do nothing for the opening phase of the game (well, that and place wards I guess). Again, in HotS, I've never had this problem. Minion kills are minion kills, it doesn't matter who gets them, since experience is shared. Kills vs. assists is tallied in both games, but in HotS, no-one has ever complained about kill stealing (not that I've seen anyway), because it's a moot point. I get that this is a turn-off for people who like to carry, but assuming that what Miss Fortune said was accurate, apparently the entire meta is based around some heroes getting to have fun, and others...not. In HotS, a support will rarely, if ever get as many minion/hero kills as an assassin/warrior, but at least there's no disincentive to avoid attacking the enemy constantly. Even if my primary job is healing, I've never felt disengaged from the actual combat.

So, fine. I do what Miss Fortune says. Ashe gets too close, I fire my stun beam thing, and hit her. We both attack her, and I get the killing shot. Miss Fortune chews me out for stealing her kill. I'm pretty sure it's in jest, but I'm not in a joking mood - I could see this kind of mindset be taken literally. I don't get that mindset, even in LoL - whoever kills the enemy hero, your team is still going to benefit from it. I remember when I first started, how people kept chewing me out for aiding them in taking out neutral creeps. In HotS, again, not an issue, since the creeps not only give you XP, but will push down a lane if you defeat them. In LoL, they're just for gold, and it's split between heroes (I think the killing blow factors in?) I soon learnt to stay clear of them jungling (unless it's something like Baron Nashor), but again, I find it disconcerting. This is obstensibly a team game, yet it punishes you for working as a team in some cases). I'd have thought that it shouldn't matter anyway, since it's the same amount of gold (I think), but I learned that people really want that gold all to themselves, whereas I would have thought that as it's the same amount, does it matter who it goes to?

So, anyway, back to the situation. The tower goes down (I get the killing shot in - yay), but our other lanes aren't doing so well. Not so well in that we soon enter a losing phase that goes on for about twenty minutes. Funny thing is, I've actually got a higher hero level than Miss Fortune (maybe I did take out too many minions?), and trash talking has begun between Cassiopia, Fiora, and to an extent, Miss Fortune (Jax didn't say much). The whole "you and me, after this, 1 on 1" thing - not as bad as being told I should never have been born in another match, but you get the idea. Again, back to HotS - trashtalking does rear its ugly head sometimes, but with far less frequency, and with far less vitriol. Honestly, I feel it's the more team-focused gameplay that contributes to that mostly, along with the generally shorter game length. But even then, I'm not playing in ranked, so I'd have thought that people here would generally be more blase to winning or losing, but apparently not.

So, we lose, after 40 minutes of game time. Looking at the score sheet, I don't think I did too bad (in terms of XP/gold, I took the #3 spot for our team), and get a B ranking for Morgana. That said, I feel tired, and not just because it's nearly 1 in the morning. I want to like LoL. Really. I want to do it because there's a very different feel in it from HotS - bit slower, bit more tactical, bit more in-depth, and I could see myself learning the game over time. However, there's just so much stuff that I don't think is just me.

I'm tired of the constant shit talking, even if it isn't necessarily directed at me.

I'm tired of every login screen having the same "adc" and "mid" declarations, effectively ensuring that roles are always pidgeon-holed to some extent.

I'm tired of feeling that the game is at odds with itself, being based around team play, yet de-incentivizing teamplay in numerous areas.

So, yeah. I said this would be 90% ranting, 10% questioning, so I have to ask, based on people's experiences...is it worth it? Or, rather, based on this analogy, I'd have the following questions:

-Is Miss Fortune correct? Was it really the correct action to not engage minions in this kind of scenario (or any similar scenario - see the earlier Kayle one)?

-Do the toxic attitudes get better/more bearable over time, or are they kind of a constant?

-Does the meta change? Can I ever expect to see a login screen with the same "adc" and "mid" declarations?

-Based on my general preference for HotS and its more team-focused approach, is it even worth trying to get into LoL (or similar MOBAs) when I feel that I'm in a "it's not you, it's me" situation? Would it be worth trying ARAM (I have tried, but no-one seems to play that mode - I eventually gave up because of the searching time)

-Any personal experiences in these games or similar ones? I've seen tales of numerous people trying HotS after LoL (some like it, some don't), but not many going the other way (doesn't have to be LoL).

So, yeah. Bear in mind, I'm not claiming that HotS is better than LoL (well, I do believe that, but that's not the point), and I'm guessing a lot of people are shaking their heads and thinking "git gud you (censored) noob", but, well, yeah. Discuss, respond, report. Your choice.
 
Jan 27, 2011
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As a former LoL player (I barely ever play MOBAs anymore, and prefer HOTS purely based on "there are more maps worth a damn than summoner's rift all the time), I can see where your confusion is.

I'm assuming you skipped the tutorials and thus never used the item shop back at base, huh? That's the biggest thing that's different about the game.

So...Let's break these down.

Hawki said:
Or, rather, based on this analogy, I'd have the following questions:
-Is Miss Fortune correct? Was it really the correct action to not engage minions in this kind of scenario (or any similar scenario - see the earlier Kayle one)?

Yup.

Here's the thing, You don't just get EXP for "soaking" minion kills like in HOTS. Whoever gets the "last hit" (ie, the killing blow) on a minion or hero earns "gold".

Whenever you Recall/Hearthstone back to base, you then run to the item shop and pick out items/equipment.

These. Determine. Power. They're like the Skills you unlock in HOTS as you level up, only you can pick virtually ANY item, not just predetermined ones.

The ADC will desperately need stuff like the B.F.Sword that build their attack power, and eventually turn that into a Bloodthirster to steal life, or.....Uhh...That lightning sword thingy that not only makes you a lot stronger, but also makes you do lightning chain strikes every few hits. Given that the ADC is your biggest and most reliable source of sustained damage, they need gold the most.

Likewise, as a Support, you'll likely get stuff that boosts your health or magic power, or stuff that lets you plonk down wards that grant vision. In fact, there are a few items designed just for Supports that let you earn gold even in the initial laning phase. One gives you some of the gold your ADC earns while nearby, another lets you "execute" minions and gives both you and your ADC money, and another lets you steal gold from your opponent, I think. Either way, you need gold the LEAST. Most of your power comes from heals or crowd control, so most items you buy are for abilities (Say Aegis of the Legion which gives people around you some barrier health) or for Wards.

So TLDR, yes, if you're a support, you should feed your ADC all the kills, and make sure you get the assist, which gives you less gold/exp. If you go on a support streak, eventually, you'll start making mad bank too.

So basically, you stay in your lane, trying to outplay whoever is on the opposing side, hope your allies do the same, hope your jungler helps you get ganks, and after taking out a few Towers, you can start grouping up and going after objectives, pushing other lanes, etc.


-Do the toxic attitudes get better/more bearable over time, or are they kind of a constant?

Not really, no.

It's a REALLY intense game where everyone has a specific role to play, and where if one player fucks up, it makes it hard on everyone...but it also remains possible to carry games alone unlike HOTS.

As a result, everyone blames each other. :s

-Does the meta change? Can I ever expect to see a login screen with the same "adc" and "mid" declarations?

Err...

ADC, Mid, Jungler, Support and Top are static. Games ALWAYS begin with at least 10 minutes of just "laning" before anyone start seriously ganking or shifting lanes.

The heroes, the equipment you buy, and how you take the map are what vary in terms of Meta

The ADC (Ranged Assassin) and Support (Either healing or Crowd Control) always take the bottom lane, so they're close to Dragon, so that if your team wins a very convincing push, you have an opportunity to get an early dragon kill on your stack (every time you kill Dragon, you gain a buff that stacks over the course of the game)

Mid is usually always Magic Damage and goes middle lane, because they have to play alone during the opening phase of the game, and mid lane is close to the Ancient Golem, who when killed will provide you with Blue Buff, that makes your magic better.

Toplane...I was never clear on, but they're usually some kind of tank or "bully" character (I played Teemo up there whenever I got Top).

And Jungler ignores the lanes, and focuses on killing the monsters in the jungle for EXP and gold (and their special buffs), then he approaches a lane and tries to coordinate a gank. More advanced Junglers also handle coordinating going after major objectives like Dragon or Baron. The real crazy ones outright Counter-jungle and steal monster kills from the enemy's jungle.


-Based on my general preference for HotS and its more team-focused approach, is it even worth trying to get into LoL (or similar MOBAs) when I feel that I'm in a "it's not you, it's me" situation? Would it be worth trying ARAM (I have tried, but no-one seems to play that mode - I eventually gave up because of the searching time)

Honestly, I prefer HOTS because it's less complex and has more map variety. And you can freely move around the map rather than needing to focus on your lane most of the early-game

ARAM mode is fun (I'm shocked it has a long wait time), but if that doesn't click for you, then you might as well ditch league if you're not up for learning the more complex intricacies of the game. :s

-Any personal experiences in these games or similar ones? I've seen tales of numerous people trying HotS after LoL (some like it, some don't), but not many going the other way (doesn't have to be LoL).

See above.

I played League for years. I was a damn solid Support player, maining Leona. The friend I usually played with (he played mostly ADC, mostly Jinx) told me more than once "I literally don't trust anyone more than you in the support slot". We ran a VICIOUS botlane. I'd do crazy plays that caught opponents in minor moments of weakness and stunlocked them for my friend to get early kills, etc.

If you can click with League, it's great, but...honestly, the community is awful.

Personally, either learn the new rules to Legue, or stick to HOTS. Personally, I'd say stick to HOTS at this point, given your original post. It's more about coordination and team play rather than everyone focusing on one job with little variance.

Oh, and if you think LEAGUE is complex...You should see Dota 2. You can literally kill your own minions to deny the enemy team gold in that one. It's nuts.
 

meiam

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Aegis got it pretty much right.

I have the opposite experienced but still similar to you, started with LoL, but all the meta stuff and boring lane phase killed my enjoyment of it so I went to HoTS (which I recently stopped playing cause the server pop are getting low and so the match up are getting random in term of team comp and player skill, last game I played I was on a team with 3 support versus a team with none, that was a waste of 30 minutes).

The toxic nature does eventually get lower... if you can get out of the lower rank. In my experience the most toxic matches are when playing with newer/lower skill players or at really high level, but if you manage to play with mid tier player the match are pretty quiet so long as you do your basic job (so in the case of support it means not doing much for the first 10 min, there's a reason no one want to play support and it's almost always the last pick). New/bad players are usually very insecure so they'll be quick to lash out at other to deflect any criticism from themselves.

If you're looking for something different, try some ARAM, I found that it's way more fun than regular LoL game and far more relax. Plus the weird comp make for some interesting fight and if a comp is too weak it lose really quickly so you can get into another game 15 minutes.

Otherwise, maybe try smite, it has many of the same downfall as LoL, but is very different. In a similar style there's also Paragon, was pretty decent when I played it but I barely heard anything from it since it launched so I'm guessing the server are pretty empty now. Or if you want something very different, try battlerite.

If it still existed I'd recommend dawngate, similar to LoL but fixed almost all the issues. Laning was interesting, map was truly symmetrical, hero were more fun (no mana so you could spam) and so on. Sadly it died pretty quick (no idea why but they decided to heavily emphasize the Lore/story aspect in there marketing, that really didn't work out).
 

Hawki

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Thanks for the responses. In regards to them:

aegix drakan said:
I'm assuming you skipped the tutorials and thus never used the item shop back at base, huh? That's the biggest thing that's different about the game.
Oh, no, I do get the item shop and did play the tutorials. I fully understand that I need gold to purchase items and whatnot. I just figured that it really shouldn't matter who gets the gold, since as long as at least someone is last hitting minions, the team as a whole would benefit.

That said:

aegix drakan said:
The ADC will desperately need stuff like the B.F.Sword that build their attack power, and eventually turn that into a Bloodthirster to steal life, or.....Uhh...That lightning sword thingy that not only makes you a lot stronger, but also makes you do lightning chain strikes every few hits. Given that the ADC is your biggest and most reliable source of sustained damage, they need gold the most.

Likewise, as a Support, you'll likely get stuff that boosts your health or magic power, or stuff that lets you plonk down wards that grant vision. In fact, there are a few items designed just for Supports that let you earn gold even in the initial laning phase. One gives you some of the gold your ADC earns while nearby, another lets you "execute" minions and gives both you and your ADC money, and another lets you steal gold from your opponent, I think. Either way, you need gold the LEAST. Most of your power comes from heals or crowd control, so most items you buy are for abilities (Say Aegis of the Legion which gives people around you some barrier health) or for Wards.

So TLDR, yes, if you're a support, you should feed your ADC all the kills, and make sure you get the assist, which gives you less gold/exp. If you go on a support streak, eventually, you'll start making mad bank too.

So basically, you stay in your lane, trying to outplay whoever is on the opposing side, hope your allies do the same, hope your jungler helps you get ganks, and after taking out a few Towers, you can start grouping up and going after objectives, pushing other lanes, etc.
Oh. :(

aegix drakan said:
Toplane...I was never clear on, but they're usually some kind of tank or "bully" character (I played Teemo up there whenever I got Top).
Yeah, I've noticed that. Garen ends up in the top a lot I've noticed - seems the role is to just soak.

aegix drakan said:
Oh, and if you think LEAGUE is complex...You should see Dota 2. You can literally kill your own minions to deny the enemy team gold in that one. It's nuts.
Yeah...I've heard. I can't see myself playing Dota 2, like, ever.

Anyway, thanks for your time.
 

McElroy

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Oceania server? Yeah, good luck finding games. I recommend moving to another country.

The thing is that you apparently didn't watch a gameplay tutorial or a pro game or two to clear things up. Another thing you could've done is play against bots and ask your teammates whatever pops into your mind.

But why blind pick? Is there no draft pick on your server? Oh shit, I just checked and indeed it's a missing feature there. You're fucked.

Playing with a friend might be the only remedy apart from quitting entirely.
 

Catnip1024

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In addition to what has been said, as someone who played a lot of support: you totally want to level up the Q first as Morgana, not the pool. It isn't even very good at damaging minions early game, but if you have the single person root that the q gives you, you and your adc can do a lot of damage to an enemy champ.

And in terms of meta, pushing the wave up early on (by using your pool) is dangerous, because the further up you go, the easier it is for a jungler to get in behind you. You only really want to push the wave into the tower if you've killed the other adc / support, in the early game.

The only way to avoid the instalock issue is to play draft pick. Which is a pain because of the length of the pick, and the frequency of quitters. Or, you know, main support. Support rocks.