Since I didn't see a newspost about this, and it seems kind of important when something like this happens to the world's largest and most profitable game. It also happens to be the final nail in the coffin that made me quit League (among other things in the game).
http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra2
After a while, these early choices began to create unexpected problems. Every new champion needed a reason to join and remain in the League, and as their number grew, the net result was that over time the world started to feel, well, small, and eventually less interesting. The institutions we?d designed fostered creative stagnation, limiting the ways that champions, factions and Runeterra itself could grow and change. Furthermore, the very idea of all-powerful Summoners made Champions little more than puppets manipulated by godlike powers. The background we?d created to explain in-game action was ultimately restricting the potential narrative development of the game?s defining characters.
Faced with these limitations, our use of narrative elements tightly bound to the original vision (Journals of Justice, Judgments, etc.) dwindled, because they felt fundamentally restrictive to our hopes for a more vibrant and expansive world. In response, we started (with efforts like the Freljord event and recent champion bios) to tell stories that explored the furthest limits of League?s original creative framework.
For those not in the know, the original story of League of Legends was this; after many, many years of devastating war and conflict, the most powerful Magi on the world of Runeterra banded together to come up with a solution to prevent the use of magic and warfare from literally tearing their world apart. Their solution was the League of Legends; an arena where countries could pit their Summoners (Players) vs. other Summoners (Players) to settle disputes and conflict in a controlled, ordered fashion and prevent further damage to Runeterra. Summoners would do battle by controlling heroes, mercenaries, monsters, adventurers, mages and others who would come to the League seeking fame, glory and riches (or other things).
For a long time, this was the core of League and pretty novel and entertaining concept. And now Riot has completely scrapped ALL of it. As of the posting of that article, Riot has retconned and declared the very name of the game, and the players therein non-canon and no longer a part of the game.
Personally, for me this beyond stupid and just goes to show how little Riot cares anymore - especially when for months on the forums players have been repairing their broken lore and smoothing it out FOR THEM.
It also affects their champions too, because so many of them are left with little or no lore thanks to the removal of the League and Summoners. Champions who no longer have lore/story include:
Ahri
Annie
Brand
Draven
Ezreal
Fiddlesticks
Fizz
Jax
Kayle
Leblanc
Lee Sin
Maokai
Miss Fortune
Morganna
Nautilus
Nocturne
Pantheon
Rumble
Ryze
Sejuani
Shaco
Skarner
Sona
Taric
Vel'koz
Wukong
Zilean
Just......yeah.
http://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra2
After a while, these early choices began to create unexpected problems. Every new champion needed a reason to join and remain in the League, and as their number grew, the net result was that over time the world started to feel, well, small, and eventually less interesting. The institutions we?d designed fostered creative stagnation, limiting the ways that champions, factions and Runeterra itself could grow and change. Furthermore, the very idea of all-powerful Summoners made Champions little more than puppets manipulated by godlike powers. The background we?d created to explain in-game action was ultimately restricting the potential narrative development of the game?s defining characters.
Faced with these limitations, our use of narrative elements tightly bound to the original vision (Journals of Justice, Judgments, etc.) dwindled, because they felt fundamentally restrictive to our hopes for a more vibrant and expansive world. In response, we started (with efforts like the Freljord event and recent champion bios) to tell stories that explored the furthest limits of League?s original creative framework.
For those not in the know, the original story of League of Legends was this; after many, many years of devastating war and conflict, the most powerful Magi on the world of Runeterra banded together to come up with a solution to prevent the use of magic and warfare from literally tearing their world apart. Their solution was the League of Legends; an arena where countries could pit their Summoners (Players) vs. other Summoners (Players) to settle disputes and conflict in a controlled, ordered fashion and prevent further damage to Runeterra. Summoners would do battle by controlling heroes, mercenaries, monsters, adventurers, mages and others who would come to the League seeking fame, glory and riches (or other things).
For a long time, this was the core of League and pretty novel and entertaining concept. And now Riot has completely scrapped ALL of it. As of the posting of that article, Riot has retconned and declared the very name of the game, and the players therein non-canon and no longer a part of the game.
Personally, for me this beyond stupid and just goes to show how little Riot cares anymore - especially when for months on the forums players have been repairing their broken lore and smoothing it out FOR THEM.
It also affects their champions too, because so many of them are left with little or no lore thanks to the removal of the League and Summoners. Champions who no longer have lore/story include:
Ahri
Annie
Brand
Draven
Ezreal
Fiddlesticks
Fizz
Jax
Kayle
Leblanc
Lee Sin
Maokai
Miss Fortune
Morganna
Nautilus
Nocturne
Pantheon
Rumble
Ryze
Sejuani
Shaco
Skarner
Sona
Taric
Vel'koz
Wukong
Zilean
Just......yeah.