Hey Escapist peeps o/
I'm doing some research into how (and what) games teach us while we play. I was wondering if you guys can help me out by highlighting some games I've not played.
What i mean by learning curve is how well and how much the game tests you; gives you new skills/weapons to learn. The best example i can think of is Legend of Zelda games. You find a boomerang in the dungeon, you learn how to hit multiple switches with it & collect rupees; then you get the boss which requires you to use what you have learnt. Metroid games do the same but seems to require you to more then Zelda. These learning curves are progressive and really helps keep the motivation and exploration.
I have recently got Magicka (steam deal
!) and found it very brutal to start off with. I am aware that it was designed for multiplay but still; going off on your own to practice and the game saying: "experiment on your own" is quite harsh. It has taken me some time to find combinations that i like and use effectively. (ARSE mines ... fantastic) Because of this, i am really enjoying the challenge. The game is forcing me to memorize the bigger spells, be aware of elements/alignments i am using and plan on survival. (unless friends 'accidently' cross beams *facepalm*) I would consider this a steep learning curve but I look forward to being tested.. Is this because I'm an old gamer being used to the savage NES/SNES/Genesis games in the past?
What i would like from you guys are examples of good and bad learning curves.
- Which games throw you into the deep end
- Which games hold your hand
and do you prefer one? such as: is it rewarding to survive the deep end? Is it annoying or comforting to have time to experiment?
Thanks in advance guys =)
I'm doing some research into how (and what) games teach us while we play. I was wondering if you guys can help me out by highlighting some games I've not played.
What i mean by learning curve is how well and how much the game tests you; gives you new skills/weapons to learn. The best example i can think of is Legend of Zelda games. You find a boomerang in the dungeon, you learn how to hit multiple switches with it & collect rupees; then you get the boss which requires you to use what you have learnt. Metroid games do the same but seems to require you to more then Zelda. These learning curves are progressive and really helps keep the motivation and exploration.
I have recently got Magicka (steam deal
What i would like from you guys are examples of good and bad learning curves.
- Which games throw you into the deep end
- Which games hold your hand
and do you prefer one? such as: is it rewarding to survive the deep end? Is it annoying or comforting to have time to experiment?
Thanks in advance guys =)