Legend of Zelda online ARPG?

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ChromeAlchemist

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This is in light of a previous thread talking about the idea of a Zelda MMO. I believe that instead of a Zelda MMO, an online Zelda ARPG that is akin to Monster Hunter could work better, that way it could stay with the same formula that has worked extremely well for them so far.

They could expand on the combat and inventory, and obviously create a party system, but they could still retain the acrobatic battle mechanics that Zelda have already.

- Multiple races with varying abilities and equipment, imagine the drastic differences in ability between a Gerudo and a Goron?

- Expansion of Hyrule (as if necessary at all), various locales, both familiar and new, along with the various tunics making for underwater exploration and other places normally inaccessible.

- same combat system from previous games, along with a expansion of the spells and weapons already existing

- As said in another thread, no levelling up, instead a heart system in it's stead where one could search for heart pieces and four pieces make a whole.

- Link, Zelda and Ganondorf present in game but unplayable.

- Voice Communication. To be honest I am not usually a fan but due to it being universally accessible it could make teamwork in a party much easier and tactical for those tricky bosses that require tactics and timing.

I personally think this could work, what are your thoughts on this? Does it appeal to you?

Also let's try and keep this civil, no trolling or pointless input.
 

Grand_Poohbah

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If and only if there is a server limit that is fairly low so I don't see a bunch of people running around all the time and if the combat stays real time and is based on skill.
 

searanox

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Hmmm...

No.

Sorry, Zelda is not a multiplayer sort of game; attempts have been made in the past and while they haven't been too bad, they're not what I would call "main" franchise titles, and aren't nearly as good as them. Going the MMO route would be a huge mistake.
 

ChromeAlchemist

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searanox said:
Hmmm...

No.

Sorry, Zelda is not a multiplayer sort of game; attempts have been made in the past and while they haven't been too bad, they're not what I would call "main" franchise titles, and aren't nearly as good as them. Going the MMO route would be a huge mistake.
Attempts? Do you mean Four Swords? If so I personally thought that was a great game, and I don't mean this as a main franchise title, in a sense it can't be one.

Plus I don't think you got what I meant. I didn't say MMO, I said ARPG, and there is a difference.


Grand_Poohbah said:
If and only if there is a server limit that is fairly low so I don't see a bunch of people running around all the time and if the combat stays real time and is based on skill.
Yes definitely, like I said it would retain the feel of zelda, only you would be fighting with others. Since I am sure you have played a zelda game before, the fighting system does feel very acrobatic, and is very skill based (think dark link in OOT, where you needed to use skill to win...unless you used the hammer).
 

ChromeAlchemist

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Say I just had another idea as well.

- When certain events are triggered, the landscape or mood of an area could change accordingly, like say if Lake Hylia is drained because a party wished to attain something that could only be done if it is drained, it stays drained until someone refills it to achieve another objective, and this could be done infinitely.
 

ChromeAlchemist

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zhoomout said:
You know what I think could be great though? A dungeon creator where you could share your with others online. It's most likely not feasible (With 3D Zeldas, at least) at the moment but I think it could work in the future sometime.
That is actually a great idea, and I don't see why that is not feasible, I'm sure it could be done. Some say that these kind of elements are only implemented into games when the developers have run out of ideas, so I don't see that happening any time soon.
 

mattttherman3

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I think that Zelda games should die, or maybe continue from the end of Majora's Mask(so no more Ganon).
 

Hippobatman

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It would be an ambitious project and a possible long fall I'm afraid.
It's still appealing, but then again, I am a real sucker for these things.

I'm having trouble seeing someone doing this right, though.
 

TsunamiWombat

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There once was a game called Graal...

Then it got hit with a C&D. The End.
-
And...classes and races, huh?
Races:

Hylians- The Hylian's are the chosen race of the Goddesses.
Blessed with exceptional majickal abilities, including
Telepathy, and the ability to hear the voices of the
deities, the Hylian's are the most powerful race in
the land of Hyrule. The Hylian people are known to
be weilders of great majickal power, and have talents
for potion making and casting spells.

Sheikah-The Sheikah were the race chosen by the Deities to watch
over the Hylian's, and also are the protectors of the
Triforce and keepers of knowlage. They are known as the
"Shadow People" and look just like the Hylians with their
size and eyes being the only exception. They have guarded
the Hylian Royal Family for generations, and will continue
doing so for as long as fate deems so.

Zora- The Zoran people are powerful and rather strong for
their body size. They are an aquatic people and need
water to survive. They are very fast swimmers, and
can talk with the fish of the seas.
Zora's are not to be confused with the agressive
river dwelling Zoula race.

Goron- The Gorons are a very peaceful passive and gentile race.
Though their appearance may seem threatening, they are
very kind, and always willing to help out anyone who needs
assistance. They are VERY strong, but also very heavy,
since their skin is made of a flexible rock. Most Gorons
also have rocks growing on their backs, as camoflauge
so they can hide when need be. Gorons are often traders
and merchants to the other races.

Gerudo- The Gerudo people live in solitude, and are a race of
thieves. The entire race is made up of females, with the
exception of one male born every 100 years. It is
destined that this man is to be leader of the Gerudo
tribe, and rules untill the next male is born.

Deku- The Deku are a very strange people, having
evolved from contious plant life. They are
usually friendly but will attack if they
feel their home is being threatened. They
are often merchants, and tend to seem self
sevant, being that they don't help others
unless it suits them.

Horonian- Horonian's are quite plain considered to Hylians and other
races. They have plain rounded ears, and no natural
majickal Abilities. They are very kind and outgoing though,
and interact with all races very well. They are a peace
loving people and very dedicated to the things they care about.

There are of course other races like the Tokay, the Zoula, the Rito, the Subrusians, and the Kolkiri. But their limited/less then freindly nature makes them better NPC's then PC races.

Classes would be mostly the standard Knight, Soldier, Warden, Rogue, Priest, and Sorcerer. I can't really think of anything to make this unique, unless you gave every race it's own unique classes like Warhammer.
 

Hippobatman

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Well, logical choices would be Zora, Goron and Hylian (or any other "human" race), I guess.

Zoras would play the guitar, Gorons the drums and Hylians the uhm.. Trumpet....

Anyway, I'm guessing the Goron as a race which has a high melee damage output, but lacks speed.
Zoras are the opposite, fast attacks with less damage.
And lastly, the Hylian would be a middle ground of these.

Come to think of it though; what if there were a quest in Lake Hylia which a Goron is supposed to do? I mean, both the Hylian and Zora can swim, but not the Goron :p
Imagine a Goron with some of those air-rings around his arms xD
 

PrototypeExKrow

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ChromeAlchemist said:
This is in light of a previous thread talking about the idea of a Zelda MMO. I believe that instead of a Zelda MMO, an online Zelda ARPG that is akin to Monster Hunter could work better, that way it could stay with the same formula that has worked extremely well for them so far.

They could expand on the combat and inventory, and obviously create a party system, but they could still retain the acrobatic battle mechanics that Zelda have already.

- Multiple races with varying abilities and equipment, imagine the drastic differences in ability between a Gerudo and a Goron?

- Expansion of Hyrule (as if necessary at all), various locales, both familiar and new, along with the various tunics making for underwater exploration and other places normally inaccessible.

- same combat system from previous games, along with a expansion of the spells and weapons already existing

- As said in another thread, no levelling up, instead a heart system in it's stead where one could search for heart pieces and four pieces make a whole.

- Link, Zelda and Ganondorf present in game but unplayable.

- Voice Communication. To be honest I am not usually a fan but due to it being universally accessible it could make teamwork in a party much easier and tactical for those tricky bosses that require tactics and timing.

I personally think this could work, what are your thoughts on this? Does it appeal to you?

Also let's try and keep this civil, no trolling or pointless input.


Thank you sir i was the author of the zelda mmo post and im afraid people were thinking of Wow when they thought of what i was saying which was not the case what so ever you nailed what i was thinking i just didnt put into words as well as you.
 

Mintycabbage

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No. No. That is a horrible terrible idea that I hope you washed your brain out with soap just for thinking about it (I will do it after I am done complaining.) Zelda series was made to be a single player ARPG and it should stay that way. Designing games is hard and as soon as you take something good and change it to work differently it turns to tits. Co-op isn't as easy as putting a second person next to you. If you want a whole game to be Co-op you have to design it around team-work and effort. Zelda's combat system, whilst good, would have to be totally rethought. In many Co-ops, in order for people to get kills, you have to send swarms of enemies. Zelda's combat system is designed for picking off enemies one by one. The various races would suffer horribly, when not in their particular environments. Puzzles would have to be very simple as you would have to make sure each variation of team can do them, even if they are all Gorons.

I would like to see a Goron in a blue tunic though.

As soon as you have made all these changes. You have a game that will send a million fans to burn your house. I hate to put you down, but I would never see it work.
 

Zallest

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This would make no sense, Zelda has no real classes in the game other then the hero link. There are no other real heroes that stand out other then Link or Zelda so where would your random Joe-Shmoe character fit into a Zelda Universe? also with the timeline that Zelda follows it would be impossible for the game to settle in one era for to long
 

ChromeAlchemist

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Bocaj2000 said:
Explain to me possible Classes, Racial differences, and maybe a Talent system.
Hmmm...I was thinking about this, either have the different races as the different classes themselves (like Goron - Barbarian/Warrior, Gerudo - Thief, Hylian - Ranger, Zora - Mage) or you could have Warrior, Ranger, Sorcerer which could be in any race, and then have the racial differences set each class apart, like the Gorons being strong but slow (possibly inaccurate), the Hylians being all rounders, and the Gerudo being fast and skillful but weaker, and the Kokiri could have a bonus of sorts brought upon by the fact that they all have guardian fairies with them (like weak point targeting, to add paralysis or weakening).

You know what I think the second one would work better.

Every race could have a selection of weapons that only they could use, same with spells, and talents (did you get that from WoW? Never played that game) such as a Zora's ability to swim at high speed, which could be useful for for attacking underwater or traversing different puzzles that other races or even races without that talent are unable to do.

These things could be bought or discovered, but only a certain amount talents could be known at any one time, and you would have to either find them again once forgotten or buy them if possible at a high price (which encourages exploration, or backtracking, which could mean you finding more elements that you did not know about before.

EDIT: Hmm partially ninja'd by...well, everyone.
 

AboveUp

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TsunamiWombat said:
There once was a game called Graal...

Then it got hit with a C&D. The End.
You beat me to it. I came into the thread all ready to yell out good old Graal's name.
Shame the game turned into what it is now... It's still around, but it's not the Graal I used to play and love.
 

searanox

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ChromeAlchemist said:
Attempts? Do you mean Four Swords? If so I personally thought that was a great game, and I don't mean this as a main franchise title, in a sense it can't be one.
Four Swords is good for what it is, but if you want a spin-off Zelda title that has high production values, then Nintendo sure aren't going to deliver it themselves.

ChromeAlchemist said:
Plus I don't think you got what I meant. I didn't say MMO, I said ARPG, and there is a difference.
My mistake. I read your post incorrectly.

ChromeAlchemist said:
Yes definitely, like I said it would retain the feel of zelda, only you would be fighting with others. Since I am sure you have played a zelda game before, the fighting system does feel very acrobatic, and is very skill based (think dark link in OOT, where you needed to use skill to win...unless you used the hammer).
Co-op works in simple games where players have relatively equal abilities (not necessarily skill levels), because progression in those cases is usually entirely linear and limited by how quickly the players can defeat enemies and move forward. It works with Call of Duty and Gears of War because those are relatively simple and entirely linear games with very little to do outside of shooting things; even Fable 2 can pull it off, but that's because Fable is fairly limited when it comes to its presentation of story and depth of gameplay mechanics compared to what Zelda offers.

Zelda is not about combat, and for the most part it is not that linear; it's about exploring a fairly open-ended world where exploration and problem-solving skills are key. That emphasis on individual achievement doesn't rule out co-operative gameplay, but designing a game in this fashion would be incredibly difficult if it were to stay true to the Zelda framework (I'd say impossible). I really do not think you have thought this idea through very much - you want Nintendo to make this dream game of yours, but you haven't actually worked out how you would create such a game. You've got a bunch of random ideas that sound really neat on paper; try implementing them, especially on a limited budget and with limited manpower. Either of two things are going to suffer: size, or quality.
 

Mintycabbage

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ChromeAlchemist said:
Bocaj2000 said:
Explain to me possible Classes, Racial differences, and maybe a Talent system.
Hmmm...I was thinking about this, either have the different races as the different classes themselves (like Goron - Barbarian/Warrior, Gerudo - Thief, Hylian - Ranger, Zora - Mage) or you could have Warrior, Ranger, Sorcerer which could be in any race, and then have the racial differences set each class apart, like the Gorons being strong but slow (possibly inaccurate), the Hylians being all rounders, and the Gerudo being fast and skillful but weaker, and the Kokiri could have a bonus of sorts brought upon by the fact that they all have guardian fairies with them (like weak point targeting, to add paralysis or weakening).
Yes but as soon as you have a class system you are destroying more of the uniqueness of Zelda and moving into WoW clone territory. Remember in Majora's mask that every race had a unique way of everything. You have to keep that otherwise every fan of Zelda will come to your house and eat your nipples. Also I really liked how it worked.