I recently got into a discussion with one of my friends whist playing Saints Row 2 on the Xbox 360 (not co-op, just sharing the one controller) about the lack of checkpoints in some of the missions and how this affected the difficulty.
Although the game itself is rather easy, the number of times you get killed but some kind of miscellaneous or random occurrence is quite large, and this in turn changes what should be a 15-20 minute mission, into a 30-40 minute mission, which creates a kind of 'fake difficultly' and can cause a lot of frustration in the player.
I really enjoyed Saints Row 2, but i think the game would have benefited if it raised the difficultly level and added a few more checkpoints. This leads me into the question I put before you;
'Would you rather play a harder game with a reasonable amount of checkpoints, or a easier game with less checkpoints?'
Although the game itself is rather easy, the number of times you get killed but some kind of miscellaneous or random occurrence is quite large, and this in turn changes what should be a 15-20 minute mission, into a 30-40 minute mission, which creates a kind of 'fake difficultly' and can cause a lot of frustration in the player.
I really enjoyed Saints Row 2, but i think the game would have benefited if it raised the difficultly level and added a few more checkpoints. This leads me into the question I put before you;
'Would you rather play a harder game with a reasonable amount of checkpoints, or a easier game with less checkpoints?'