fenrizz said:
IntoxicatedKnight said:
Personally, Snake to be back in the next MGS game, not Naked Snake, not a new character, Snake.
NEED.
This man speaks truth.
OT:
Grand Theft Auto 5:
* Bring back the planes and the tanks.
* Make the world bigger (like in San Andreas)
* More clothes, more character customization (like in San Andreas)
* More of the fun (you know, like in Vice City and San Andreas)
Sure GTA IV looked damn good, but did they need to kill the fun?
Bring back the lulz dammit!
If they could just find some way to mix some of the story of GTA IV and the general goodness of San Andreas I would quit my job, school, and music and just sit in a vegetative state in front of the TV, gleefully blasting away with my 500-pound gimp-mask wearing muscle-man.
On topic:
Fable III:
- More uses for money, after you buy all the houses and some cool clothes, a good weapon with augments etc., you really have nothing to do. Maybe make it so that time-passes dynamically and new houses become available WITHOUT the need of going into an instance area in the story-line once?
- More clothes. The choices were still abysmal, while admittedly better than Fable I, please give us a bigger variety, or at least the ability to wear what ANY of the NPC's wear, excluding unique models.
- More hairstyles, and a semi-changeable face, the guy in Fable II was just plain ugly.
- When I increase my Physique because I want more damage, don't FORCE me to become bulky and crap. Give me an option whether to get more muscled, or just be strong in a more wiry sense of the word.
- The ability to un-equip weapons, I hated being a pure ranged character but having to keep a melee-weapon at all times.
- (In lieu of the above suggestion) Place-able sheaths/holsters for certain weapons. I.E., you can move a sword from your back to your hip, or get an ankle holster for your pistol.
- Daggers. These would be perfect for a quick, Assassin type character.
- Hire getter writers. Srsly.
- Different fighting styles that you can learn from different teachers in the game, they would all have their advantages and disadvantages, like one being more brutish and powerful less easy to block, but one being more swift and less easy to dodge.
- A LOT more titles, from what I heard from the NPC's, about 5 unique lines of dialogue for each title, it shouldn't be too difficult to institute some.
Maybe more later. Who knows.