Lately I've sort of increasingly felt that roleplaying games are just getting lazy with the way they do magic, and the inclusion of magic for classes or plot devices really just boils down to handwaving all logic and plotholes by saying "A wizard did it".
It's basically just become standard to include a magic class in every single game because it's a convenient explanation for why someone can put health points back as fast as you can chop them off, or why being really smart somehow translates into incredible combat prowess.
One of the biggest things that just annoys the hell out of me in roleplaying games is that magic simply gets tied to intelligence, but they never explain why intelligence is what allows you to hurl fireballs. I mean sure, they give you lines like "oh, it's years of studies of complex formulae" bla bla. There is never any kind of system in place that makes using magic actually feel like a task that requires a powerful intellect or great knowledge, or strong willpower. Ultimately you always just end up hitting a button to make all sorts of miracles spring from your hands without ever feeling like you actually had to study up on ancient lore or do any kind of abstract thinking to get to that place. Neither the player nor the character get to actually be overly clever, they are just given an attack that mechanically links back to your clever points.
Magic is just letting me down in games lately. I used to really love playing as a spellcaster, because I like playing as an intellectual character, but there are very few games that actually give you the chance to feel like you're solving your problems with brains. All they do is give you some sparkly magic effects that make a questionable link between being smart and still just destroying everything in your way.
Anyone know any games that do this better? I want to play a game where if you choose to go down the path of magic you have to really learn about mystical phenomena and the lore of the world, rather than just investing points in being smart and then hit the fireball button instead of the smash button.
Anyone have thoughts on systems that could make this distinction more interesting in games? I like how for example in Mount and Blade there isn't any magic, but playing a smart character still feels like it has distinct advantages.
It's basically just become standard to include a magic class in every single game because it's a convenient explanation for why someone can put health points back as fast as you can chop them off, or why being really smart somehow translates into incredible combat prowess.
One of the biggest things that just annoys the hell out of me in roleplaying games is that magic simply gets tied to intelligence, but they never explain why intelligence is what allows you to hurl fireballs. I mean sure, they give you lines like "oh, it's years of studies of complex formulae" bla bla. There is never any kind of system in place that makes using magic actually feel like a task that requires a powerful intellect or great knowledge, or strong willpower. Ultimately you always just end up hitting a button to make all sorts of miracles spring from your hands without ever feeling like you actually had to study up on ancient lore or do any kind of abstract thinking to get to that place. Neither the player nor the character get to actually be overly clever, they are just given an attack that mechanically links back to your clever points.
Magic is just letting me down in games lately. I used to really love playing as a spellcaster, because I like playing as an intellectual character, but there are very few games that actually give you the chance to feel like you're solving your problems with brains. All they do is give you some sparkly magic effects that make a questionable link between being smart and still just destroying everything in your way.
Anyone know any games that do this better? I want to play a game where if you choose to go down the path of magic you have to really learn about mystical phenomena and the lore of the world, rather than just investing points in being smart and then hit the fireball button instead of the smash button.
Anyone have thoughts on systems that could make this distinction more interesting in games? I like how for example in Mount and Blade there isn't any magic, but playing a smart character still feels like it has distinct advantages.