If you are not sure what I am talking about here is a picture.
Now when I was first starting out with RPGS, I hated these maps. They felt cheap and I thought they were a unrealistic way to show the larger world. Now, after spending so much time in real open worlds, I want to see them come back. They still might be cheap, but having a cheap way to make an open world is is a wonderful thing in this day of budget indy games. My big complaint now is I wish I was seeing more done with them. So many are just random encounter delivery systems, but having an overworld map lets you do a extreme things cheaply. Destroying and growing a forest can be done with the replacement of a hand full of tiles. Trying to get that kind of reactivity in a true open world would be basically impossible.
What do you guys think of overworld maps? Do you like them or hate them? Have you seen any really good or really bad uses of them?

Now when I was first starting out with RPGS, I hated these maps. They felt cheap and I thought they were a unrealistic way to show the larger world. Now, after spending so much time in real open worlds, I want to see them come back. They still might be cheap, but having a cheap way to make an open world is is a wonderful thing in this day of budget indy games. My big complaint now is I wish I was seeing more done with them. So many are just random encounter delivery systems, but having an overworld map lets you do a extreme things cheaply. Destroying and growing a forest can be done with the replacement of a hand full of tiles. Trying to get that kind of reactivity in a true open world would be basically impossible.
What do you guys think of overworld maps? Do you like them or hate them? Have you seen any really good or really bad uses of them?