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hanselthecaretaker

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I know there have been threads about this before but probably necro'd. Anyways, I haven't seen this collection yet on Uncharted 4 -






What are some others? I know there are several on the MGS series as well, especially V but I'm currently playing through that and must resist.
 

Zhukov

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In Battlefield 1 if you wade into waist-deep water your soldier will hold his weapon higher to avoid getting it wet.

In the tutorial of Mirror's Edge Faith practices her disarm moves with a friend. She does the same moves you'll later do on enemies but the punches or edge-of-hand strikes are replaced with gentle slaps or palm strikes.
 

DrownedAmmet

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To continue the Naughty Dog praise, the way Joel in The Last Of Us would gently put his hand on a wall as you approach it for cover was so fluid and natural and perfect that I think I jizzed when I first experienced it.

The other one that comes to mind is how the skeletons in Dark Souls will give their heads a little pat after they are done rematerializing, always got a kick out of it
 

Tanis

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In God Hand if you used the 'ball buster' on a female enemy she would laugh it off and act all coy.
 

Casual Shinji

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In Horizon: Zero Dawn if you jump high enough over an enemy in the midst of combat, say from a slight elevation on the ground, you can perform a stealth take-down. It's not dependent on whether you're in stealth, like with normal stealth take-downs, but whether you're high enough to activate the prompt. You could say it somewhat breaks certain Hunter's Lodge missions, but's awesome nonetheless.

I also like all the little details to captured mounts. You can shoot arrows from them, you can jump-mount them, they'll fight with you, and they can traverse across nearly anything. And the mount isn't even a core feature in the game, it's just a little extra that many people might not even bother with.
 

Phoenixmgs_v1legacy

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Casual Shinji said:
In Horizon: Zero Dawn if you jump high enough over an enemy in the midst of combat, say from a slight elevation on the ground, you can perform a stealth take-down. It's not dependent on whether you're in stealth, like with normal stealth take-downs, but whether you're high enough to activate the prompt. You could say it somewhat breaks certain Hunter's Lodge missions, but's awesome nonetheless.

I also like all the little details to captured mounts. You can shoot arrows from them, you can jump-mount them, they'll fight with you, and they can traverse across nearly anything. And the mount isn't even a core feature in the game, it's just a little extra that many people might not even bother with.
Mounted combat is kinda tricky because it's easy to get knocked off but it's a bunch of fun when you can maintain, I did a battle against a rockbreaker on a mount, ton of fun.

A real little detail I love about Horizon is that Aloy ever-so-slightly raises up her arms as she runs through the "stealth" grass running her hands across the top of the grass.
 

Cowabungaa

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I loved how Blizzard stuck all kinds of little details into World of Warcraft's environmental design, despite its low graphical fidelity. How even little flowers on the ground in Duskwood are choked with vines, something you won't see until you squint at it, or how grizzly bears in Grizzly Hills would fish for salmon. It gave the game an extra layer of atmosphere to me.
 

Rangaman

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Surprised no-one's mentioned Breath of the Wild yet. I mean, there's shit most people wouldn't normally think of, like how ice melts faster if you have a flame-based weapon equipped. Though my personal favorite is what happens if you try to kick open a chest without any pants equipped:
Lesson learned: in the future, equip pants.
 

Bob_McMillan

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In Battlefield games when you interrupt the reload process and go back to reloading, you will start where you left off. I can't believe more games don't do this. The devs also go out of their way to fix things as simple as the gun looking wrong when reloading. Some gun enthusiast YouTuber made a video at how some lever on some rifle was 12 degrees off and they actually included a fix in an update. For something you're able to see for only two seconds.

You can chuck in all of Uncharted into this thread. The way that conversations continue after being interrupted, the characters' animations, that one time you tied a rope around a tree in a realistic fashion.

The Arkham games have a lot of fun little details too. In Arkham City, when you first fight the Joker, who turned out to be Clayface, if you use detective vision you will see that his character model is solid and doesn't have a skeleton. In Arkham Knight the city would change to reflect Joker's virus in your mind, sometimes in such subtle ways that you wouldn't notice. Also, if you throw a remote Batarang at yourself, you will catch it. Taking it to another level, if you throw one at an ally (and this would happen essentially only in a combat encounter) that ally will catch it. There's a shit ton of more little details in it, enough so to make hour long videos about easter eggs in a single game.

EDIT: God, more and more keeps coming to me. In Battlefield, if you kill a person in the grenade throwing animation he will drop that grenade and the grenade will kill his team mates. In Battlefield 4, you can actually shoot down cruise missiles. They actually went and made a damage model for an object moving at hundreds of miles per hour because they thought some players could shoot it. And they did. In Battlefield 1, mud and rain cover your gun as well as the player. Just watch and Mythbusters from Defend the House on YouTube. From Battlefield, CoD, and other multiplayer games, they have it all.

The OP said he's playing MGSV right now (so am I, pls don't raid my FOB). I won't spoil anything, but there are some "secret" things to know that actually makes playing the game better. For one, you can knock down electrical posts that will cut out electricity to the outposts its connected to. The wires from these posts can actually kill people. You can also knock out soldiers by throwing a magazine at their heads. If you shoot a guy with a helmet in the face, he will still die. Obvious, I know, but other games would read a shot like that as hitting the helmet. You can knock out soldiers with supply drops (you can beat the first mission with Quiet with the easiest S-rank ever through this). The supply drop flares will actually incapacitate enemy soldiers. They'll just stand there coughing. I found this out completely by accident. I threw a supply grenade thinking it was a sleep grenade. I turned away and looked back just in time to see a supply crate knock out a coughing soldier. If you drop a soldier in shallow water, he will drown. Also, for some reason throwing a guy over the railing of mother base does not count as a kill. And to finish it off, you can make D-Horse shit on the road, causing small vehicles to spin out. And there is so much more than just this.

Sorry for the wall of text, but small details and easter eggs are my kinda thing.
 

hanselthecaretaker

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Rangaman said:
Surprised no-one's mentioned Breath of the Wild yet. I mean, there's shit most people wouldn't normally think of, like how ice melts faster if you have a flame-based weapon equipped. Though my personal favorite is what happens if you try to kick open a chest without any pants equipped:

Lesson learned: in the future, equip pants.
Don't you mean boots?


@Bob_McMillan, yeah MGSV has pretty much hijacked my PS4. I know a lot of people were upset that it went open world, but it just offers up so much more in terms of options and tactics. I actually stumbled into the Quiet fight while doing a side op, and I knew I was going to have a hell of a time taking her alive without having developed a tranq sniper rifle yet, so I snuck through and came back to it later.

I like how the soldiers you chose to capture alive in GZ can be found at various points in this game and added to your base. Only ankle deep in the game though so really looking forward to all the other random hidden stuff.
 

Xprimentyl

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Back in Goldeneye on the N64, if you managed to sneak up on a stationary soldier and wait for a few seconds, they?d didn?t little fidgeting animations like scratching, sneezing or shooing away flies; this was well before such things were commonplace. But my favorite was the hit detection; I?m probably wrong, but I believe Goldeneye was one of the first games where if you shot a guy in the leg, he?d grab his leg, etc. I loved shooting a guy in the ass and watching him hop up on his tippy-toes and grab his butt with that little ?Yaagh!? XD
 

hanselthecaretaker

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Goldeneye was a very Rare thing indeed, yukyuk. One of the most impressive games technically on N64. I think you could also shoot people in the hands and they'd drop their gun.
 

Saelune

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I liked that, atleast in Hitman: Blood Money, you actually walked on each stair, rather than stairs being just bumpy ramps.
 

Zhukov

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Casual Shinji said:
... and they can traverse across nearly anything.
I was really impressed by that aspect.

I assumed mounts would only be useful on roads or open spaces due to animation constraints and the fact that rough or elevated terrain in HZD isn't neatly tiered (as opposed to, say, Shadow of Mordor). I rode one toward a rock scree expecting him to spaz out and the ************ promptly mountain-goated his way up without a care in the world.
 

King Billi

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F.E.A.R. is the only FPS I can recall where I could actually see my characters feet when looking down(I'm sure there are others though).

In one of the Star Wars: Jedi Knight games if your light saber ever clipped into the wall it would leave a glowing scorch mark like in The Phantom Menace when Qui Gon was cutting through the door.

In Batman: Arkham Origins there was a completely hidden side quest about finding plaques on city landmarks. And I mean "really" hidden in that there was no trophy or riddler stat attached to it like every other secret or easter egg in these games and it didn't affect your 100% completion it was entirely missable.

That's all I can think of right now.
 

Bob_McMillan

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hanselthecaretaker said:
@Bob_McMillan, yeah MGSV has pretty much hijacked my PS4. I know a lot of people were upset that it went open world, but it just offers up so much more in terms of options and tactics. I actually stumbled into the Quiet fight while doing a side op, and I knew I was going to have a hell of a time taking her alive without having developed a tranq sniper rifle yet, so I snuck through and came back to it later.

I like how the soldiers you chose to capture alive in GZ can be found at various points in this game and added to your base. Only ankle deep in the game though so really looking forward to all the other random hidden stuff.
I hate to burst your bubble, but that Quiet fight was actually pre-determined. There is no way to accomplish that side-quest without encountering her. Still, I guess it would be a surprise. I myself wasn't because I found another way to the side-op that I learned was closed off for the intention of forcing you into the encounter with Quiet.

As for the Wandering Mother Base soldiers, I advise you to check out the top floor of the first Medical Platform. Neat little surprise there, especially if you played Peace Walker and Ground Zeroes.
 

maninahat

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The classic is when you shine a torch in Alyx's face in the half life games. She squints and holds up a hand.

The other one was when I was playing No One Lives Forever 2. Your spy agency contacts you through little robot birds with two way radios in them. "What happens if I shoot the bird?" I wonder. What happens is you get an angry voice over the beak radio, yelling "Don't shoot the bloody bird!"
 

Neverhoodian

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I'm currently playing through Wolfenstein: The New Order for the first time (yeah I know, late to the party) and I'm continually impressed by the game's attention to historical detail and overall world building. Despite taking place in a zany yet horrifying retro sci-fi dystopia, the visuals are remarkably consistent and relatively grounded, to the point where I completely bought into notions that sound absurd on paper, such as laser powered chain guns and Nazi moon bases in 1960. The cynical historian side of me initially thought the "what if" narrative of a Nazi victory would be your typical Hollywood style Anglo-American-centric bollocks that ignores the efforts of the other Allied nations. Imagine my surprise when various newspaper clippings and letters scattered throughout the levels go to painstaking lengths to describe exactly how the Nazis conquered the rest of the world as well. Hell, it even remembers China, a front that got so little exposure even back then that your average Westerner is barely even aware of it.

Another thing I'm amazed at is the sheer quantity of unique assets, many of which only show up once in the entire game. Take the Resistance base hub level, for instance. It's probably the closest I've ever seen to Warren Spector's dream of a "One City Block" game, consisting of a relatively tiny space packed to the brim with insanely detailed areas and an interesting cast of characters who populate them. Every single room has a plethora of unique furnishings and clutter that reflects the personality of the individual living there.

The game only requires you to go there between chapters for a handful of minutes, usually involving a straightforward fetch quest. Instead I always find myself loitering, drinking in the ambiance and listening attentively to each and every conversation (along with an obligatory playthrough of the Wolfenstein 3D Easter egg). I find myself becoming emotionally invested in the place and its people to a degree I haven't felt since playing classic BioWare RPGs like KOTOR back in the day. It also has the added effect of amplifying dramatic tension, as you can practically feel the oppressive malice of Nazi authority all around you. There's a sensation that all of this could be snuffed out in an instant, a single candle of hope flickering in the wind whose flame must be kept alight at all cost, lest the surrounding darkness snuff it out forever.

And I haven't even gotten into all the other small details, like how you can see how much ammo you have left in revolver-style magazines without having to consult the HUD and <a href=https://www.youtube.com/watch?v=69z_IN64EG4>Nazi-fied versions of pop music from the era. In any case, you probably get the idea; the devs were clearly passionate about the game and went above and beyond to turn a series I always considered fun yet laughably silly into something far more moving and thought-provoking than it has any right to be.
 

hanselthecaretaker

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Bob_McMillan said:
hanselthecaretaker said:
@Bob_McMillan, yeah MGSV has pretty much hijacked my PS4. I know a lot of people were upset that it went open world, but it just offers up so much more in terms of options and tactics. I actually stumbled into the Quiet fight while doing a side op, and I knew I was going to have a hell of a time taking her alive without having developed a tranq sniper rifle yet, so I snuck through and came back to it later.

I like how the soldiers you chose to capture alive in GZ can be found at various points in this game and added to your base. Only ankle deep in the game though so really looking forward to all the other random hidden stuff.
I hate to burst your bubble, but that Quiet fight was actually pre-determined. There is no way to accomplish that side-quest without encountering her. Still, I guess it would be a surprise. I myself wasn't because I found another way to the side-op that I learned was closed off for the intention of forcing you into the encounter with Quiet.

As for the Wandering Mother Base soldiers, I advise you to check out the top floor of the first Medical Platform. Neat little surprise there, especially if you played Peace Walker and Ground Zeroes.
What surprised me was how out of sequence it was in the story missions. I think it's mission 12 or something and I was only on 9 when it happened. What's odd is it wasn't really even a pertinent kind of side op; iirc finding a stun arm blueprint.

I actually like how random things are in the mission design. Like you wouldn't expect the Heuey intro to be a side op, but it was something you can commence while just free roaming.