Some people thought the Wii Mote was nothing more than a broken gimmick. A last ditch effort by Nintendo to get back afloat. True, so many Wii games had gimmicky waggle shoehorned in just to use it. But there were also a lot of Wii games that showed the potential of the device. The majority of those however, were released by Nintendo. It isn't so much third party developers didn't want to develop for it, its just that most didn't know how. So this begs the question, was the Wii Remote too ahead of its time?
Yes, we didn't get the "1:1 motion" right out of the gate, but Nintendo never once told us the Wii mote would promise 1:1 motion, thank Red Steel for making us believe that. But it wasn't because they were lazy, it was because they didn't have the tech to implement it yet. Which leads me to believe Nintendo was probably thinking too far into the future with motion control.
I think the main reason the Wii didn't get too much real third party support was due to developers not knowing the strengths and weaknesses of this new control scheme. They thought it would make every game better when it clearly wasn't the case. Eventually, we began to see more and more Wii games offering classic controller support and even Gamecube controller support because the Wii mote wouldn't be ideal for every game, and some people prefer button control.
Sure you could argue that developers didn't know what to do with the DS at first. But one, Nintendo quickly released a game that truly showed the systems capabilities a year later. And two, the DS's touch screen was a bit easier to figure out than the Wii mote.
I like the Wii mote, its a good controller that shouldn't die just yet, especially the Wii remote plus. But it isn't ideal for EVERY genre, and I feel its a controller that should've been introduced slowly. Have the gamepad be the Wii control mechanism, THEN introduce the Wii mote. That way, developers get a good understanding of how the most basic motion control works, and then are ready to take to the next level.
Yes, we didn't get the "1:1 motion" right out of the gate, but Nintendo never once told us the Wii mote would promise 1:1 motion, thank Red Steel for making us believe that. But it wasn't because they were lazy, it was because they didn't have the tech to implement it yet. Which leads me to believe Nintendo was probably thinking too far into the future with motion control.
I think the main reason the Wii didn't get too much real third party support was due to developers not knowing the strengths and weaknesses of this new control scheme. They thought it would make every game better when it clearly wasn't the case. Eventually, we began to see more and more Wii games offering classic controller support and even Gamecube controller support because the Wii mote wouldn't be ideal for every game, and some people prefer button control.
Sure you could argue that developers didn't know what to do with the DS at first. But one, Nintendo quickly released a game that truly showed the systems capabilities a year later. And two, the DS's touch screen was a bit easier to figure out than the Wii mote.
I like the Wii mote, its a good controller that shouldn't die just yet, especially the Wii remote plus. But it isn't ideal for EVERY genre, and I feel its a controller that should've been introduced slowly. Have the gamepad be the Wii control mechanism, THEN introduce the Wii mote. That way, developers get a good understanding of how the most basic motion control works, and then are ready to take to the next level.