Looking for a simple Table top RPG scenario HELP

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yaydod

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Nov 29, 2011
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Hello, so as the title says I am looking for a one shot scenario for big beginners.
I am working at a table top RPG associations with the city to introduce young kids to table top RPGs.

It will be played with the pathfinder rules.

So i am asking you guys if you have/know any simple and short scenario, something like 2, 3 pages.

Thx for your help.
 

Gethsemani_v1legacy

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Oct 1, 2009
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The obvious questions to ask here are:
What systems are you going to run?
What's the age of the players?
Are you looking for scenarios with pre-made characters or just the scenarios?

My own personal reflection is that it is probably easier to make your own scenario where you can showcase the various aspects of roleplaying (including a "social challenge", a combat situation, some exploring or investigation, a moral dilemma and a chance to get some loot and level up/spend experience points). That way you can also tailor length, difficulty, theme and mood to suit your own needs.
 

DoPo

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Jan 30, 2012
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Yeah, first off - which game. Second, you would really need pregenned characters. Third, I'd pick something simple - 2-4 encounters of varying types. Probably have 6-ish prepared and swap them around depending on how people respond to them.
 

yaydod

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Nov 29, 2011
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Oh crap, didn't see i forgot to tell the name of the game DX

So it will be pathfinder, or 3.5 (same thing really).
The kids age is around 12 and 15.
I can create the characters, that is no problem.

So yeah basically i am looking for a simple scenario to introduce them to table top RPG.
 

DoPo

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yaydod said:
So it will be pathfinder, or 3.5 (same thing really).
The kids age is around 12 and 15.
I can create the characters, that is no problem.
Well, in that case, I suggest pre-genning no wizards, as they are slightly confusing in novice hands. Sorcerers may work. Or you could do like a thing and give magic users cards with the spells (possibly name, level and a small description like what dice to roll) and upon using them, they hand them over. Makes keeping track of spells way easier and saves you explaining what "spell per day" are.

At any rate, here is a website [http://www.dungeonmastering.com/campaigns-adventures/83-free-dd-adventures] with some free adventures. Pick something up to level 3-4-ish, if you ask me. [ur;=http://www.wizards.com/default.asp?x=dnd/oa/20010413a]This one[/url] stood out - it's lighthearted and fun. Burning plague [http://www.wizards.com/default.asp?x=dnd/oa/20000801a] seems fine for new players, as it's easy. And Dark and Stormy Knight [http://www.wizards.com/default.asp?x=dnd/oa/20050329a]...sounds familiar. It's either a very popular adventure or I'm mistaking it with a book or a story. But look through them.

I assume you'll have a session to intoduce people, so make it a mix of encounters for the different characters - so, a trapped hallway for the rogue, perhaps a room with giant rats for the fighter (group gets separated or licked out or something) and so on, you catch the idea. Also have an encounter or two for teamwork, like translating ancient runes on the ceiling (the rogue can climb but not the wizard) or just group search the area. Those are in addition to several combats. You can space them out - one combat one non-combat scenario. See how players respond. If they prefer combat, then just toss out that puzzle you had for the room they walk in and throw in some goblins or something. If they like the non-combat ones, throw in an extra puzzle or negotiation (maybe with a goblin chieftain). Have the encounters at hand, you can pick them out from the adventures.