Ok recently a local game shop had a sale for $10 off any one item in the store. I was looking to buy some Warhammer 40000 figures for a while (not to play the game just for something cool on my desk since I like the universe) and decided to buy a set of Grey Knights Terminators since they looked the coolest to me and I know the background of the Grey Knights and like them the most of all the Space Marine chapters (please don't hate me I don't know everything about every chapter). However buying these put me into debt with my parents (I'm 18 without a job just graduated high school a few months ago) so I can't afford the paints or tools to put them together so right now I have a very awesome looking box with very awesome pieces in it. So I decided before I would put them together I would try to characterize them for the fun of it and so pieces could be put into place that would fit their personalities (like having a guy who hates close combat getting the heavy weapon versus a guy that hates a lot of gore getting the thunder hammer). However I decided that leaving all of them to be characterized by me would probably leave them all being very similar and then boring so here I am asking you to do the work for me. I'm going to try to define one of them myself but I'm unsure if I want to do the leader or just one of the group. So here you are so if any of you want to help write the characteristics of one of my figurines (I would prefer one per person so it stays diverse if possible) then it would be appreciated. They tend to be very militaristic even among the Space Marines such as their recruits getting a number instead of a name and exist solely to hunt the forces of Chaos. For those of you who don't know their weapon load-outs I'll post them under this but I am going to have limits for what I have. I'll try to explain what the more confusing sounding weapons do so hopefully that won't be an issue. Also if I miss anything in describing them (also I just meant to give enough details to get a general feel of them) then please post it below. Thank you for all of your time and characters.
The Incinerator is just a very powerful flame thrower but like the Sisters of Battle the Grey Knights view flamethrowers as purifying evil so its treated as cleaning something of evil when using it.
The Psilencer is a weapon that is fired entirely through the power of the user's mind and it also does more damage to daemons.
The Psycannon is the most powerful (in raw power I think its hard reading game information without the actual manual to judge) of the heavy weapons. Unfortunately they are not described much in the Grey Knights codex so if anyone has more info it would be appreciated.
Krak grenades are meant to deal with enemy vehicles and Psyk-out grenades are used to stun daemons of psykers.
The Warding Stave is a defensive weapon which ups the wielder's resilience against his enemies' attacks.
The Brotherhood Banner increases the morale and damage of the squad and they are usually fanatic about holding it to the point where even slightly dropping it could be considered a sin among them.
All units can carry a combo pack of Frag & Krak grenades, Frag and Psyk-out grenades, or Krak and Psyk-out grenades.
All units have storm bolters equipped automatically from the beginning but one can choose to equip a Incinerator, Psilencer, or Psycannon.
All of them can choose between a halberd, sword, or dual falchions for melee weapons.
One unit can choose to wield a Daemon hammer for a melee weapon.
One unit can choose to wield a warding staff (more defensive) for a melee weapon.
One unit can choose to hold a Brotherhood Banner.
The Incinerator is just a very powerful flame thrower but like the Sisters of Battle the Grey Knights view flamethrowers as purifying evil so its treated as cleaning something of evil when using it.
The Psilencer is a weapon that is fired entirely through the power of the user's mind and it also does more damage to daemons.
The Psycannon is the most powerful (in raw power I think its hard reading game information without the actual manual to judge) of the heavy weapons. Unfortunately they are not described much in the Grey Knights codex so if anyone has more info it would be appreciated.
Krak grenades are meant to deal with enemy vehicles and Psyk-out grenades are used to stun daemons of psykers.
The Warding Stave is a defensive weapon which ups the wielder's resilience against his enemies' attacks.
The Brotherhood Banner increases the morale and damage of the squad and they are usually fanatic about holding it to the point where even slightly dropping it could be considered a sin among them.
All units can carry a combo pack of Frag & Krak grenades, Frag and Psyk-out grenades, or Krak and Psyk-out grenades.
All units have storm bolters equipped automatically from the beginning but one can choose to equip a Incinerator, Psilencer, or Psycannon.
All of them can choose between a halberd, sword, or dual falchions for melee weapons.
One unit can choose to wield a Daemon hammer for a melee weapon.
One unit can choose to wield a warding staff (more defensive) for a melee weapon.
One unit can choose to hold a Brotherhood Banner.