Main character deaths that would have fixed everything.

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type_zero

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You protagonist is not always doing the right thing, saving the world and all that and in some cases everything would have worked out fine, or even better if they had just died at some point, before or during the game. What game do you think would have worked out better without the main character f***ing it up?
 

Danceofmasks

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I don't know about "fixed everything," but I have a hard time thinking the crap you pull in Saints Row 2 benefits anyone but you.
 

ReservoirAngel

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The Boss from Saint's Row 2. Surely three moderately peaceful gangs are better than one massive, monopolising game ran by a brutal asshole who just blows shit up and kills people whenever the fuck he wants and endangers and ends hundreds of life while combating the police force.

Seriously, the Boss is a fucking monster that needs to be killed for the good of the general public.
 

Hero in a half shell

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Virtually all of the Tomb Raider games, specifically The Last Revelation.

The first half of the game involves you acidentally releasing an Egyptian god, and the rest of the entire game involves you trying to lock him away again, and killing a lot of innocent jackals in the process.
 

type_zero

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I personally think Silent Hill Origins protagonist Travis Grady should have just kept going instead of stopping in the town. It really would have prevented at least two of the games from even happening.
 

Katana314

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In Singularity, if the main character had died in the chopper crash, then none of the game's disasters would have happened.

Actually, one ending to the game is to go back in time and kill -yourself- to prevent everything.
 

mikeli4194

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If Shia Labeouf died in Kingdom of the Crystal Skull, the movie might have actually been good
 

Littlee300

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Katana314 said:
In Singularity, if the main character had died in the chopper crash, then none of the game's disasters would have happened.

Actually, one ending to the game is to go back in time and kill -yourself- to prevent everything.
But then if you killed yourself then you would've never traveled to the past later on but then you would've but then
 

type_zero

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Yes but that wouldn't really have fixed anything in the game. Actually that would just have kept things at their worst really.
 

LordRoyal

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ReservoirAngel said:
The Boss from Saint's Row 2. Surely three moderately peaceful gangs are better than one massive, monopolising game ran by a brutal asshole who just blows shit up and kills people whenever the fuck he wants and endangers and ends hundreds of life while combating the police force.

Seriously, the Boss is a fucking monster that needs to be killed for the good of the general public.
Saints Row is pretty tongue in cheek, in their universe the Boss undergoes magical sex changes which alter history, he revives people back from the dead with alcohol and can sprint like the Doomguy when he's 300 pounds.

I think their universe has more problems with the laws of physics being blown to pieces then another psychopath.

Hero in a half shell said:
Virtually all of the Tomb Raider games, specifically The Last Revelation.

The first half of the game involves you acidentally releasing an Egyptian god, and the rest of the entire game involves you trying to lock him away again, and killing a lot of innocent jackals in the process.
Don't you release Set during like the third level? Lol I remember being told "You fucked up Lara" pretty early in the game
 

succundo

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the protagonist from x-blades, that dumb B!tch was told straight out that the floating silver orb she was going to steal was extremely dangerous and humans should never touch it, she thinks for a moment then arrives at the conclusion that the guardian just wants the treasure for himself, and so she grabs it unleashing all kinds of bad juju.
 

Hero in a half shell

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LordRoyal said:
Hero in a half shell said:
Virtually all of the Tomb Raider games, specifically The Last Revelation.

The first half of the game involves you acidentally releasing an Egyptian god, and the rest of the entire game involves you trying to lock him away again, and killing a lot of innocent jackals in the process.
Don't you release Set during like the third level? Lol I remember being told "You fucked up Lara" pretty early in the game
Yeah, but then while trying to correct it I believe you make it worse about halfway through, and then near the end you get yourself stuck in a cave with another Egyptian God, whom you also awaken and promtly have to imprison again. It's just a long list of disasters until the end, when some Macguffin or something solves everything (I can't quite remember how you solve the mess but it probably involves shooting something in the face.) I actually really enjoyed that game., even if it doesn't sound like it.
 

Biosophilogical

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cursedseishi said:
Main character of the first Golden Sun. Why?
Because the next two games only happened directly because he couldn't decide if he should negate or strengthen magic or whatever... so instead he does both!
Well, in retrospect, without Isaac rushing off to work for the Wise One, he never would have defeated Satorus[footnote]I've spelt that wrong, I'm almost sure of it[/footnote] and Menardi, meaning that either the Wise One would've embued them with part of the Golden Sun's power (and a pair of egotistical fire adepts that live for hundreds of years and can turn into a dragon probably wouldn't have ended well), or the Wise One wouldn't've, meaning Alex really would have unlimited power, meaning he could have defeated the Wise One atop Mount Aleph, meaning he would have ruled the world.

Alternatively, the protagonists wouldn't have had the Wise One's trust (because they wouldn't have Isaac in their party), meaning he would never have let them light the Mars lighthouse, dooming the world to freeze to death.

OT: Any superhero story ever. Because let's face it, supervillians only ever exist in realities with superheroes to defeat them, so if the universe hadn't had the superhero, then it wouldn't have been the same universe (one which is conducive to superheroism), meaning that supervillains wouldn't be possible either, and thusly, the world is saved from large property damages caused by super-fights.