So just curious. Let's say you were given absolute creative freedom, an unlimited budget and no deadlines to produce a game. Only one restriction applies: Your game needs to change the way my mom sees videogames.
My mom plays Bejeweled. She likes Bejeweled, only she sees Bejeweled as a silly way to kill off 10 minutes of downtime. You could basically remove Bejeweled entirely from her existence and she wouldn't care much. She also likes Brain Age. She'll talk about Brain Age in a manner that implies that it's 'much more than a videogame', in the sense that it doubles as a productivity suite, not as a touching work of art. As for other titles out there, she simply doesn't get your Braid, your Animal Crossing, your Layton, etc...
So how can we make a game that's interesting to my mom, but that's not a time waster or related to self-improvement ?
My mom plays Bejeweled. She likes Bejeweled, only she sees Bejeweled as a silly way to kill off 10 minutes of downtime. You could basically remove Bejeweled entirely from her existence and she wouldn't care much. She also likes Brain Age. She'll talk about Brain Age in a manner that implies that it's 'much more than a videogame', in the sense that it doubles as a productivity suite, not as a touching work of art. As for other titles out there, she simply doesn't get your Braid, your Animal Crossing, your Layton, etc...
So how can we make a game that's interesting to my mom, but that's not a time waster or related to self-improvement ?