Make your own DLC 'true' ending to your choice of entertainment.

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Neurotic Void Melody

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Greetings, biological curiosities and bearly convincing interweb AIs...it is time to get involved in what EA and other shameless AAA publishers do best; Create a 'real' ending for whatever entertainiums and release it separately for any price you deem worthy. [small]Any. Price.[/small] [sub][sub]...even free, if you're one of those sort of communist hippy types.[/sub][/sub]

All mediums are game, like, err well... games, films, books, plays, interpretative dances, acid trips, street mimes etc etc. Anything that ends in a way that encourages you to think "hmm...there is more bullshit to tell and sell here!" Doesn't matter if you believe it ended where it should've, there will always be people who don't and are willing to spend their hard-stolen money on extra lore!

Or maybe you do think an ending is severely lacking, or flat out wrong. Now is your time to set the record straight and profit immensely from showing those cheap hacks how it's done!

Now I shall start with a terrible example or two that hopefully will encourage others to do far better here (it's an effective tactic in other parts of life at least, such as paid work and chores).
It goes without saying there's probably going to be spoilers, but oh well, said it anyway.

Ok, yes maybe the director confirmed his intentions on whether Deckard was a replicant or not and made a few director's cuts of it during a coke binge, but I read somewhere that all authors are dead now even if they continue to speak utter bullshit in interviews and still create observable stories to this very day. The point is they're dead and I'm not, so I can say what they really meant and capitalise on it by adding my own hollow toss to the story as a separate, purchasable product.
The 'real' ending is Deckard finds out he's mind controlled by an alien hive mind unearthed while space mining mysterious biomechanical comets. They can't control much, just his toilet regularities, but it's ok cause they're not that used to it and it doesn't matter too much anyway cause later on in episode 5 of this cheap visual novel, you find out that everything was all merely the elaborate dream of a robot sheep hours before they're banished to the process of 'recycling' for their vast crimes against sheepmanity.

The price shall be a minimum 12 month's subscription paywall for a painfully slow dripfeed of poorly produced visual novel episodes. 47.99 pounds british Sterling. And no, nothing else is part of the package, you cheapskate welfare-queen vultures!

Not sure who wrote this, but they're dead too so I'mma jumping on the bandwagon before anyone else, like any self-respecting graverobber would. Ciri, Geralt and that funny guy who's name escapes me like a slippery eel of neurotic entrapment all agree that the best way to fight the cold is to knit as many woolie jumpers as possible and stock up on immense hordes of cup-a-soups, friendly fluffy dogs and kitties. Ciri, for her dangerous fated journey, wears the 'master jumper' and brings with her 10 magic cup-a-soup flasks to fight off the cold while killing whatever nasties are required, these flasks can be refilled at strategically placed bonfires where you can also hug the kitties and doggos for extra warm loving buffs. Eventually, she must link the flame or some shit that should theoretically stop the cycle of cold. [small]This is causing some weird dejavu, writing it out for some reason.[/small]

It shall cost the price of an intimidating season pass or your first-born. Whatever is more convenient.

There. They should be appalling enough examples to offend others into doing better!
 
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An alternate cut ending of Dark Knight Rises where Batman actually dies, no mysterious hail mary save, thus conforming better with the themes and issues raised within the trilogy
 

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Can I just do one for the Bloody Baron? Can we get a choice between his wife dying or being left with a person who beats her? Because that was stupid. I'm fine if both go to jail, since they are both culpable of DV. Just nothing like we got, a weak excuse for DV perpetrators to get what they want, their victim under their complete control.

No amount of justification on his part allows him to hit someone else.

Also, delete Skellige. It turned a great game into only a good one
 

Bob_McMillan

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A DLC for Arkham Knight that added in proper boss battles, proper conclusions to side missions (Hush was just...), and MORE FUCKING BATFAMILY. I cannot comprehend the insanity of actually designing actual playable characters (albeit essentially ported from an older game) and not using them more than three times in the whole game??? Not to mention Dick and Selina should have had a much bigger presence in the story considering their relationship to Bruce. The game was all about saying goodbye to Batman, but it was so emotionally stunted that it fell flat.
 

Saelune

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DLC for Halo where Foehammer drops in with her airship and out jumps Noble 6 and Sgt. Johnson and they kick EVERYONE'S ASS!
 

Dalisclock

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MGSV: The Phantom Pain. More of a wish list but oh well.

-Cut out the repeat missions of Chapter 2. They're mostly padding and you can already replay the same missions from chapter 1 at any time. Add difficulty options already completed missions for True Stealth(getting seen is an instant mission failure), No Gear and such for people who liked having the harder difficulties.

-Have more of the plot dealing with Cypher and Zero shown in game, not just sequestered in the last few audio tapes you unlock when you finish mission 50.

-Finish Mission 51 and make it playable, having that be the end of Chapter 2 and the game Proper. Because "The man who sold the world" was kind of a rip-off, being 90% the exact same mission as the prologue.

-Make Mother Base more interesting to visit. Add various places to go and people to see and events to witness as time goes on. Not just, you have this giant ass ocean base with no reason to visit other then to shower and occasionally visit the medical platform and the quarantine platform. Make it feel like a real home, like showing the men having parties, being able to visit the command center and talk to Kaz, have a bedroom or something for Snake to sleep in(like Shepherds Cabin in Mass Effect). Be able to hang with Ocelot or something.

Peace Walker's Audio Tapes alluded to the original Mother base having a culture and life of it's own and I really wanted to see something like that when you could actually walk around Mother Base in MGSV.

-Expand out the Outer Heaven bit at the end of the game to be more then just Venom Snake Punching a mirror and instead tie it more back to the main series. Or just do something like "Last Day in Outer Heaven" which ties in nicely with Metal Gear and Metal Gear 2.

I'd ask for the plot to be less stupid(cut as much of magical parasites as possible) but this is a metal gear game after all.
 

Casual Shinji

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I'll just do a patch, for The Last Guardian, how about that?

- Patch out the terrible naration.
- Patch out the ludicrously huge button prompts
- Make the circle button while on Trico more responsive.
- Patch in Kow Otani.
- And most importantly, patch in a 'hold' button like in Shadow of the Colossus. Just have the kid climb the same way Wander does minus the stamina circle.

And one for Uncharted: The Lost Legacy, but it's a writing patch.

- Keep Chloe as a snarky, cynical crook, DON'T just turn her into Nathan Drake near the end.
- Ditch the horrible daddy issue nonsense.
- A chemistry patch for her and Nadine, they severely lack it. When you-know-who shows up in the final quarter and the dynamic suddenly livens up considerably, it speaks volumes.
 

Baffle

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Catcher in the Rye:

Just have some sort of ending. Anything will do.
 

Hawki

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Isn't this just a fancy way of asking "what endings do you want changed?"

Fine. Okay. Note that this isn't the same as saying "stuff that should have ended earlier," because that's a different list entirely.

-The Chronicles of Narnia: Change the events of 'The Last Battle.' Like, all of them.

-Continuum: Make it so that Emily isn't dead by the timeframe of the epilogue. Actually show her and Alec making up. There's a lot I'd change about season 4, but seriously, we get an offscreen reunion for her and Alec?

-Harry Potter and the Deathly Hallows: Keep the ending, but write it better. It's pretty easy to tell that the epilogue was written in a rush.

-The Librarians: Change the ending so that season 4 isn't invalidated. I mean, I'm fine with Nicole's plan being thwarted, but the whole redemption thing? No. Just no.

-Mistborn: I'm kind of torn on this, but I'm tempted to say "make more characters survive." As in, of all the characters that survive the actual end of the world, you choose Spook? Key word "tempted," because I accept that if characters like Vin survived, that would change the nature of the Wax & Wayne series, but still...

-Shannara Chronicles: Okay, this is technically case where an ending is made iffy due to cancellation, but the whole "Wil is still alive thing!" Thing is though, if you want to argue that him surviving is to stick with the books, that ship sailed long ago as far as book accuracy went. So even that aside, I'd be happy for Wil to have actually sacrificed his life at the Silver River because it's framed as the conclusion of a character arc.

-Star Trek Nemesis: There's a load of problems with this film besides the ending, but the ending shot is with the Enterprise in dry dock. It would have worked much better to have an ending similar to Star Trek VI, to have the ship in motion. Here, the ending feels lethargic.

-Terminator 3: Better this film never existed, but if it had to, have JD be averted. Or, failing that, don't frame it as "it was fate all along, and therefore, the themes of the first two films are completely invalidated."

-Terminator Genisys: Cut out the Skynet teaser at the end. If you do that, the film is able to stand on its own quite well.

-Tomb Raider: The Cradle of Life: Go with the original ending. I mean, it wouldn't save the film, but it would make the ending slightly less bollocks.

-Warhammer Fantasy Battle: Hey, Games Workshop? If you had to end this IP, how about you don't invalidate the events of Storm of Chaos and arbitrarily nuke the entire setting? Just have it as "world's always at war" and leave it at that? No? No. Of course not. Twats.

-Wing Commander: Prophecy: Blair's death. Like...no. Just no. This kind of falls in the realm of "stories that should have ended earlier," but this...thing? No.

-The Predator: Cut out the Predator Killer suit thing. Even if you cast aside the wider universe, it's still a dumb idea.

-Another World: Anti-climax endings r us.

-Brave New World: Have the story end with John leaving the World State, not with his death. Honestly, the ending is frankly the weakest part of the book, made even more so because of how it comes so soon after the strongest point (the conversation between John and Mustapha).

-2001: A Space Odyssey (novel version): Do a better job of writing the ending. Like BNW, while the book is excellent, the ending...isn't.

-2010: The Year We Make Contact (movie version): Make the ending...better. I know, that's vague, but the voice over doesn't do a good job, especially in comparison to 2001 (the movie version) which, much as I dislike the film, does have a very solid last five minutes.

-Mortal Engines: I'm torn on this, but it really struck me as to how forgiving the people of Shan Guo are of the Londoners with the whole attempted genocide thing. Like, I get that what they were going for, that it's the lower classes that are being spared...maybe...but the ending felt far too good to be true (from an in-universe perspective).
 

WhiteFangofWhoa

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Pretty much this dungeon:

A change altering the final dungeon of Final Fantasy X where each major segment is interspersed with pyrefly flashbacks of the summoner Yu Yevon gradually going insane and creating Sin during the Machina war. Maybe throw in a few additional mid-bosses besides Seymour Omnis and get rid of the annoying crystal-collecting segment at the very end.

Lastly, change the final battle so it is possible to lose (maybe instead of permanent auto-life, the Fayth can power you up some other way, like breaking the HP/damage caps for you without the need for special equipment and vastly increasing both?) and give Yu Yevon a more interesting strategy.
 

Terminal Blue

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Hawki said:
-Brave New World:
I know these are supposed to be things we just throw out and not really points of discussion, but..

So, if you'll remember, Mustapha denied John the right to leave the world state and go live on an island with all the cool interesting people. His reasons for doing so are not stated explicitly, but it's very clearly to prove a point about their respective philosophies, which he succeeds in doing by driving John to suicide (although it's not clear if Mustapha meant it to go that far).

Like, this is the actual strength of Brave New World as a story compared to many dystopian science fiction stories. John is wrong, he's just outright wrong. His position is incredibly naive. He claims the right to be unhappy as a concept but can't deal with the reality of being unhappy. In fact, when viewed alongside his behaviour, his philosophy is clearly a weak justification for his own neurotic inability to allow himself to be happy.

Just because he's our protagonist and our everyman observer of this strange society doesn't mean he's right, and it certainly doesn't mean he deserves a happy ending he claims not to actually want.
 

Neurotic Void Melody

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Squilookle said:
Does it have to be grubby DLC? Can't it be an honest Expansion Pack?
You can do whatever you want, I was only going for awful morally and creatively bankrupt examples (well, without resorting to the low-hanging sleaze fruits anyway) in the hope that it would inspire others to improve upon such horror.

trunkage said:
Can I just do one for the Bloody Baron? Can we get a choice between his wife dying or being left with a person who beats her? Because that was stupid. I'm fine if both go to jail, since they are both culpable of DV. Just nothing like we got, a weak excuse for DV perpetrators to get what they want, their victim under their complete control.

No amount of justification on his part allows him to hit someone else.

Also, delete Skellige. It turned a great game into only a good one
Oh. my. gosh. A DLC that deletes half the game map is hilarious. That's being sent straight to bean counters for further testing and analysis. We can and will get away with this.

Hawki said:
Isn't this just a fancy way of asking "what endings do you want changed?"
Nopetynopes. The intitial seed came from hearing the other day about how EA release paid-for DLC that either gives a far more satisfying and explanatory side to the main game's ending, or completely recontextualises the past series' story...both of which are considered essential enough to understanding the lore that many customers believe should've been part in the original game. The difference is that there is a noticeable split between those that buy and play the DLC, and those that stop when they finish the single story. Two experiences are still available depending on who wants to pay extra or not. I thought it was a gloriously terrible practice that could be put to intriguing use elsewhere by people who are not shitty AAA publishers for once.
 

Hawki

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evilthecat said:
So, if you'll remember, Mustapha denied John the right to leave the world state and go live on an island with all the cool interesting people. His reasons for doing so are not stated explicitly, but it's very clearly to prove a point about their respective philosophies, which he succeeds in doing by driving John to suicide (although it's not clear if Mustapha meant it to go that far).
He mentions "continuing the experiment." Impression I got was that he was genuinely interested in seeing how John would act/react in the World State and how people would react to him. Like, John's already tried his 'revolution' and failed miserably, so Mond isn't really risking anything here.

Like, this is the actual strength of Brave New World as a story compared to many dystopian science fiction stories. John is wrong, he's just outright wrong. His position is incredibly naive. He claims the right to be unhappy as a concept but can't deal with the reality of being unhappy. In fact, when viewed alongside his behaviour, his philosophy is clearly a weak justification for his own neurotic inability to allow himself to be happy.

Just because he's our protagonist and our everyman observer of this strange society doesn't mean he's right, and it certainly doesn't mean he deserves a happy ending he claims not to actually want.
Have to disagree there. John claims the right to be unhappy, that's not to say he's against being happy. Part of his critique against the World State (in very simple terms) is that everything comes too easy - do away with all the hassles and inconveniences, life loses any meaning. John's driven to suicide, sure, but that's more an inditement on the World State than John himself, given that he's hounded by the equivalent of paparazi. Also, his body is mentioned as rotating around (north, east, south, west, or whatever order), as if passing judgement on every corner of the World State.

Also, if we're looking at this through the scope of authoratorial intent, Huxley was very much against the World State in as much as it represented what he loathed, so whatever John's flaws (and he does have them - naievete, as you point out), his suffering and end is more on the World State than on him.
 

jademunky

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trunkage said:
Also, delete Skellige. It turned a great game into only a good one
It was the most visually interesting part of the game though, at least before Toussaint. What about it did you dislike? The general lack of major lore significance or did you find the questing bad? Was it the hopping into a boat for everything?
 

Terminal Blue

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Hawki said:
Have to disagree there. John claims the right to be unhappy, that's not to say he's against being happy.
But he kind of is against being happy..

He lusts after Lenina, but when she genuinely falls for him and throws herself at him he becomes so viscerally horrified that he physically attacks and threatens to kill her. He resents his mother for being happy in a drug induced haze on her deathbed because she isn't sharing his misery. His idea of escaping is to reject civilization, go live in a tower and beat himself with a whip. He gets angry at himself for singing because he feels guilty for enjoying himself. He kills himself because, when Lenina comes back to see him, he ends up beating her and it turns into a drug-fuelled orgy which he can't forgive himself for taking part in.

He's a neurotic, and his philosophy is just him wanting everyone else to share in his misery so he doesn't feel so lonely. In this sense, he's the opposite of Mustafa, who has accepted being lonely as the price for other people's happiness. They are both extreme positions, and they are both wrong by virtue of being extreme positions.

Huxley was against the ideas of the world state, but he was also against the kind of puritanical nonsense embodied by John. He would go on to be a major figure in promoting interest in and acceptance of hallucinogenic drug use both as a form of therapy and a religious experience. He chose to die on LSD, much as Linda dies on a Soma trip in the book. Huxley and John are not the same person.
 

Hawki

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evilthecat said:
But he kind of is against being happy..

He lusts after Lenina, but when she genuinely falls for him and throws herself at him he becomes so viscerally horrified that he physically attacks and threatens to kill her.
Lenina isn't genuinely falling for him though, or at least, not in the sense of how John sees love. He's in it for a genuine connection, she just wants casual sex.

He resents his mother for being happy in a drug induced haze on her deathbed because she isn't sharing his misery.
I wouldn't say that. John is resentful towards his mother, but it's not so much that she's miserable - it's that she's dying, that soma has ensured that she doesn't even care, and it's an example of the dehumanizing effects of the World State. We even get the batch of clones coming in for "death conditioning" to top it off. Basically, John's the type of person who's going to follow "don't go quietly into the night," and the drugs the state has his mother on have robbed his mother of the dignity. After all, she goes on them as soon as she returns to 'civilization.'

His idea of escaping is to reject civilization, go live in a tower and beat himself with a whip. He gets angry at himself for singing because he feels guilty for enjoying himself.
Okay, but that's more an inditement on 'civilization' itself than John. Everything John does is reactionary to the World State from the moment he leaves with Bernard and co.

He's a neurotic, and his philosophy is just him wanting everyone else to share in his misery so he doesn't feel so lonely. In this sense, he's the opposite of Mustafa, who has accepted being lonely as the price for other people's happiness. They are both extreme positions, and they are both wrong by virtue of being extreme positions.
Disagree, unless sharing in misery equates to his attempted 'revolution' that lasts about five minutes. John at the end wants to be left alone, but 'civilization' keeps hounding him.

As for Mond, I can't call him having an "extreme" position per se, in as much that Mond's position is that of the World State. Despite being an alpha, and as intelligent as you'd expect an alpha to be, Mond is ultimately a cog in the machine.

Huxley was against the ideas of the world state, but he was also against the kind of puritanical nonsense embodied by John. He would go on to be a major figure in promoting interest in and acceptance of hallucinogenic drug use both as a form of therapy and a religious experience. He chose to die on LSD, much as Linda dies on a Soma trip in the book. Huxley and John are not the same person.
Didn't Huxley get into his drug phase in the 50s, after writing BNW in the 30s? I mean, it doesn't invalidate your claim, but a lot can change in 20 years.

Even if the book is inditing John, most of it makes it clear that at least in Huxley's mind, the World State, or at least its ideals of consumerism and vapidity is a bad thing - whatever John's flaws, they can't be held as an equivalent, especially since it's the World State itself that drives John to suicide. 1984 also comes to mind, when O'Brien plays back Winston's statements of everything he'd be willing to do against Ingsoc (e.g. splashing acid in a child's face). While that's partially an inditement of Winston, it's in no way equivalent to the horrors of the regime he's forced to live under.
 
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Warhammer:
Tzeentch realises that he's made a terrible, terrible mistake. Not only is this new world trash, it's inhabitants nowhere near as interesting and corruptible, he realises he had the hots for Slaanesh and really misses him/her. So he conspires with Zuvassin to make an alternate Warhammer universe where things went back to normal after the Storm of Chaos. This keeps both universes intact and therefore pleases the great overgod known only as "GW" as they can now flog shit for both of them and prevents the rage at the scrapping of either universe fuelling the unstoppable ascendency of Khorne.

Phew! All got a bit /tg/ there.

Dragon Age Origins:
Your character tells Duncan to GFYA right at the start when he tells them they have to join the Grey Wardens, then goes off to do something much more entertaining.

Fallout 3:
"Why yes, seeing as I am a supermutant and actually healed by radiation, I think it is an excellent idea that I go in and activate the water purifier, rather than you, a human who will be killed by it". Or words to that effect.

Fallout 4:
Sure, you can't always engineer the peace you want, but having to destroy the institute every time? And as leader of the institute if you go that way, it would be nice to be able to steer it in a less "Stupid Evil" direction.
Basically more choice in terms of faction alliances, enemies, endings etc etc.