Well, we all know that a sequel to Dice's critically acclaimed Mirror's Edge is inevitable, and even almost confirmed [http://www.escapistmagazine.com/news/view/96466-DICE-Artist-Lists-Mirrors-Edge-2-in-Portfolio].
Well, it may have been discussed before, but combat has to have been the original Mirror's Edge's (that doesn't sound right) weakest point. This is my idea of how they should present combat in ME2 (That's not Mass Effect 2, fyi. :3).
Faith, the game's lead character, is an acrobat. She has no place in using guns because guns aren't applicable in acrobatic first-person games. It slows everything down too much.
As well as guns, Faith used Martial Arts. Now, these were a step up from the guns because it complimented Faith's character as much as the core gameplay, but it still felt slow.
Here's what could work. Alter Faith's Martial Arts so it goes along with the idea of moving forward. Lets say that there is a Blue in Faith's way. She could pounce on him, knocking him down and his gun out of his hand, do a safety roll off of him, and keep moving. Fast, fluid, and you're gone in about a second. If two or more are in her way, she could ram them, basically doing a whole Red-Rover maneuver, an continue on her way.
Moves from the first game would be good as well. The move where you do a wall run, turn, and lunge at an enemy was fast and fluid as well.
These are just some ideas, feel free to add your own.
Well, it may have been discussed before, but combat has to have been the original Mirror's Edge's (that doesn't sound right) weakest point. This is my idea of how they should present combat in ME2 (That's not Mass Effect 2, fyi. :3).
Faith, the game's lead character, is an acrobat. She has no place in using guns because guns aren't applicable in acrobatic first-person games. It slows everything down too much.
As well as guns, Faith used Martial Arts. Now, these were a step up from the guns because it complimented Faith's character as much as the core gameplay, but it still felt slow.
Here's what could work. Alter Faith's Martial Arts so it goes along with the idea of moving forward. Lets say that there is a Blue in Faith's way. She could pounce on him, knocking him down and his gun out of his hand, do a safety roll off of him, and keep moving. Fast, fluid, and you're gone in about a second. If two or more are in her way, she could ram them, basically doing a whole Red-Rover maneuver, an continue on her way.
Moves from the first game would be good as well. The move where you do a wall run, turn, and lunge at an enemy was fast and fluid as well.
These are just some ideas, feel free to add your own.