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Welcome Escapists to the Iowa edition of Games and Ammo, the review series where I take my knowledge of modern warfighting and compare it to the world of video games. With my apologies to those of you who enjoy my reviews, and no further delay, I am pleased to present you with my review of the:
M4 Carbine
It always seems to be considered the entry level "peashooter" of an assault rifle. Despite the small caliber of the M4 carbine, it has certainly earned its place as the primary weapon of the US Army.
The M4 Carbine fires the 5.56x45mm NATO cartridge. The very same round as the M16, G36, L85A2, and FAMAS; yet when these weapons are encountered in-game they rarely have the same damage models. When it comes to determining what damage a rifle can do, you look to the ammunition, and the actual weapon has very little influence. With the exception of suppressors, the same round will have almost the same muzzle velocity regardless of what is firing it. So, if force equals velocity multiplied by mass, bullets that weigh the same and are travelling the same speed will have the same amount of force on impact. This makes the M4 no less viable for killing the enemy as any of the other battle rifles chambered for the same round. The M4 Carbine may be a peashooter, but chances are it is shooting the same peas as over half of the game's available arsenal.
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So if the damage potential for all rifles of the same caliber is roughly the same, what, other than aesthetics, sets them apart from each other? A couple factors, but this section deals with accuracy.
Barrel length is a major contributing factor to the accuracy of an individual firearm. Generally, the longer the barrel the more accurate the weapon. From personal experience the M4 with the standard issued ACOG can effectively engage targets out to 300 meters, even with the carbine barrel length of 14.5 inches. That being said, 300 meters is a great range if the weapon were being used in the role it is designed for. Now, I will refrain from going on the whole "military intelligence is an oxymoron" rant, but when you make a carbine the almost exclusive primary weapon of every soldier and put them in a situation where engagements regularly take place outside the range of said carbine, you have nothing other than yourself to blame when combat effectiveness hits the wall. A carbine is a shortened version of a full sized rifle designed for paramilitary forces, special operations, urban situations, and crews for vehicles or guns. Which brings us straight into the next topic.
<img src="http://i226.photobucket.com/albums/dd139/michsimm/M4A1_ACOG.jpg" width=375>
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The M4 is a carbine that excels at being what it is designed to be, unfortunately everyone seems to hold it to the same standards as a full-sized assault rifle.
The M4's predecessor in the carbine family was the M1 Carbine, which had variations known as the M2 and M3, which was in service from World War Two through the Vietnam Conflict. The M1 Carbine still fired a 7.62mm projectile, but was a shortened version of the full sized cartridge fired by the M1 Garand. Because of the shortened ammunition, the M1 suffered from reduced penetration and range capabilities compared to the .30-06 ammunition used by the Garand rifles. These limitations left the M1 Carbine with an effective range of about 200 meters and reduced effectiveness on target, limitations overcome by the M4 carbine since it fires the same 5.56x45mm round as the full sized M16. Before the M1 was the Thompson sub machine gun. Not actually a carbine, the Thompson fires the .45 ACP pistol round. Devastatingly effective at close range, the round limited the effective range of the weapon to under 100 meters. When compared to its predecessors in the carbine family, the M4 surpasses them in both accuracy and versatility, while keeping the same damage potential as its larger counterpart by using the same ammunition.
As you an see by the first picture of this article, the M4 Carbine is greatly customizable to fit into just about any combat situation you could desire.
The level of customization that the M4 affords will allow it to fill several roles beyond that of a carbine, leading to misconceptions about its overall performance. With a 100-round drum magazine it can fill the role of a squad automatic weapon, but the M249 tends to be the better choice. You can attach a bipod and scope, and you have a fairly effective designated marksman rifle. But again, in that role there are better alternatives. Being able to fill these roles makes the M4 excellent for special forces operations where versatility is valued over specialization, but in the larger unit setting its best to go with specialized weapons to fit those roles and leave the M4 to what it does best. Being a carbine, a compact version of the M16 firing the same ammunition so weapon and vehicle crews have the same firepower in a more manageable size. Don't judge the weapon by its performance outside of its intended role when the proper weapon for the situation is available to you.
Yes, we all know the M4 is actually a decent, reliable weapon system now. But why does it still suck in first person shooters?
Just like the point I was trying to get at earlier, the M4 is specifically designed as a carbine. When you throw the weapon into a video game in the same category as other full-sized assault rifles of course you can expect it to be outperformed by a lot of them. Its size could easily lend itself to being realistically put in with the SMG category, but would likely cause some balance issues. Imagine being able to take your Barrett M82 with an M4 as your secondary weapon. It would be seen as unfair, especially with all the grief snipers get as it is, but is entirely plausible and that is exactly the role the M4 was designed for. Is the M4 the "entry-level" gun that all others in the category outperform? Absolutely not, but are there a multitude of weapons in the same category that will better suit the specialization you seek? Of course. You could operate pretty efficiently with just customizing your M4 to whatever role you are looking to play, but don't look at versatility as a weakness for the weapon. First person shooters don't really put players into the sort of situations where the virtues of the M4 can really be appreciated. If you only had one and only life and you had to choose a weapon that would allow you to tackle any reasonable combat situation that could arise. Would you take the accurate but ineffective at close range sniper rifle, the inaccurate but devastating weight of firepower machine gun, or the versatile M4 that could effectively engage distant targets as well as being effective in close quarters? So before you talk badly of the M4, think if you are judging based on its actual role or compared to a completely different category which by virtue of being comparable makes it an exceptional weapon system.
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Also, the M4 with a 100-round drum.
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Thank you to everyone who enjoys my reviews, and actually puts up with the absurd wait times between them. I've actually relocated to Iowa from Florida now, but life seems to be on the upswing thanks to a certain exceptional person. I look forward to any comments or discussion you can give, and I'll have links to my previous articles up soon. Next up on the slate to review is going to be C4, an exceptionally easy topic for me.
Bullet Penetration
RPGs, Rockets, and Backblast
M18 Claymore
Magazines and Reloading
Grenades
Combat Optics Pt. 1
Combat Optics Pt. 2
Things to know about me: I served in the US Marine Corps for four years from 2003-2007 as an Infantry Anti-Tank Assaultman. I've had two deployments to Iraq and one to Haiti, and love to talk about my experiences to anyone willing to listen.
...and remember: Improvise. Adapt. Overcome.
Ikaw ay akin. Yes, I'm talking to you