Whenever I look at Moral Choices within games, I always end up disappointed.
The most generic and common paths to chose from in games are Good and Evil choices, good usually being sympathetic and evil almost always being a degrading, abusive jerk. With games now featuring the Jester route of comedy, it does not fall into what I would like to see being implemented.
Sarcasm, Cynicism, Optimistic, Pessimistic, all of these are lumped into a category without much perspective of the player. For example, what if I wish my character to be Empathetic, but a Pessimist at the same time? (An odd combination, but full of character none-the-less!) Pessimism is almost always lumped with the Evil category, and Empathetic being the majority of Light/Good. Certain situations can call upon the character switching to a negative outlook, albeit brief if anything.
While a fully functional personality chart may be too much to ask for (Which it is, for the record) I find moral systems to be just a free replay button, seeing as nearly every player always goes back to play the opposite of what they chose the first time.