Seriously, I can't get enough of it. It is the perfect blend of an RPG and third person shooter. You position yourself to take advantage of situations and use your abilities to change the tide of battle in your favor. Leveling mechanic ensures that you are constantly improving and your allies can provide decent support with their own abilities. Guns actually feel like they have weight to them, and the heating system is actually a good idea. Do I risk overheating my gun to increase my dps, or do I play it safe for more sustained damage? Armor, mods, amps and omni tools are also able to spice things up by improving your abilities. Which makes me rather sad that they essentially scrapped it in favor of a more shooter oriented approach. The gameplay was unrefined but it could have really gone somewhere interesting with a little more effort. AI was lackluster and there was only a handful of equipment to choose from, but it was still fun.
Mass Effect 2 was able to improve the flow of the game but at the sacrifice of any serious depth, the number of abilities was reduced to six for Shepherd and 4 for teammates. Less tools=less options. Most of the time you are spent cowering behind cover, while in ME 1 you can actually tank bullets quite a bit on hard difficulties if you play your cards right. The addition of rechargeable shields removes any serious long term tension while the absence of different armors prevents you from being able to change things up with play style. There were some upgrades that I appreciated, unique class abilities, mapping the previously used ability to the ability button, improving the cover system, research options, supper weapons, angling biotic attacks and ability combos were all great, but they would have stood out much more in Mass Effect's combat. Letting classes get access to other weapons midway through the game was kind of lame as the classes became a little less unique that way. I suppose it was necessary as weapon access seemed to be used as a way to balance classes. The cut down on abilities must have forced Bioware to carry this out to help the ability oriented classes compete. The armor, shield, barrier, health system was a bit annoying as well, because each gun had only two types. The one good at breaking shields, and the one good at breaking armor. If there had been a wider variety it might have been better, but I'm not sure.
I haven't really played three beyond the demo, so I can't say much, but from what I played it felt almost identical to the second one.
Mass Effect 2's gameplay isn't bad, but to me it doesn't feel nearly as unique an experience as Mass Effect 1. I really hope some studio expands on the work Bioware started with Mass Effect 1 as I believe it has the potential to really create an authentic and engaging RPG shooter.
Mass Effect 2 was able to improve the flow of the game but at the sacrifice of any serious depth, the number of abilities was reduced to six for Shepherd and 4 for teammates. Less tools=less options. Most of the time you are spent cowering behind cover, while in ME 1 you can actually tank bullets quite a bit on hard difficulties if you play your cards right. The addition of rechargeable shields removes any serious long term tension while the absence of different armors prevents you from being able to change things up with play style. There were some upgrades that I appreciated, unique class abilities, mapping the previously used ability to the ability button, improving the cover system, research options, supper weapons, angling biotic attacks and ability combos were all great, but they would have stood out much more in Mass Effect's combat. Letting classes get access to other weapons midway through the game was kind of lame as the classes became a little less unique that way. I suppose it was necessary as weapon access seemed to be used as a way to balance classes. The cut down on abilities must have forced Bioware to carry this out to help the ability oriented classes compete. The armor, shield, barrier, health system was a bit annoying as well, because each gun had only two types. The one good at breaking shields, and the one good at breaking armor. If there had been a wider variety it might have been better, but I'm not sure.
I haven't really played three beyond the demo, so I can't say much, but from what I played it felt almost identical to the second one.
Mass Effect 2's gameplay isn't bad, but to me it doesn't feel nearly as unique an experience as Mass Effect 1. I really hope some studio expands on the work Bioware started with Mass Effect 1 as I believe it has the potential to really create an authentic and engaging RPG shooter.