Mass Effect 3: Casey Hudson's Largest FUBAR

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Tomo Stryker

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Not really sure if this is relevant to any other fans that are disgruntled about the ending to ME3. But it looks like the Bioware writing team had nothing to do with the ending. Thanks to the ingenious move made by Mac walters and Casey Hudson we have them to blame for this MASSIVE amount of internet uprising. Here is the link to the article, please read.

http://www.gameranx.com/updates/id/5695/article/mass-effect-3-writer-allegedly-slams-controversial-ending/

I'm honestly a little more than upset by this. It sounds like there was a planned ending with everything that we were promised, but it was cut short. How about some input from the other invaluable members from The Escapist.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Apparently you can't write a good story when the lead writer from previous 2 games wasn't involved at all, and when the project director takes it upon himself to write the ending without any input from other writers. Who knew, huh?
 

RedEyesBlackGamer

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Jan 23, 2011
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If this is true then people can't defend the ending by saying "it is what Bioware chose to do." as it was two guys who came up with it and the rest of the writing team was no pat of it.
 

Emiscary

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Aw well. The man might get to have a career in game design walking away from this, but not a good one. So there's some small consolation in that.
 

Redd the Sock

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If true it's not surprising. The forced nature of it in a game designed ideally for multiple endings reeks of someone shoving an idea down our throats in the name of "their artistic vision".

This didn't need to happen. There was room to squeeze this in as an ending obtained though some sidequest or something and still leave the "more video-gamey" endings available. It sure feels like someone said, "my way or no way."
 

bobfish92

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Simply put, Mac should only ever write characters, Drew should write story/lore. And they should goddamn ALWAYS be up for constructive criticism.
 

The Abhorrent

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From the Article:

The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it.
Ladies and gentlemen, it seems that the ending to Mass Effect 3 could be a textbook case of "Viewers Are Geniuses [http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreGeniuses]"; especially when you consider that they were also deliberately going for a divisive and thought-provoking conclusion. They did just that, quite successfully I would say.

... Unfortunately, it seems someone forgot to mention that an ending which is too sophisticated is even worse than one which isn't sophisticated enough in the eyes of the average person.

Ergo, the many of the fans got angry because they locked themselves out of the loop by not paying attention to the multitude of genius bonuses [http://tvtropes.org/pmwiki/pmwiki.php/Main/GeniusBonus] littered throughtout the series. In all of the games of the trilogy, there's constant allusion to the value of information and the patterns which lie beneath; but nevertheless, that doesn't mean the majority of players are paying attention to them, probably only a very small minority. They are the key to "getting" the meaning behind the ending to Mass Effect, along with the willingness to accept an ending which lacks closure (as it does make it more thought-provoking).

Of course, one could easily argue that they shouldn't of bothered to go for this sort of ending at all; it's just asking for trouble. Even if that was not negotiable, the ending still could have been executed much better. But no matter how you slice it, averting this issue means having it dumb it down a bit; not to the point of painfully obvious, just to the point most players could actually see it coming.

And just to say, this sort of problem is actually very common among intellectuals. Lost within our own minds, considering the intricate relations of many different things at once; we end up forgetting that most people aren't even aware of such things, let alone interested. And then trying to break it down into more digestible segments for the average person, we still end up going over their heads; it takes a few tries to get it right, and it may be a case-by-case basis as well.

---

And to go on a brief tangent, Dragon Age II has a very similar problem with it's narrative; heck, the exact same problem. The issues with level and encounter design didn't help the matter either, as those were undeniable and rather serious issues. Mass Effect 3 didn't have the gameplay problems of DA2, and the vast majority of the narrative was done in a way that most could enjoy on the basic level.

This could be a growing problem for Bioware, at least if they want to continue making mainstream games. All of their games have a very heavy intellectual angle to them, and lately it starting to get a bit too dominant in their narratives; they don't have to sink to the lowest common denominator [http://tvtropes.org/pmwiki/pmwiki.php/Main/LowestCommonDenominator], but they're very quickly moving into the niche appeal market unless they can strike the right balance between smart writing and accessible writing.
 

deathbydeath

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The Abhorrent said:
snip
This could be a growing problem for Bioware, at least if they want to continue making mainstream games. All of their games have a very heavy intellectual angle to them, and lately it starting to get a bit too dominant in their narratives; they don't have to sink to the lowest common denominator [http://tvtropes.org/pmwiki/pmwiki.php/Main/LowestCommonDenominator], but they're very quickly moving into the niche appeal market unless they can strike the right balance between smart writing and accessible writing.
Hmm, you point makes perfect sense considering their massive "TAKE EARTH BACK" ad campaign, overhaul to more gears style tps cover-shooter gameplay, and the fact that the whole space opera aesthetic of the first game was practically scrapped in favor of a military shooter.

Just sayin.
 

deathbydeath

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bobfish92 said:
Simply put, Mac should only ever write characters, Drew should write story/lore. And they should goddamn ALWAYS be up for constructive criticism.
I don't think Drew worked on me3.
 

Goofguy

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Interesting read, I'm still curious how much the puppeteers (EA) were involved in pulling Casey's and Mac's strings on this.
 

bobfish92

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deathbydeath said:
bobfish92 said:
Simply put, Mac should only ever write characters, Drew should write story/lore. And they should goddamn ALWAYS be up for constructive criticism.
I don't think Drew worked on me3.
Exactly. Any new major storypoint added beyond the first two is laughable. It might not be Deus Ex Machina, but the Crucible is just pathetic from a plot point of view and if you consider the series as an entire singular storyline, then it becomes very close to Deus Ex. The starchild, the purpose of reapers, etc. Its all terrible. And whilst the characters arn't perfect they're much more believeable than in 1. Don't get me wrong, the characters in 1 were good, but not so properly portrayed.
 

deathbydeath

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bobfish92 said:
deathbydeath said:
bobfish92 said:
Simply put, Mac should only ever write characters, Drew should write story/lore. And they should goddamn ALWAYS be up for constructive criticism.
I don't think Drew worked on me3.
Exactly. Any new major storypoint added beyond the first two is laughable. It might not be Deus Ex Machina, but the Crucible is just pathetic from a plot point of view and if you consider the series as an entire singular storyline, then it becomes very close to Deus Ex. The starchild, the purpose of reapers, etc. Its all terrible. And whilst the characters arn't perfect they're much more believeable than in 1. Don't get me wrong, the characters in 1 were good, but not so properly portrayed.
The star child was less of a dem and more of an ass pull, but I see your point. Hell, even in 2 there were some very shifty changes (cerberus, the collectors, the t800 reaper larvae, etc). And I agree with your point about characters in 1, and I haven't played 3, but in 2 they mostly needed some more development, namely miranda, jacob, and thane to a lesser extent
 

Jadak

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The Abhorrent said:
Ladies and gentlemen, it seems that the ending to Mass Effect 3 could be a textbook case of "Viewers Are Geniuses [http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreGeniuses]"; especially when you consider that they were also deliberately going for a divisive and thought-provoking conclusion. They did just that, quite successfully I would say.
Hardly, that's just a classic case of insulting with a compliment. If he simply referred to his boss as a fuckup, it both makes him look more like a resentful ass and makes things even worse if the comment comes to the attention of said boss.

So, instead... You still more or less say that they fucked up, but attribute it to a positive attribute so it doesn't really look bad on him for saying it.