Mass Effect 3: Ending Issues (Spoilers)

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Duncan1995

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Well I have finished the Mass Effect 3 single player campaign and I have noticed a few plot/practical problems involved in it. I would prefer that this thread not go to the level of "I HATE IT" vs. "I LOVE IT" and actually remain a discussion of the events that occur. This thread is not to discuss how the end "Failed to meet expectations."

My first issue with it is the fact that the Citadel was destroyed so close over Earth. It is very likely that since it fell apart that many of the pieces would end up falling to Earth. In the codex they describe the station as be composed of five wards that are each about 40 km long and the station as whole weighs over 7 billion metric tons. The result of these pieces falling to earth would result in multiple surface impacts at or above the level that caused over 50% of the life on the planet to die out 65 million years ago.

The second issue is that the game fails to address how the Quarians (if they survive) and Turians are going to be able to live trapped in the Sol System. Both races would be left with no more food then they brought on a mission that was assumed to be an all or nothing attack. It is likely that they did not bring much food so it could be saved for others and would not be destroyed in the destruction of the fleet. The only possible option for the Turians is to resort to to Cannibalism to survive and this would still most likely not provide enough food to get to a safe planet with a viable population. The Quarians, if they used all of their civilian ships may have the ability to grow food but still would have likely lost enough people to not be self sufficient or

My next problem also deals with another race stuck on Earth: the Krogan. It has been established that the Krogan are able to live an extremely long time and reproduce at a very high rate. If the Krogan brought any females on the misson they could quickly create a large enough population to destroy Earth's Ecosystem, provided it survived the Citadel Impact.

My last issue is that the story also does not address how the Man and Child in the very end know anything about the events past the beam into the Crucible. Anyone who saw the events that transpired there was killed and very few would have known about many of the events before that which were very secretive and only known about by people who would have never really got a chance to talk about it before their deaths. If it is assumed that the Man and Child are descendants of the Stranded Normandy Crew it also is not clear how they were able to create a viable population with the unequal balance of males and females and why no aliens are shown in the same scene to at least attempt to establish that fact.
 

Goofguy

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With the scale of everything else in the game (particularly the ending), I am perplexed as to why you would find these points to actually be relevant.

The destruction of the Citadel (or how about the hundreds of ships previously destroyed over Earth, Palaven or other planets during the war), the stranding of the other races and the origins of Stargazer's knowledge are all just so inconsequential.
 

Asita

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Goofguy said:
The destruction of the Citadel (or how about the hundreds of ships previously destroyed over Earth, Palaven or other planets during the war), the stranding of the other races and the origins of Stargazer's knowledge are all just so inconsequential.
To be fair, the devil's in the details. While yes, Mass Effect is science fiction the series does have a bit of a reputation for being incredibly well researched and takes those kinds of details into account. This fact makes the latching onto what the real-life consequences of in-game actions would be far more justifiable than in most other cases.
 

Duncan1995

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Because I was note creating an issue about the lack of choices affecting things, just the problems with how things are left off.
 

Goofguy

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Asita said:
I agree with you however, in the context of the ME3 ending(s) which required Shepard's sacrifice, everything else just doesn't seem to matter. Sure, said real-life consequences would be great to see in say, an epilogue that described or showed how the different races attempted to re-consolidate their people and fleets.

These games have always been about Shepard and his/her struggles against the Reapers. When Shepard's story ended on the Citadel, so did the trilogy.
 

coolbeans21

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Goofguy said:
Asita said:
I agree with you however, in the context of the ME3 ending(s) which required Shepard's sacrifice, everything else just doesn't seem to matter. Sure, said real-life consequences would be great to see in say, an epilogue that described or showed how the different races attempted to re-consolidate their people and fleets.

These games have always been about Shepard and his/her struggles against the Reapers. When Shepard's story ended on the Citadel, so did the trilogy.
Except where they give you the crappiest text message ever at the end asking you to buy some more DLC