Mass Effect 3: Priority Earth (The Empty Battle)

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Soviet Heavy

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Jan 22, 2010
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Yeah yeah yeah, Mass Effect 3, ending sux blah blah blah, get over it. I'm not talking about the ending, I'm talking about the lead up to the ending, the fight through London.

Since I don't own the game, I was watching a let's play. And when we arrived at Earth, I really found that Bioware had just run out of time with the game. Both in terms of atmosphere and in gameplay, the section really looked and sounded half baked, especially compared to the earlier portions of the game.
So, Cortez drops you and two buddies off to take out an Hades AA system. Bunch of husks and maybe Morinth show up, and then the sequence is over. Just you and two others pushing through a crowd of baddies until a thing blows up. Then you get transported to the F.O.B.

It was this part that I actually liked, since you got to say your final words with all your team members at the base on on the phone, and we finally meet Coats, the Big Ben sniper. I thought that was neat, sort of like how the Virmire mission in ME1 worked, where you blasted your way through the cordon to get to Kirrahe before catching your breath and planning the next attack. It was neat, and after watching that numbingly boring fight before, it was good to get back to the dialogue.

Unfortunately, it's also where a lot of the London sequence's problems started to show up. For one thing, it was way too quiet. Not audio being quiet, but a lack of ambient sound or distant gunfire. It was pretty much silent. Yet, at the same time, the game wants to make it feel like the base is under constant attack. How does it do this? By giving you a turret section that lasts thirty seconds, and with no repercussions if you miss any of the charging husks. It's a drive by turret sequence. You just cross a bridge, suddenly husks, and then you finish crossing a bridge.

Cheesy Bioware "we're gonna make it!" speech prerequisite has been checked off, time for the endgame.

So, if I go by the game, Hammer consists entirely of Shepard, two goons, a pair of Makos that disappear moments after they are featured, and a bunch of guys shouting on the radio. There's no big push or group effort combat, just a long funnel of enemies. You reach a rocket battery, and hear that Anderson is coming to back you up. Sweet, looks like a big fight. Anderson shows up after the fight finishes and never actually helps.

Big setpiece where you hold down the run button and get hit by a doom laser that changes your armor back to the default colors and giant beam of light.

I'm left thinking: that was it? That was the climactic, battle for the fate of the world sequence?

Gameplay wise, the only thing it has going is challenge. Pacing is nonexistant, jumping between "HOLY SHIT KILL THOSE GUYS BEFORE THEY KILL US SHEPARD!" to you reading family datapads while you wander through a warzone. And what an empty warzone. It is really just you, two guys and a million husks. None of your other squadmates, two Makos that don't do anything, and that is it.

Presentation wise, it looks like a hackjob of sloppy editing and broken sound design. The two times you actually see your allies doing shit in cutscenes, half the audio is missing. You hear the impact of the gunshots as they slice the husks up, but the guns themselves never make a bang. Truck engines are humming louder than the cannons.

The environment I guess was supposed to demonstrate the utter devastation that the Earth has gone through. Everyone is talking about how horrible looking everything is. Except, we've seen similar levels of destruction throughout the whole game. Palevan, and Thessia are both the same gunmetal grey cityscapes wasted by the Reapers. I guess that Earth is supposed to be more personal, being home and all, but nothing about it stands out visually. London is just another bombed out city turned into a greyscale battlefield.

The whole sequence reeks of a rush job, which really disappointed me. The pacing was too fast or two slow, or sloppily split between those two extremes, the environment was boring, and the gameplay looked monotonous. The rest of the game had some hiccups, but for the most part, a lot of the sequences were well paced, visually dynamic and exciting. Only to end like that before diving into Star Child nonsense.

My last complaint is rather petty I'll freely admit, but the music in the scene didn't work for me. And that was when it was actually playing. Clint Mansell has this problem where if you hear his music for too long, you start to hate it (see Lux Eterna), and Mass Effect 3's London combat music is like that. Really grates on my ears. Compared to the Suicide Mission blasting in the background through the Collector Base, Clint Mansell's music just didn't compare.

So, to cap this rant off: did you enjoy the battle for earth section? Why or why not?
 
Jan 13, 2012
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You get the vibe of that there is hardly anything left. I thought the sound was executed quite good (I liked the silent parts). Though I agree on the whole "Where the fuck is all those troops that I've supposedly gathered?".
 

RedLister

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Jun 14, 2011
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Yeah i felt it was rushed. They spent all that time advertising london on that trailer and really had a chance to make it awesome since how many games have you in london? But from ive seen only diffirence between that last level and all the other wartorn planets i been to beforehand is a few red phoneboxes and some blokes trying to speak like me. I agree with you on the pacing too felt like i was on some kind of half broken roller coaster.

i summed it down to two reasons why did it.

1. Got rushed by there EA overlords
2. They got lazy and didnt think we would notice and/or didn't care if we did.

Edit: Gethball makes a very good point too. After all that work players did to get the support all we can visibly see is a group of geth and krogan about the size of a small hit squad and a cutscene with a few asari and turians trying to down a reaper.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Yeah, I thought it was pretty lacking too.

Not terrible, but decidedly average. The whole time I was comparing it to the suicide mission in ME2 and, yeah... lacking.

I loved the goodbyes with the squadmates, and the big fight to defend the missile launchers but the rest was just another combat sequence with Shepard, your two squaddies of choice and a whole bunch of reaper troops between you and where you need to be. Of course, that's standard for the game, but this is supposed to be the final climatic push, it shouldn't be standard.

This is the point where they should have payed off all that alliance building. We should have seen hordes of charging Krogan infantry stomping husks into muck, Asari commando squads tearing shit up, Geth troopers with Quarian close air support (or not), bands of Blue Suns Mercenaries, Battarian suicide bombers, roving packs of Vorcha and so on. Instead we got a couple of cutscenes with glitchy sound that are the same regardless of who you brought to the fight.
 

skywolfblue

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Soviet Heavy said:
Unfortunately, it's also where a lot of the London sequence's problems started to show up. For one thing, it was way too quiet. Not audio being quiet, but a lack of ambient sound or distant gunfire. It was pretty much silent. Yet, at the same time, the game wants to make it feel like the base is under constant attack. How does it do this? By giving you a turret section that lasts thirty seconds, and with no repercussions if you miss any of the charging husks. It's a drive by turret sequence. You just cross a bridge, suddenly husks, and then you finish crossing a bridge.
I thought that the silence in this context added a good sense of solemnness. If there had been constant background fire or other noises getting in the way I don't think it would have had quite the same impact.

Soviet Heavy said:
So, if I go by the game, Hammer consists entirely of Shepard, two goons, a pair of Makos that disappear moments after they are featured, and a bunch of guys shouting on the radio. There's no big push or group effort combat, just a long funnel of enemies. You reach a rocket battery, and hear that Anderson is coming to back you up. Sweet, looks like a big fight. Anderson shows up after the fight finishes and never actually helps.
Mass Effect has always kinda been about small squads rather then big armies. So I don't know if a "Battle Royale" would have worked so well.

I love the sprint for the relay and getting hit by the reaper beam part. The rest of London was satisfactory, but there are a lot better missions in ME3 (i.e palavin's moon, thessia).

Soviet Heavy said:
The environment I guess was supposed to demonstrate the utter devastation that the Earth has gone through. Everyone is talking about how horrible looking everything is. Except, we've seen similar levels of destruction throughout the whole game. Palevan, and Thessia are both the same gunmetal grey cityscapes wasted by the Reapers. I guess that Earth is supposed to be more personal, being home and all, but nothing about it stands out visually. London is just another bombed out city turned into a greyscale battlefield.
I do find humanity's arrogance in ME3 a little annoying. Palavin is burning, Thessia is toast "but EEEEEEAAAAARRRRRRTTTTTHHHH". Shepard hardly seems to even care about these other worlds more then a passing "I'm Sorry", and then goes into a "But earth is mine so lets save that instead" speech.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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the only thing I remember are all those banshees :/......

I also remember the tone of shepards voice when she says "ok..we can do this!" like *I just want to die right now*

yeah, there probably was alot of stuff cut
 

TheCommanders

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Nov 30, 2011
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It wasn't what I was expecting, but there were a few parts I liked about it:

Getting up to the Hades Cannons (really felt like you were in a war zone with enemies, explosions and massive artillery in the background)

Defending the missiles. (Maybe it's just me, but fighting while a reaper destroyer is slowing advancing towards you is cool)

Also, I still think the actual charge to the beacon was pretty cool, seeing a lot of your allies (pity it was only the human soldiers though).


I will say, however, that I did have a slight feeling afterwards of: was that it?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Vault101 said:
I also remember the tone of shepards voice when she says "ok..we can do this!" like *I just want to die right now*
I remember that. It was cool to hear Shepard sounding all under pressure and desperate for a change.

Sadly the male voice actor just kinda says it normally, as in "Yup, we can do this" rather than "Oh God, I really hope we can do this". (Link [http://www.youtube.com/watch?v=qr-eLW-yqMc] Skip to 30:45.)
 

Goofguy

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Nov 25, 2010
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I think the majority of us were hoping for a Suicide Mission style Earth mission. I legitimately wanted to know what the hell my other squad mates were doing to help the war effort when I was making the final push to the beacon with Liara and Garrus.

While this [http://koobismo.deviantart.com/gallery/] started off as kind of a joke reference to our favourite final boss [http://i2.kym-cdn.com/photos/images/newsfeed/000/269/213/52b.jpg], it has developed in to a series that, in my opinion, really shows the character interactions and Earth skirmishes that ought to have been in ME3.
 

wintercoat

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Actually, I wasn't hoping for a "Suicide Mission" like ending. I was actually hoping it'd end like ME1. That run up the side of the Citadel Tower, with Geth dropping in, Krogan charging, and the constant push forward being the objective. When they were at the map describing what Hammer was going to do, that's exactly what came to mind. Just replace Krogan and Geth with various Reaper forces. Instead, you just kinda...meander through the city, then play horde mode.
 

spartandude

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Nov 24, 2009
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I think the entire game was a massive dissapointment but it really went downhill after the cutscene where the fleet arrives in the system. I mean that scene with the music, the camera angles was amazing its just everything after that was Meh, even the space battle


if want a good space battle thats fun to watch just look at the Battle Of Endor, the DeathStar run, various battles from Battlestar Galactica..... heck even the battle for the Citadel in ME1 and going through the Omega 4 relay were alot more interesting

then we get to the surface where everything is grey (which is understandsable) but kinda sucks after Thessia which while not as devastated by the reapers was atleast interesting to look at. but also why is everything grey EXCEPT for the red telephone boxes? there really arnt that many of them... at all... in the whole of britain
 

Kermi

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Nov 7, 2007
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I felt it was rushed, but I was mostly ok with the "chance to say your last words" bit.

What I don't get it after you talk to Garrus you walk outside and down a mounted turret bit where you kill some husks, then you keep walking to talk to Liara.

WHAT THE HELL WAS THAT?

It was the most pointless insertion of forced action I have ever seen. It was just jarring. Did they really think they needed to slip that in to keep people from nodding off? I just don't get it. Can someone explain what that accomplished?
 

AD-Stu

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Oct 13, 2011
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I really liked the bleak atmosphere of it all, but I agree there's a lot more they could have done with it.

There's no real reason for your other squadmates to be absent - after all, they were all present in the FOB, so we could have had them do other stuff similar to the suicide mission in ME2. Yeah, it was probably rushed.
 

Emiscary

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No. I expected the ending to make up for the lackluster final encounter, or the final boss battle. Lord was that a fool's hope.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Kermi said:
I felt it was rushed, but I was mostly ok with the "chance to say your last words" bit.

What I don't get it after you talk to Garrus you walk outside and down a mounted turret bit where you kill some husks, then you keep walking to talk to Liara.

WHAT THE HELL WAS THAT?

It was the most pointless insertion of forced action I have ever seen. It was just jarring. Did they really think they needed to slip that in to keep people from nodding off? I just don't get it. Can someone explain what that accomplished?
I think it was too keep up the "warzone" impression...*shrug*
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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I don't know, I thought Priority: Earth was pretty awesome. Fighting through waves and waves of Banshees, Brutes, Marauders, Cannibals, and Husks while arming those two giant missiles was exhilarating, especially on Insanity. I suppose I am in the minority there, though.

Oh, and I liked the ending, too!

The only thing that could have made the ending better would be if your Shepard was forced into a fistfight with Harbinger.
 

The_Waspman

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Sep 14, 2011
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Y'know, I've never had a real problem with the Mass Effect 3 ending (it didn't seem half as bad after all the frigging backlash about it) but now that you mention this...

I didn't dislike this whole section, in fact I thought the atmosphere was very well done. It all seemed so futile. I know in other games (like the ME2 suicide mission) the last breather before the final battle is supposed to be epic speech time to rally the troops, but what I enjoyed about this section was that it was the opposite. Everyone you spoke too was actually saying goodbye, because they didn't expect to survive. Like Vault101 said, even Shepards 'epic speech' didn't sound convincing, because she didn't think there was a hope in hell of them winning.

Thinking back now... yes, the ending was rushed. I would have waited an extra six months in hindsight, so they could 'finish the game properly'. But in another sense, I admired the way the ended the London section. Yahtzee wrote an extra punctuation column once about how it should make more sense that at the end of a game, instead of being fully powered up with all your abilities at the end of a game, you should have them all stripped away, because you've been through hell to get there.

And Mass Effect 3 does this. The 'final boss' is Marauder Shields, a pretty standard mook in the game, but because you're literally half dead, it's not that easy.

I'm not saying we should forgive the star child nonsense (even though when I finished the game I didn't have a problem with the 'different coloured endings' approach), however... What am i saying? I guess what I would have preferred would be that the final charge was the end of the game. Of course BioWare (or any other game company) would never ever do that. To release a game (especially one that so many are passionate about) and to have it essentially unwinnable (because the reapers are supposed to be an undefeatable enemy), but in terms of the situation within the game, thats as realistic an endig as I think its possible to achieve.
 
Sep 14, 2009
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Zhukov said:
Yeah, I thought it was pretty lacking too.

Not terrible, but decidedly average. The whole time I was comparing it to the suicide mission in ME2 and, yeah... lacking.

I loved the goodbyes with the squadmates, and the big fight to defend the missile launchers but the rest was just another combat sequence with Shepard, your two squaddies of choice and a whole bunch of reaper troops between you and where you need to be. Of course, that's standard for the game, but this is supposed to be the final climatic push, it shouldn't be standard.

This is the point where they should have payed off all that alliance building. We should have seen hordes of charging Krogan infantry stomping husks into muck, Asari commando squads tearing shit up, Geth troopers with Quarian close air support (or not), bands of Blue Suns Mercenaries, Battarian suicide bombers, roving packs of Vorcha and so on. Instead we got a couple of cutscenes with glitchy sound that are the same regardless of who you brought to the fight.
exactly, it would've been nice to have it, hell i would've taken IF you were overwhelmed, to have 9-10 *insert ally here* come bum rushing around the corner to save you so you can "finish the fight"

....

WHERE THE FUCK WERE MY RACHNI AND KROGAN!?!?!
 

GoGoFrenzy

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Mar 13, 2012
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For me the game started to look rushed at the start of the Earth battle like you mentioned, not the end. By the time you get to the end then it looks like cow manure for more reasons than just feeling rushed lol.

But yeah, I thought the whole Earth sequence felt rushed and paced wrong. The battle was repetitive with nothing really climactic happening. And I did want to see more troops.