Mass Effect Andromeda was plagued with bugs, a lack of caring, and the desire by EA to sit down and get ready with the milking process. Sadly, there was just so much negative hype around the game that it severely failed in the eyes of Bioware and EA to the point that it closed the studio that produced it and said that the final patch that was released was the last one for the single player ever [https://www.masseffect.com/news/mass-effect-andromeda-update-from-the-studio]. This includes all planned DLC, including the Quarian Ark.
This makes me recoil in repulsion and anger.
This is the new world of "Games as a Service" mindset. Not only are our games carved up so to get a complete experience, but now we only get a complete experience if the higher ups deem it profitable.
How are we still accepting of this? I don't mind DLC. As long as it's an addendum to a story. "Oh, we found this portal to a new world that has it's own problems. Let's go!" is a perfectly good DLC in my mind if I love the game. But "Hey, hey kid. This super important part of your quest will always be hinted to, it's something that you directly know about, and you can't do anything about it until the developers decide to realize it" fucking sucks. These developers know where they are going. They plan it out. And they hold it back for more of our money.
Because games are a service. And they need to do something always to keep you playing (read: paying). But this is my opinion. I'm sure there are others. I'm sure there are others who are actually ok with "Games as a Service" culture. If you're reading this, I simply just have one thing to ask you:
Do you not feel tired of gambling your money and your time to see if the developers will honor their promises to give you a full experience? Or do you think "Core" games are enough and everything else (even if hinted in the main game proper) is just icing on the cake?
This makes me recoil in repulsion and anger.
This is the new world of "Games as a Service" mindset. Not only are our games carved up so to get a complete experience, but now we only get a complete experience if the higher ups deem it profitable.
How are we still accepting of this? I don't mind DLC. As long as it's an addendum to a story. "Oh, we found this portal to a new world that has it's own problems. Let's go!" is a perfectly good DLC in my mind if I love the game. But "Hey, hey kid. This super important part of your quest will always be hinted to, it's something that you directly know about, and you can't do anything about it until the developers decide to realize it" fucking sucks. These developers know where they are going. They plan it out. And they hold it back for more of our money.
Because games are a service. And they need to do something always to keep you playing (read: paying). But this is my opinion. I'm sure there are others. I'm sure there are others who are actually ok with "Games as a Service" culture. If you're reading this, I simply just have one thing to ask you:
Do you not feel tired of gambling your money and your time to see if the developers will honor their promises to give you a full experience? Or do you think "Core" games are enough and everything else (even if hinted in the main game proper) is just icing on the cake?