Maybe in an arcade: My thoughts on COD4 single player

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Trx Stamp

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Dec 20, 2007
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Maybe, if I'd played this 15 years ago in an arcade with a light gun, I would have been more impressed. Call of Duty 4 is a pure arcade game. There are no tactics or thought involved. It is purely reactionary. I'm not knocking the game because of this. It is a great deal of fun while it last, but I wasn't exactly blown away.

In many ways COD4 feels like a step backwards. First, there is the AI or lack there of. Enemies always spawn in the same places and take cover behind the same things, and it's not just once. As soon as you dispose of one enemy another immediately takes the same place. It seems as if their on infinite respawn or at least very near. It gets pretty ridiculous looking when 15 guys have come out of one closet, and there is a pile of bodies from the floor to the ceiling. Although they will occasionally move from one cover spot to another, it doesn't seem like there is any intelligence to it. They never try to flank or use any sort of squad tactics. Although they will, on occasion, haphazardly through a grenade. Your just sitting there waiting for them to stick their heads up, so you can blow them off. Crappy A.I. combined with the game's recharging health system (something else I'm not a big fan of) mean that the only thing making it challenging is the sheer number of enemies. If I wanted endless waves of mindless enemies, I would be playing Space Invaders. The friendly AI isn't any better. They never use any tactics when they're in the wild, only when part of a scripted sequence. Them taking the short bus to battle doesn't seem to matter though, because apparently bullet wounds to them are like mosquito bites. There more annoying than anything. After you see one of your men get shot 15 times point blank with an assault rifle, and then push on like nothing happened, it makes you wander why these immortal supermen can't just take care of the mission (or the war for that matter) there own damn selfs. But, then you remember that, as tough as they are, their still retarded and depended on you to complete all the tasks. This is for the friendly AI that is important to the story. All of the others are just set pieces, and seem to be on the same infinite respawn as the enemy AI. All the enemy NPCs might as well be popup targets, and all the friendly NPCs might as well be talking crates.

Then of course there's the physics system or again, lack there of. NPCs ragdoll when killed, but thats about it. There is no destructible cover in the environment thats not part of a scripted sequence. You can shoot through walls, but this is not new. STALKER, FarCry, and hell even the original Half-Life had it to some degree, and I'm sure there are probably others. It seems a bit inconsistent, too. You can shoot through a plaster wall just fine, but when there is a machine gun nest in a boarded up window all of a sudden your shooting rubber bullets.

Lastly there are the graphics. I must not be seeing what everyone else has been, because I was not impressed. The only good thing is that I was able to peg all the settings and forget about it. When it comes to atmosphere STALKER is a great example of how fantastic artistic direction can make up for somewhat dated technology, and Crysis is a great example of how shear graphics technology and power can make up for mediocre art direction. COD4 is a perfect example of to screw it up in both aspects. Of course the god awful AI and the inconsistent and under underutilized physics hurt just as much.

Now there are somethings I did like. Actually there is one thing. The level called All Ghillie Up, is an example of a stealth, escort, and defend mission done right. It's such a departure from the rest of the game and a welcome one at that. Although, it does fall victim to some of the same problems as the rest of the game.

People criticize Crysis for not being some monumental leap forward in gameplay, but at least it tries to some degree. In fact the whole experience with COD4 has me looking far more favorably at Crysis, even with the fairly major problems I had with it. COD4's setting may be modern, but the gameplay feels extremely dated. I can't comment on the multiplayer, but when it comes to the SP I would have to say don't waste your time.
 

milothesuperdog

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Feb 7, 2008
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Trx Stamp said:
There is no destructible cover in the environment thats not part of a scripted sequence. You can shoot through walls, but this is not new. STALKER, FarCry, and hell even the original Half-Life had it to some degree, and I'm sure there are probably others.
I'm pretty certain the original Red Faction had destructible scenery aswell as being able to shoot through walls. I think I'm chugging along in the same tired steamboat as you my friend. I find myself sitting down with a small smile of gleeful anticipation after all the praise it's received, thinking "Oh golly gosh.. something thats good that everyone loves that isn't halo" (I am very much against Halo, in almost every way shape or form imaginable) and right from the off I'm like thinking "oh god.. what is this". From the first "Mission" where you are required to storm a whole boat in less than twenty seconds? I always thought the S.A.S were careful about these sorts of things? Maybe I'm resting under a misconception but I don't like to think so...

I thoroughly agree with the points you have defined in your review, bar the point where you stated All Ghillied Up is good. That mission, frankly, is the biggest pile of cinematic bollocks I think I've ever seen and I wish it had been better. Yes, there were certain aspects I liked, but surely, SURELY, there aren't armed forces that dumb in the world that a giant moving bush hiding under a truck is merely something which should just be well left alone...

Milo.
 

Jagdedge

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Dec 23, 2007
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I found the AI to be pretty good. On anything higher than the absolutely easiest difficulty, enemies were actually good shots, and their grenade tosses were ridiculous due to them be so spot on. I found that my teammates were also pretty good. I found them braining those who I missed or were about to kill me. For example, on a later level where there are some friendly snipers around, I sprinted around a crate and found myself face to face with an enemy. As the baddie raised his rifle to beat my head in, I found a bullet in his head, followed by a little quote from a teammate over the radio reporting the "tango down".

I don't know, it sounds like you played this game on the easiest difficulty and decided to stab at a game that recieves lots of praise. Just an opinion.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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HA this is funny because after you beat the game you unlock the Arcade mode. I wonder if the OP knew that. I don't think so.

I too think that the reviewer played it on easy. The AI is VERY stupid in the easier difficulties.
 

Talisker

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Jan 31, 2008
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Fire Daemon said:
I too think that the reviewer played it on easy. The AI is VERY stupid in the easier difficulties.
I have to agree with this. I cant remember what clever names they actually had for the difficulty levels but for the description of the hardest one they put, "You will not survive.". This was pretty accurate.
 

innocent42

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Nov 3, 2007
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Agreeing with everyone here. Play on "Hardened" to see what the AI can really do. Easy is just a headshot-fest, Veteran is pretty realistic in terms of damage.
 

Sniper_Zegai

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Jan 8, 2008
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I find alot fo critisism that the COD4 single player has received feels like its coming from people who have'nt played the previous COD's, seriously the game mechanics have'nt changed, the action has always been fast paced and over scripted. If you are looking for some sort of war simulator then you have picked up the wrong game.

This is'nt Rainbow Six, its not supposed to give you an inside look at the inner machinations of modern war. This is a fun shooter which happens to be set in modern times.

The gameplay was solid, the graphics were nice, the controls handled incredibly well, a good selection of weapons and the AI kept you on your toes according to the difficulty level set. I wish I could say the same for most shooters out there.

This game is fun and levels like All Ghillied Up are'nt designed to teach you how to sneak past soldiers in real life. Its just a bit of fun, Im sure you've heard of it.
 

Katana314

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Oct 4, 2007
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I was ready to disagree when I saw you write "there is no tactics whatsoever" but I have to say I agreed with most of your points. However, as other people have said, that might be because of difficulty. I'll try playing on Veteran, but if the only thing that changes is the enemy's accuracy and your health, they'll be receiving no extra credit.

I also see your point with the graphics. There's no denying they're very good, but there literally is no art direction. It's like the 100th game that just tries to make everything as realistic as possible, taking almost everything from things that already exist, even down to the warzone of this time period.

Don't get me wrong. I like the game, but it is a bit simplistic.
 

Jagdedge

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Dec 23, 2007
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Not saying that you're wrong or anything, but what sort of art direction were you looking for? Gears of War was said to have great art direction, but let's face it; not many buildings today look like that, and none in the Middle East look remotely like that. They're all pretty accurately represented. If I made a game called "Attack on New York", I think my buildings should look like what's found in New York. If a game is called Modern Warfare and takes place in the Middle East and in parts of Russia, I want things that can be found there.

I agree it's a bit simplistic, but art direction's a sort of stupid thing to pick on.

Upon reading it again, he attacks the AI's horrible accuracy. Calling them something similar to mindless targets, when in fact they're pretty dangerous. On anything higher than Recruit. I have to say that the other things are true though. Although I don't know why they'd be using sqaud tactics when they're pretty much a hoard...

Friendly AI uses tactics though, as long as you move up. That part's a bit frustrating...
 

REDPill357

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Jan 5, 2008
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Jagdedge said:
I agree it's a bit simplistic, but art direction's a sort of stupid thing to pick on.
I think he's asking for the game to have SOMETHING that makes it look different from other games other than WHE GOTZ DA HDRZ!!11! (even though the bloom was fairly bad, IMO.) If this is what he means, then slow down and let me hop on this carriage of a group of musicians.