As a passionate gamer i've explored just about every genre, from battling an MMO addiction to climbing competitive ladders in FPS and RTS. One thing I've always thought had potential, though, is melee combat games yet i've never found one that pulls it off well.
Maybe its because i've just watched a Kung Fu movie, but I don't understand why there is such a lack of such games. As it stands, melee combat games are bad. You have the choice of either MMORPG, in which time spent and the roll of a dice are the main factors in deciding a win, or simple modifications of first person shooters in which the combat can be easily compared to rock, paper, scissors... without the scissors. There are a couple games that try to pull it off but nothing stands out.
The best melee combat in a game i've seen was Shadow of Rome [http://en.wikipedia.org/wiki/Shadow_of_Rome] except that was just singleplayer and its easy to see how it could fall flat on its face in multiplayer. It still leaves me wondering why nobody has really tried to launch a skill based melee game though. A giant chunk of skill was taken out of combat when guns arrived, since then, anybody with a finger could kill somebody. In games it doesn't have to be this way though, you don't have to be sitting prone firing at a spec in the distance when you could be looking at your enemy face-to-face and I agree that it would be tricky to pull it off in a game but wouldn't it be damn fun to play a melee game in which the skill gap was just as big if not more than modern FPS's like Call of Duty and Counter Strike?
I'd also like to know what the best melee based games you have ever played are
Maybe its because i've just watched a Kung Fu movie, but I don't understand why there is such a lack of such games. As it stands, melee combat games are bad. You have the choice of either MMORPG, in which time spent and the roll of a dice are the main factors in deciding a win, or simple modifications of first person shooters in which the combat can be easily compared to rock, paper, scissors... without the scissors. There are a couple games that try to pull it off but nothing stands out.
The best melee combat in a game i've seen was Shadow of Rome [http://en.wikipedia.org/wiki/Shadow_of_Rome] except that was just singleplayer and its easy to see how it could fall flat on its face in multiplayer. It still leaves me wondering why nobody has really tried to launch a skill based melee game though. A giant chunk of skill was taken out of combat when guns arrived, since then, anybody with a finger could kill somebody. In games it doesn't have to be this way though, you don't have to be sitting prone firing at a spec in the distance when you could be looking at your enemy face-to-face and I agree that it would be tricky to pull it off in a game but wouldn't it be damn fun to play a melee game in which the skill gap was just as big if not more than modern FPS's like Call of Duty and Counter Strike?
I'd also like to know what the best melee based games you have ever played are