Melee - An Unexplored Genre

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Solo508

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Jul 19, 2008
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As a passionate gamer i've explored just about every genre, from battling an MMO addiction to climbing competitive ladders in FPS and RTS. One thing I've always thought had potential, though, is melee combat games yet i've never found one that pulls it off well.

Maybe its because i've just watched a Kung Fu movie, but I don't understand why there is such a lack of such games. As it stands, melee combat games are bad. You have the choice of either MMORPG, in which time spent and the roll of a dice are the main factors in deciding a win, or simple modifications of first person shooters in which the combat can be easily compared to rock, paper, scissors... without the scissors. There are a couple games that try to pull it off but nothing stands out.

The best melee combat in a game i've seen was Shadow of Rome [http://en.wikipedia.org/wiki/Shadow_of_Rome] except that was just singleplayer and its easy to see how it could fall flat on its face in multiplayer. It still leaves me wondering why nobody has really tried to launch a skill based melee game though. A giant chunk of skill was taken out of combat when guns arrived, since then, anybody with a finger could kill somebody. In games it doesn't have to be this way though, you don't have to be sitting prone firing at a spec in the distance when you could be looking at your enemy face-to-face and I agree that it would be tricky to pull it off in a game but wouldn't it be damn fun to play a melee game in which the skill gap was just as big if not more than modern FPS's like Call of Duty and Counter Strike?

I'd also like to know what the best melee based games you have ever played are :)
 

Solo508

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GenHellspawn said:
Apparently you've never been to an arcade.
I suppose thats some cheeky way of telling me about those two dimensional fighter games? Yeah... I think you missed the point here. Thats a different genre to the one I'm meaning.
 

NeedAUserName

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I know what you mean, but I think a melee game would either be awful, or good, (Note: not great). But with melee, its hard to do any RPG element into it, unless you decide to do it like:

Punch- 3 + 1?
Kick - 4 + 1?
etc - Q +W?

And everything would have to happen up close, which would annoy some people... because who wants to run into an army of enemies, when you can shoot half of them from 40 yards away.
 

Solo508

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needausername said:
I know what you mean, but I think a melee game would either be awful, or good, (Note: not great). But with melee, its hard to do any RPG element into it, unless you decide to do it like:

Punch- 3 + 1?
Kick - 4 + 1?
etc - Q +W?

And everything would have to happen up close, which would annoy some people... because who wants to run into an army of enemies, when you can shoot half of them from 40 yards away.
I was thinking more along the lines of... the direction you move your mouse/analog/wii... thing in while holding down a button does an attack or something. I'm no game designer but I know it could be done these days. I don't think it should be trapped in 2D anymore with present technology.
 

LOOY

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Apr 14, 2008
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Melee is hard as its either too simple to work in multiplayer, too fiddly to work in multiplayer, or so reliant on combos that new players will be snapped in two before working out how to punch.

I'd have to go with a RPG/fighting mix you have basic Stab/Block attacks, and then specials that only require you to press a number key.

Solo508 said:
I was thinking more along the lines of... the direction you move your mouse/analog/wii... thing in while holding down a button does an attack or something. I'm no game designer but I know it could be done these days.
They tried that in Dark Messiah, Age of Chivalry and Mount and Blade. M&B was the only one that worked well but wouldn't hold up in multiplayer.
 

axia777

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Oct 10, 2008
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I agree with this one. I have always wanted a hardcore blood and guts Middle Ages/Medieval combat game. Nothing but combat. Live action combat too, none of this RPG stuff. Combat on the field, up on the siege tower, out on the ramparts, and down into the castle court yards. How many people can they fit into one game online these days? 256? That sounds like a good start for mass battle. Make it hyper realistic too. Losing arms and legs would be cool. Just have players respawn when they die of blood loss. have beadings with realistic blood fountains. Have maces, battle axes, bow/arrow, crossbows, lances, and claymores. It would be utterly ruthless.
 

meatloaf231

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Feb 13, 2008
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Ladies and gentlemen, may I direct your attention to our next items of interest:

Exhibit A

Exhibit B

Sure the game was poorly done and buggy as a termite hill, but it was melee focused, and man the combat was satisfying.
 
Feb 13, 2008
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Solo508 said:
I was thinking more along the lines of... the direction you move your mouse/analog/wii... thing in while holding down a button does an attack or something. I'm no game designer but I know it could be done these days. I don't think it should be trapped in 2D anymore with present technology.
Like the original Street Fighter 2, or Karate Champ?
 

Jamash

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Jun 25, 2008
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Koei's Warriors games & Bladestorm are good melee based games, particularly Bladestorm since there is huge variety of different troops & weapons to command, but you may find the combat a bit "automatic".

If you're hankering for melee after watching a Kung-Fu film them Warriors Orochi 2 may float your boat.

EDIT: Also that Conan game (not the MMORPG) was a pretty good melee game.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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What is there to explore in a game that involves nothing more than close combat?
 

axia777

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galletea said:
What is there to explore in a game that involves nothing more than close combat?
Who cares? Tens of thousands of people play the Battlefield games on-line and they re nothing but shooting each other endlessly for hours at a stretch. I just want a combat game like this with no guns and only melee weapons. Oh, and realistic blood and guts.
 

Solo508

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Jul 19, 2008
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Theres too much to explore.

These suggestions are good but I was meaning multiplayer combat as refined as Call of Duty or Counter Strike. Having great melee combat is all great against AI like in Messiah but when you have to balence it out to make it multiplayer that actually works - thats when things get tough. I think its about time somebody tried it though. It could be done these days.
 

Sombra Negra

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Nov 4, 2008
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galletea said:
What is there to explore in a game that involves nothing more than close combat?
Different fighting styles, limb fractures, concussion, if you want to a Matrix style close combat system, there's wire-fu, stances, melee weapons, tournaments. The list goes on.
 

ZakuII

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Apr 8, 2008
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Watch out for 'The Crossing' being developed by Arkane studios, the people responsible for Dark Messiah of Might and Magic single player (which was excellent, compared to utterly terrible by comparison multiplayer, made by Kuju.)

http://en.wikipedia.org/wiki/The_Crossing_(video_game)

The plan is for it to encompass two universes, one medieval, one modern. Best of both worlds, as they say. It also intends to blend multiplayer and singleplayer into one mode, crossplayer.

While we're here, guns have the same basic skill requirement to kill someone as any medieval weapon. None. The romantic notion that you had to train for 20 years, or 5 minutes, before you could kill someone with a sword is utter shash. Anyone can pick up a simple kitchen knife and murder someone else with it very easily, hence the existance of knife crime. Fair enough, you need to be 'skilled' enough to actually grip the knife, but that's a talent likewise required for effective gun use.
Skill only really comes into it at all when training has been given. In which case, there's plenty of training required to use a gun properly and survive a firefight. But as far as unskilled murdering with guns or meele weapons go, it's all pretty much the same.
 

m_jim

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Solo508 said:
I was thinking more along the lines of... the direction you move your mouse/analog/wii... thing in while holding down a button does an attack or something. I'm no game designer but I know it could be done these days. I don't think it should be trapped in 2D anymore with present technology.
Hasn't this already been done, and badly, in Death by Degrees, Rise to Honor, Blade, Grabbed by the Ghoulies, etc.,etc.? This also sounds reminiscent of the Fight Night games, which had some success. Anyway, any multiplayer match that I can imagine that is based entirely around melee would devolve into back-and-forth slap fights if the players are bad or endless strings of reversals and parries if the players are good.
 

axia777

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ZakuII said:
While we're here, guns have the same basic skill requirement to kill someone as any medieval weapon. None. The romantic notion that you had to train for 20 years, or 5 minutes, before you could kill someone with a sword is utter shash. Anyone can pick up a simple kitchen knife and murder someone else with it very easily, hence the existence of knife crime. Fair enough, you need to be 'skilled' enough to actually grip the knife, but that's a talent likewise required for effective gun use.
While this is true of two or more people who are untrained, a trained swordsman would shred a novice like cheese in any sword fight. Highly trained knights and samurai were the special forces of their time. They common public was simply no match in combat against these men. It is like trying to say that any man who can swing his fists can get in the ring with a veteran MMA fighter like Houston Alexander, Chuck Liddell or Brock Lesnar. The simple fact is that the average guy would get devastated in ways that are embarrassing to think about.

The Crossing sounds interesting, but it misses my point completely. I want to NO guns. As in none. Strictly melee combat with crossbows and other old school missile weapons. Add in some siege weapons for castle defense, some lances for Calvary, and it is a battle
 

Altorin

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May 16, 2008
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Jade Empire was almost all Melee (there were a couple magic styles that were ranged and a single gun style, but most people I talked to didn't use them that much, not saying they're useless, it was just a lot funner going melee)

Condemned/Condemned 2 are largely melee FPS's. There were guns, but you never get many bullets.

Onimusha is like Resident Evil with swords instead of guns, so I think that counts as melee.

Then there are the legions is Beat 'em Up games, from Double Dragon to Golden Axe, which are all melee.

I really don't know how you can think Melee is underrepresented in games. Those games all just came off the top of my head, I'm sure if I thought about it longer I could come up with more
 

axia777

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My other condition for a Melee game is also NO MAGIC OF ANY KIND. Healing is done the old school way with leeches, bandages, and herbs.
 

Fruhstuck

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galletea said:
What is there to explore in a game that involves nothing more than close combat?
Ever seen that video Yahtzee did about Painkiller? lol

Edit: I like the idea of wandering around dynasty warriors stylee, then entering a combat mode kind of thing: choose your fighting style with L1/R1, attack with left and right stick respective to your arms (left controls left arm and right controls ride sword arm - simple), combo system involving blast radius for fun and stabs to enter a small 1 on 1 mode almost for a brief second of insta-kill, you build up glory from your kills - the more glory you have the more people will teach you techs, you get items from killing and that allows you to build armour and weapons in a forge, with a fun little mini-game
This should be the visi-goths conquering the romans in an alternate storyline kind of thing