I've been playing both alice games extensively recently (both are brilliant, even though the original has not aged well in terms of game design) and it got mr wondering about how few game characters suffer from some kind of mental illness, and how even fewer games handle it well. Alice is hardly a good example of how to deal with a mental health problem, but that of course, is not the purpose of the game. Many of the silent hill characters suffer from some form of trauma, but again, it's not exactly a positive example.
Rapture's splicers? Definately not. Red dead redemption's Seth? No, no. Black ops' Mason? Now I'm just getting silly.
I think the only near positive or well handled mental health stories in videogames is in mass effect 2, with
and that wasn't even in detail.
Anyway, can you think of any good examples? What's your opinion on depiction of mental health in games? I think perhaps it is an issue that, whilst interesting to explore in videogames, such as in games such as Alice and psychonauts, but as a serious issue to be tackled, it always seems to be doomed to either serve as some gameplay feature or gimmick in main characters, or to be merely skimmed over in secondary characters. Maybe this is just one for film to handle.
Rapture's splicers? Definately not. Red dead redemption's Seth? No, no. Black ops' Mason? Now I'm just getting silly.
I think the only near positive or well handled mental health stories in videogames is in mass effect 2, with
garrus seeming to have some form of post traumatic stress
Anyway, can you think of any good examples? What's your opinion on depiction of mental health in games? I think perhaps it is an issue that, whilst interesting to explore in videogames, such as in games such as Alice and psychonauts, but as a serious issue to be tackled, it always seems to be doomed to either serve as some gameplay feature or gimmick in main characters, or to be merely skimmed over in secondary characters. Maybe this is just one for film to handle.