Not sure if it counts, but in Stardew Valley a new character gets introduced a year in and while he does act normally like most NPCs, if you get to know him you discover that he is a soldier back from the war. And the game doesn't sugarcoat that he has PTSD, he hates open fields, if given something he doesn't like he reminesces of his meals in the battalion and he freaks out when his wife makes popcorn (the popping sounds are like gunshots for him).
I liked that, it's not in your face for the sake of narrative and you only get to know that if you show interest in getting to know him. Why don't more games do that?
I liked that, it's not in your face for the sake of narrative and you only get to know that if you show interest in getting to know him. Why don't more games do that?