Not that this is a criticism of the games themselves, but it just seems to me like practically every black composite 5.56mm carbine just all feel like the exact same gun after a while. I'm not the only one that thinks this, am I?
Don't get me wrong: World War II has been so overplayed it's not even funny. But at least back then, the guns at least felt pretty damned diverse. Just taking a few more well-known pieces of hardware...
The Thompson Gun, with its powerful .45 caliber round, was a hard-hitting beast with stiff recoil. Contrast against the MP-40, that's easier to control but requires more hits to keep an enemy down.
The bolt-action rifles all felt different, with the swift and smooth action of the Lee-Enfield contrasting against the more robust designs like the Mauser 98 or the Mosin-Nagant.
The semi-auto rifles, well, the M1 Garand used an 8-round "en bloc" clip and generally could only be reloaded when fully empty. The Gewehr 43 used a ten round external box that could be freely reloaded whenever.
And these are just the well-known guns.
Contrasting WWII against modern military games, well, can YOU tell me what functional differences all these 5.56mm rifles have? The M4A1, the SIG 550 series and the H&K G36 all just feel so similar that it gets hard to tell them apart by anything more than what they look like. They're effectively completely interchangeable, with only real gun nerds able to tell them apart.
And while I haven't played Battlefield 1 yet, I just feel like that game's going to have far more weapons diversity than your average "War on Terror"-era game. Maybe I ought to give it a shot...
Are there any "near-future" games that don't fall into having every gun just feel like yet another black composite carbine? I can't really see any, but maybe that's just because the later Call of Duty: Black Ops games hog up all the spotlight in that category.
Don't get me wrong: World War II has been so overplayed it's not even funny. But at least back then, the guns at least felt pretty damned diverse. Just taking a few more well-known pieces of hardware...
The Thompson Gun, with its powerful .45 caliber round, was a hard-hitting beast with stiff recoil. Contrast against the MP-40, that's easier to control but requires more hits to keep an enemy down.
The bolt-action rifles all felt different, with the swift and smooth action of the Lee-Enfield contrasting against the more robust designs like the Mauser 98 or the Mosin-Nagant.
The semi-auto rifles, well, the M1 Garand used an 8-round "en bloc" clip and generally could only be reloaded when fully empty. The Gewehr 43 used a ten round external box that could be freely reloaded whenever.
And these are just the well-known guns.
Contrasting WWII against modern military games, well, can YOU tell me what functional differences all these 5.56mm rifles have? The M4A1, the SIG 550 series and the H&K G36 all just feel so similar that it gets hard to tell them apart by anything more than what they look like. They're effectively completely interchangeable, with only real gun nerds able to tell them apart.
And while I haven't played Battlefield 1 yet, I just feel like that game's going to have far more weapons diversity than your average "War on Terror"-era game. Maybe I ought to give it a shot...
Are there any "near-future" games that don't fall into having every gun just feel like yet another black composite carbine? I can't really see any, but maybe that's just because the later Call of Duty: Black Ops games hog up all the spotlight in that category.