Military Shooters and Weapons Diversity: Modern Guns just all feel too much alike.

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Gergar12_v1legacy

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If your tired of using assault rifles, just use a sniper rifle, or a shotgun. There are semi-automatic sniper rifles, and bolts actions, and there are pump-action, semi-automatic, and fully-automatic shotguns, and they all feel different.
 

JohnnyDelRay

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I feel like the AR platform has reached a bit of a peak right now, and that's why they are not all too different. The technology in controlling the recoil is probably as good as it can get, while maintaining reliability and cost for widespread use. That's why in games, it's all about the versions or attachments. Carbine, tactical, barrel lengths, mag size etc. You're not going to get a lot of variety other than that. I mean, what are you looking for, sub categories of a category? You can argue that an EBR, AUG and other bullpups, M4s and the rest are all assault rifles with their own characteristics, what else do you need?

If you want real variety, you're going to delve into other categories altogether. Moving towards sniper rifles you have DMR I guess, typically semi-auto with longer barrels and smaller mags but still somewhat maneuverable, with or without bipods etc.

What I'd like to see is more realistic representations, pistols that can shoot with a more effective range than 10 meters, shotguns that don't miss everything that aren't directly in front of you, and SMGs with high fire rates that actually control recoil, like the Kriss Vector.
 

laggyteabag

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This is why I have always preferred Sci-Fi shooters.

The guns in Modern Military shooters are usually just too samey. Just look at modern assault rifles. Most shoot the same caliber of bullet, most share the same magazines, and when you start throwing optics around, they get even more samey. What this means is that when you try and differentiate one weapon from another, usually it just ends up being a case of tweaking the rate of fire, recoil, weapon bloom, and damage drop-off, with only the first option being a fun change.

When you start looking at sci-fi weapons, things can get a lot more interesting, and guns really gain an identity compared to one and other. Does the gun have to charge up before firing? Does the weapon shoot a continuous beam? Do the projectiles have a travel time? Does the weapon overheat? Does the weapon have a large depletable battery, instead of a fixed magazine? Are the projectiles heatseaking? There are so many variables that you can tweak, and it really allows the developers to really experiment with some really wacky and fun weapons to use, as well as being a lot more interesting to look at.
 

American Tanker

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Gergar12 said:
If you're tired of using assault rifles, just use a sniper rifle, or a shotgun. There are semi-automatic sniper rifles, and bolt actions, and there are pump-action, semi-automatic, and fully-automatic shotguns, and they all feel different.
Yeah, I understand; but then you're gimping yourself in the event you find yourself facing an enemy outside the optimal range of your weapon. Going in CQC with a sniper, unless it's a semi-auto and you're REALLY quick on the trigger, you're dead. And don't get me started on the absolutely PITIFUL ranges on most shotguns in games...

And of course, if you're running around with an LMG, what's the difference from an AR? That it has a sluggish reload in exchange for a huge mag size? Even worse off are SMGs, which basically just trade per shot damage in favor of mobility.

Maybe I'm just horribly burnt-out on these kinds of games... But then, aren't we all?
 

gigastar

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Gergar12 said:
If your tired of using assault rifles, just use a sniper rifle, or a shotgun. There are semi-automatic sniper rifles, and bolts actions, and there are pump-action, semi-automatic, and fully-automatic shotguns, and they all feel different.
Differences in fire rate, damage output and effective range dont constitute enough of a difference in my opinion.

Maybe ive just been at shooters for too long, but i want to see more exotic weapon mechanics in games.
 

American Tanker

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Laggyteabag said:
When you start looking at sci-fi weapons, things can get a lot more interesting, and guns really gain an identity compared to one and other. Does the gun have to charge up before firing? Does the weapon shoot a continuous beam? Do the projectiles have a travel time? Does the weapon overheat? Does the weapon have a large depletable battery, instead of a fixed magazine? Are the projectiles heatseaking? There are so many variables that you can tweak, and it really allows the developers to really experiment with some really wacky and fun weapons to use, as well as being a lot more interesting to look at.
The worst part for me is that even in games with wild exotic stuff, I still find myself favoring the boring shit.

Fallout 3 is probably the most powerful example I've got of this behavior. In no uncertain terms, I completely ignore all Big Guns and most melee weapons(the only melees I use being a few small blades like a Combat Knife and a Chinese Officer Sword); but at the same time, you can have that Laser Rifle when you pry it from my cold, dead hands. So I spend like 90% of combat acting out a post-apocalyptic version of Call of Duty 4, where I'm switching between a handful of conventional ballistic small arms and a couple of small arm directed energy weapons while wearing military-grade Combat Armor(or Power Armor, especially the Winterized T51-b suit from Operation: Anchorage!).

No, I'm not kidding when I say that the Laser Rifle is one of my most used guns in FO3. After the Enclave show up, I have little reason to use much else during open-air encounters.
 

laggyteabag

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American Tanker said:
Laggyteabag said:
I'm not kidding when I say that the Laser Rifle is one of my most used guns in FO3. After the Enclave show up, I have little reason to use much else during open-air encounters.
To be fair, that is completely fair. It doesnt take much for a weapon to be just that little bit more interesting to use. The rifle's unique shape differentiates it from the other weapons in the game, and that is not to mention that it shoots lasers and melts people upon death. Flavour is a lot more than just mechanics.

For example, look at the Binary Rifle from Halo 4. This gun, effectively, is a one-shot-kill sniper rifle, and nothing more. If you look at the weapon mechanically, it is kinda boring, but aesthetically, it looks alien, and mysterious, and the fact that it disolves people when they are killed by it, only serves to feed that fantasy of using a high-tech alien weapon.

Same goes for the laser rifle. Sure, functionally it does little to distinguish itself from the other more conventional weapons, but just using it gives you the feeling of using something more futuristic and dangerous, even if, in reality, it isnt.
 

American Tanker

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Laggyteabag said:
Same goes for the laser rifle. Sure, functionally it does little to distinguish itself from the other more conventional weapons, but just using it gives you the feeling of using something more futuristic and dangerous, even if, in reality, it isn't.
I must just be too hung up on the statistics instead of the appearances, then; because as far as I cared, it might as well have just been exchanging that bolt-action Hunting Rifle for an M14. Would have provided me much the same kind of performance, but it wouldn't disintegrate enemies.
 

PainInTheAssInternet

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One way that weapons can really feel different in video games is how they handle the cartridges they fire. Even the same bullet fired from two different weapons (or the same weapon but downsized a la M16 vs M4) can act very differently. I'm thinking about Battlefield where each bullet is its own calculation rather than a hitscan. However (I could be wrong about this) only the snipers suffer from bullet drop which kinda sucks. A .45 from a USP versus one from a UMP will be less effective at range.
 

American Tanker

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There's a reason I'm bumping this topic, and it has to do with Call of Duty going back to the Second World War.

Nothing's been confirmed as yet, but I'm going to be honest: Storming the beaches of Normandy again is going to be pretty refreshing after all these modern and near-future war games.
 

Prime_Hunter_H01

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Even if they BF1 it with a bunch of prototypes it would be interesting to see more of the weapons that were used in WWII, in both Europe and the Pacific. I have a feeling the general populace would love the dual mag MP 40. And like you said, every weapon in WWII is basically heaven for game balance. Any minor difference from M1 to Enfield to Arisaka is significant since it is one and done for every side, combined with their smg, pistol, and what ever else.

Edit: Playing enough Verdun and Red Orchestra/Rising Storm makes me with that someone had the pair to give people a Bolt Rifle game for the masses. Too many games artificially slowdown bolt actions to balance them as sniper rifles, and if I remember World at War gave a lot of focus on the semi auto rifles and sub machine guns despite bothering to actually have the Arisaka.

Edit2: I basically rewrote the criticisms of BF1 didn't I.

Edit3: Its late.

Edit4: I am keeping this as a long gag that is not very funny

Edit5: I am committed to actually post and edit this many times so that any change logs cannot call me a liar.
 

PainInTheAssInternet

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Prime_Hunter_H01 said:
Edit6: The reediting.

BF1 brings up something interesting as well. While earlier weapons provide much more noticeable differences between weapons, it also provides massive imbalances between them. As the best examples I can think of, the Thompson submachine gun would obliterate any opposition armed with any other weapon in close quarters and the BAR would basically be a heavy assault rifle firing 20 pretty accurate one-hit-killers capable of penetrating weaker materials at a distance exceeding the effective range of most of the other weapons. In the game, the BAR is reduced to the power of a .22 because it's accurate and fully automatic while they didn't put the Thompson in even though it was introduced at the same time.

So basically the game has to artificially balance the weapons anyways.

Edit myself!?:

The BAR's only downside was being cumbersome which wouldn't be much of an issue in a video game. So the overwhelming power of a fully-automatic 30-06 would still hold true in WWII.
 

BrawlMan

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Neverhoodian said:
Agreed.

If you ask me, we need more alternate history shooters like Wolfenstein: The New Order. That way devs can go wild with gun designs without being hamstrung by real-world sensibilities.
My God, this! This the reason why I loved the new Wolfenstein, Doom (2016), and Serious Sam. Even their guns like the standard shotgun or assault rifle come off as otherworldly or cool. I don't understand how some gamers only play COD or other military shooters and almost nothing else. I cam never hate them for it, but those people miss out on some the best parts of gaming. A friend of mine played only Madden and COD, but he at least understood why I played other games and respected that. And speaking of realistic military shooters,COD is going back to WWII. Hurray...I...guess?

http://www.allgamesdelta.net/2017/03/call-of-duty-wwii.html