The worlds in Minecraft are procedurally generated. What this means is that instead of completely randomizing things, it starts with one set of values, and builds everything from them, like a fractal. Most games like this don't give the user any control over the seed, but Minecraft actually lets the player type something in and see what it generates. This has the benefit of allowing players who find a good seed to spread it around, and let more than just one person to play on it, while also avoiding the problem that games like Elite had, where the world was procedurally generated, but there was only one gameworld to explore; once you had done everything, there was no way to start over with a new seed.MDAWG909 said:what does that mean?
Absolutely beautiful world, once you get over the terror of spawning in a cavetheonlyblaze2 said:I know typing in gargamel make the world all cliffy.
That's getting into the implementation, which I don't know much about, not owning the game. Really basic procedural generation would be like the fibbonaci sequence, in which each number is added to the number before it (i.e., 1,1,2,3,5,8, and so on.) Minecraft's implementation is almost certainly more complex than that, but it works under the same basic idea; if you change the seed, you change the whole string.Hardcore_gamer said:Its a bit more complex then that. I think that certain numbers/letters are suppose to represent certain block types and resources, as I have heard about this one seed that resulted in a world where gold could almost always be found simply by digging a bit under some sand.Owyn_Merrilin said:The worlds in Minecraft are procedurally generated. What this means is that instead of completely randomizing things, it starts with one set of values, and builds everything from them, like a fractal. Most games like this don't give the user any control over the seed, but Minecraft actually lets the player type something in and see what it generates. This has the benefit of allowing players who find a good seed to spread it around, and let more than just one person to play on it, while also avoiding the problem that games like Elite had, where the world was procedurally generated, but there was only one gameworld to explore; once you had done everything, there was no way to start over with a new seed.MDAWG909 said:what does that mean?
tl;dr you make the same map if you type in the same thing for the seedOwyn_Merrilin said:The worlds in Minecraft are procedurally generated. What this means is that instead of completely randomizing things, it starts with one set of values, and builds everything from them, like a fractal. Most games like this don't give the user any control over the seed, but Minecraft actually lets the player type something in and see what it generates. This has the benefit of allowing players who find a good seed to spread it around, and let more than just one person to play on it, while also avoiding the problem that games like Elite had, where the world was procedurally generated, but there was only one gameworld to explore; once you had done everything, there was no way to start over with a new seed.MDAWG909 said:what does that mean?
You put in a seed, because a computer can't make random things, it can only make things appear random. So you put in a seed, and it works something out from there, if you leave it blank it will just pick a random seed. That's the simple way of telling it.Hardcore_gamer said:Its a bit more complex then that. I think that certain numbers/letters are suppose to represent certain block types and resources, as I have heard about this one seed that resulted in a world where gold could almost always be found simply by digging a bit under some sand.Owyn_Merrilin said:The worlds in Minecraft are procedurally generated. What this means is that instead of completely randomizing things, it starts with one set of values, and builds everything from them, like a fractal. Most games like this don't give the user any control over the seed, but Minecraft actually lets the player type something in and see what it generates. This has the benefit of allowing players who find a good seed to spread it around, and let more than just one person to play on it, while also avoiding the problem that games like Elite had, where the world was procedurally generated, but there was only one gameworld to explore; once you had done everything, there was no way to start over with a new seed.MDAWG909 said:what does that mean?
Gorgeous. It also got me generating Smurf related worlds. Smurfberry was really the only good one. Funny enough, Smurfette's Tits is really, really flat.SammiYin said:Absolutely beautiful world, once you get over the terror of spawning in a cavetheonlyblaze2 said:I know typing in gargamel make the world all cliffy.
Take the world file from your Minecraft location and post it on to the internet to download. It's the only way.Mesca said:Gorgeous. It also got me generating Smurf related worlds. Smurfberry was really the only good one. Funny enough, Smurfette's Tits is really, really flat.SammiYin said:Absolutely beautiful world, once you get over the terror of spawning in a cavetheonlyblaze2 said:I know typing in gargamel make the world all cliffy.
Does anyone know how to share a world that wasn't generated with the manual world seeder? I have this INCREDIBLE mountain area I want to show.
This generally is not how it works. If one is trying to generate a random number you generally take the clock time each time your random function is called as a seed value. This is because a computer is just a universal computational device. There is no computation that yields a random number in the literal sense but there are plenty of them that generate a set of numbers where it is relatively unlikely that any particular number is a generated set is the same as another.Whoolpurse said:You put in a seed, because a computer can't make random things, it can only make things appear random. So you put in a seed, and it works something out from there, if you leave it blank it will just pick a random seed. That's the simple way of telling it.