While the current game is great, it's primarily a building game with the occasional monster thrown in at night. Not counting suicide shrubs and endermen moving your blocks, it doesn't really have much of an effect on your buildings.
You build a massive temple, you make a fort, a steampunk floating city and that's it. My idea is, what if you were given ten days to build your fort.
Ten days, nine nights. You have the standard skeletons, shrubs, etc etc spawning at night and underground. But on day ten, the 'safety' period ends. Night time no longer means mobs spawning outside and wandering around, the past ten days have given them a taste of your blood and now they're zeroing in on you.
Easily solved by a lava trench or such, but there are ways to get around that, if the Endermen would build bridges for other mobs and such.
How would this work for everyone? Being forced to build traps, TNT bombs and cacti mazes. What other weapons do you think might need to be made, besides the bow and swords?
You build a massive temple, you make a fort, a steampunk floating city and that's it. My idea is, what if you were given ten days to build your fort.
Ten days, nine nights. You have the standard skeletons, shrubs, etc etc spawning at night and underground. But on day ten, the 'safety' period ends. Night time no longer means mobs spawning outside and wandering around, the past ten days have given them a taste of your blood and now they're zeroing in on you.
Easily solved by a lava trench or such, but there are ways to get around that, if the Endermen would build bridges for other mobs and such.
How would this work for everyone? Being forced to build traps, TNT bombs and cacti mazes. What other weapons do you think might need to be made, besides the bow and swords?