Okay, to start, for all you people not "in the know" (which on this forum is likely to be a distinct minority) a mini game is slang for Table top Miniatures game. You take miniature versions of a tank or person, put it onto a table that has some minature terrain and use a measuring tape to move your models around and check to see if they are in range. Dice is generally used to simulate the more random aspects of warfare.
On to the game itself.
Victory at Sea, at least the core version anyways, is a miniatures game based on World War II naval combat. As with most historical miniature games, it falls short of an accurate representation of history. That now adays seems to be getting harder and harder to do as history is constantly being rewritten to suit the writers particular belief (the Neo-nazi declaration that the Holocaust did not happen is a good example of this). However, as far as ship to ship combat (guns and torpedoes) Victory at Sea does a pretty good job. The rules are based around the now defunct Babylon 5: A call to arms rule set. Unlike other mini games, victory at sea attempts to keep things simple. The bulk of the rules are contained within the first 18 pages. Its quick and easy to learn.
The core book contains small fleets for each of the 4 major naval combatants... plus France.
Instead of using the standard points system (you pay X hundred points for Y ship) each ship class is placed into a Priority Level with each ship costing 1 point at that Level. You simply choose which PL your playing at and then how many points you have to choose ships. You can purchase ships at higher PLs at a higher cost as well as multiple ships from lower PLs for reduced cost.
On to the Fleets themselves
The Royal Navy
This is an inaccurate description as it includes ships from the Australian, New Zealand and Canadian Navies as well.
As far as ship selection is concearned, the Royal Navy has the widest selection. While most selections are not the best to be had, the RN can do anything. A few of the ships were mis-classified in the original but they were "fixed" in the Order of Battle suppliment described later.
The battleships are all sufficiently powerful. The Queen Elizabeth class is probably the best bang for you buck points wise as they carry the 15" guns. The royal Navy cruisers have a good balance between gunnery and Torpedoes. While most cruisers are of the lighter veriety they have the added benefit of being Twin linked and my personal favourite is the Fiji Class. RN light forces are with out a doubt the most plentiful as their torpedo boats (J,K,N class) tends to pack a particularily potent punch. As for Submarines, you have access to the powerful T-class submarine. The carriers are... well lets just say that the game is more focused on battleships then carriers. The core book is fairly limiting to the RN however. The true might of this fleet is in its veriety.
The Kriegsmarine
Ah the german navy. This is the most restrictive force available. The book contains all but a few of the surface vessels that the germans used during the war plus the Graf Zeppelin, one of the only german carriers. With a 5 point war (essentially the biggest game you can have) you can take the entirety of the fleet.
The Bismark class is a decent war level ship mounting the impressive 15" guns with a shocking range of 40". To top that Germans get a Gunnery bonus of +1 to represent its improved range finders. The restricted Forward arc only radar is a solid kick to the groin though. The Sharnhorst class Battlecruiser is great for killing smaller cruisers, but anything in its own weight class is beyond its capabilities (even the Renown class). Both the Hipper class and Duetchland class ships are excellent choices. While one might lean towards the Hipper class, you need one of the infamous pocket Battleships just for the advantage of its range and superior AD. As for the lower level choices, you only have one choice of surface vessel. You have three choices of U-boat, the type VII, type IX, and type XXI. All three are excellent with a very small difference between the type VII and type IX. The type XXI is probably the most scary of all the submarines out there. Its difficult to detect and its faster then any other submarine when its submerged.
The US navy
In the core book the US navy has an unneccesarily large selection of ships. The book contains the Iowa, North Carolina, and South Dekota class battleships, leaving nothing for the top end ships in future expansions (with the exception of the Montana class). As with the British, the Battle level warship is supurb. The New York class ship has 5 14" turrets and has the same firepower as the british King George V class ship. Its cruiser selection is extremely poor. Even though there is an abundance of 8" heavy cruisers, none of them have Torpedoes leaving them at a distinct disadvantage even when dealing with light cruisers. The only Cruiser to have torpedoes is the Atlanta class, and that ship has no primary weapons battery (being an AA cruiser). As for destroyers, the fletcher class destroyer seems to be the only real option for light vessels as the Clemson class has no advantage over the fletcher.
The Imperial Japanese Navy
This is probably the most difficult fleet to defeat. The Long Lance torpedo gives them a disticnt advantage (range and damage), not to mention the ships get to use reloads (which became limited to 1 reload in the Order of Battle suppliment).
The Yamato and Negato class ships are extremely potent. They have long range and powerful weapons. For the Heavy cruisers you have the frightening Mogami class and Takao class cruisers. Each carrying 5 8" turrets and a large number of torpedoes (with reloads). The Mogami and Takao are by far the best Heavy Cruisers in the game. At skirmish, you have an array of light and heavy cruisers to choose from, but the Kagero class destroyer is by far the best choice. Its fast and carries a large number of (reloadable) torpedoes. To make your opponent cry even more you can back these up with a host of Fubuki class destroyers which carry a similar armament (torpedoes are one-shot).
The Italian Navy
Some of you may call these guys the British Punching bag. This fleet has a limited choice of ships, but Most of them good. The biggest worry for this fleet is its lack of a raid level ship. Both Battleships are decent choices. The Trento class heavy cruiser is (oddly enough) a skirmish level ship, it even has torpedoes. The Zara is... well, its pretending to be american with its lack of torpedo launchers.
The French Navy
I'm going to start off by calling the French completely Fricken crazy. Not the kind of crazy that lands you in a rubber room but Geneius crazy. Their Battleship and Battlecruiser have all of their armament facing forward (and still able to fire) so they never have to show their broad side (which would give the other fleet a +1 to hit the ship). The french cruisers seem a bit weak, but the heavy cruisers are all skirmish and even have torpedoes (which is not weak). The Le Fantasque destroyers are incredibly fast and have a large number of torpedoes. However the French also lack a Raid choice. Viva Le Revelucion, Viva Le Libarte, Viva Le France!!!
So with this much written down and two supplements to go, I will leave you wanting more and will add to this later.
Happy Gaming
On to the game itself.
Victory at Sea, at least the core version anyways, is a miniatures game based on World War II naval combat. As with most historical miniature games, it falls short of an accurate representation of history. That now adays seems to be getting harder and harder to do as history is constantly being rewritten to suit the writers particular belief (the Neo-nazi declaration that the Holocaust did not happen is a good example of this). However, as far as ship to ship combat (guns and torpedoes) Victory at Sea does a pretty good job. The rules are based around the now defunct Babylon 5: A call to arms rule set. Unlike other mini games, victory at sea attempts to keep things simple. The bulk of the rules are contained within the first 18 pages. Its quick and easy to learn.
The core book contains small fleets for each of the 4 major naval combatants... plus France.
Instead of using the standard points system (you pay X hundred points for Y ship) each ship class is placed into a Priority Level with each ship costing 1 point at that Level. You simply choose which PL your playing at and then how many points you have to choose ships. You can purchase ships at higher PLs at a higher cost as well as multiple ships from lower PLs for reduced cost.
On to the Fleets themselves
The Royal Navy
This is an inaccurate description as it includes ships from the Australian, New Zealand and Canadian Navies as well.
As far as ship selection is concearned, the Royal Navy has the widest selection. While most selections are not the best to be had, the RN can do anything. A few of the ships were mis-classified in the original but they were "fixed" in the Order of Battle suppliment described later.
The battleships are all sufficiently powerful. The Queen Elizabeth class is probably the best bang for you buck points wise as they carry the 15" guns. The royal Navy cruisers have a good balance between gunnery and Torpedoes. While most cruisers are of the lighter veriety they have the added benefit of being Twin linked and my personal favourite is the Fiji Class. RN light forces are with out a doubt the most plentiful as their torpedo boats (J,K,N class) tends to pack a particularily potent punch. As for Submarines, you have access to the powerful T-class submarine. The carriers are... well lets just say that the game is more focused on battleships then carriers. The core book is fairly limiting to the RN however. The true might of this fleet is in its veriety.
The Kriegsmarine
Ah the german navy. This is the most restrictive force available. The book contains all but a few of the surface vessels that the germans used during the war plus the Graf Zeppelin, one of the only german carriers. With a 5 point war (essentially the biggest game you can have) you can take the entirety of the fleet.
The Bismark class is a decent war level ship mounting the impressive 15" guns with a shocking range of 40". To top that Germans get a Gunnery bonus of +1 to represent its improved range finders. The restricted Forward arc only radar is a solid kick to the groin though. The Sharnhorst class Battlecruiser is great for killing smaller cruisers, but anything in its own weight class is beyond its capabilities (even the Renown class). Both the Hipper class and Duetchland class ships are excellent choices. While one might lean towards the Hipper class, you need one of the infamous pocket Battleships just for the advantage of its range and superior AD. As for the lower level choices, you only have one choice of surface vessel. You have three choices of U-boat, the type VII, type IX, and type XXI. All three are excellent with a very small difference between the type VII and type IX. The type XXI is probably the most scary of all the submarines out there. Its difficult to detect and its faster then any other submarine when its submerged.
The US navy
In the core book the US navy has an unneccesarily large selection of ships. The book contains the Iowa, North Carolina, and South Dekota class battleships, leaving nothing for the top end ships in future expansions (with the exception of the Montana class). As with the British, the Battle level warship is supurb. The New York class ship has 5 14" turrets and has the same firepower as the british King George V class ship. Its cruiser selection is extremely poor. Even though there is an abundance of 8" heavy cruisers, none of them have Torpedoes leaving them at a distinct disadvantage even when dealing with light cruisers. The only Cruiser to have torpedoes is the Atlanta class, and that ship has no primary weapons battery (being an AA cruiser). As for destroyers, the fletcher class destroyer seems to be the only real option for light vessels as the Clemson class has no advantage over the fletcher.
The Imperial Japanese Navy
This is probably the most difficult fleet to defeat. The Long Lance torpedo gives them a disticnt advantage (range and damage), not to mention the ships get to use reloads (which became limited to 1 reload in the Order of Battle suppliment).
The Yamato and Negato class ships are extremely potent. They have long range and powerful weapons. For the Heavy cruisers you have the frightening Mogami class and Takao class cruisers. Each carrying 5 8" turrets and a large number of torpedoes (with reloads). The Mogami and Takao are by far the best Heavy Cruisers in the game. At skirmish, you have an array of light and heavy cruisers to choose from, but the Kagero class destroyer is by far the best choice. Its fast and carries a large number of (reloadable) torpedoes. To make your opponent cry even more you can back these up with a host of Fubuki class destroyers which carry a similar armament (torpedoes are one-shot).
The Italian Navy
Some of you may call these guys the British Punching bag. This fleet has a limited choice of ships, but Most of them good. The biggest worry for this fleet is its lack of a raid level ship. Both Battleships are decent choices. The Trento class heavy cruiser is (oddly enough) a skirmish level ship, it even has torpedoes. The Zara is... well, its pretending to be american with its lack of torpedo launchers.
The French Navy
I'm going to start off by calling the French completely Fricken crazy. Not the kind of crazy that lands you in a rubber room but Geneius crazy. Their Battleship and Battlecruiser have all of their armament facing forward (and still able to fire) so they never have to show their broad side (which would give the other fleet a +1 to hit the ship). The french cruisers seem a bit weak, but the heavy cruisers are all skirmish and even have torpedoes (which is not weak). The Le Fantasque destroyers are incredibly fast and have a large number of torpedoes. However the French also lack a Raid choice. Viva Le Revelucion, Viva Le Libarte, Viva Le France!!!
So with this much written down and two supplements to go, I will leave you wanting more and will add to this later.
Happy Gaming