I was in an argument with a friend the other day (note that he is a major WoW-addict, while I am an ex-FFXI-addict), and we were arguing the silly argument of "Which is better." (Foolish, I know, but hear me out)
One of the points that kept coming up was "WoW has quests I can do while FFXI doesn't. FFXI is just grinding with people." I respond with "Ummm, I like that, because most of WoWs quests are either errands that asking people to help with will just anger them or are directions to kill something, which is just grinding, but with a little wait in between fights." This leads to the question that the only REAL player-to-player parts OF MMOs is combat, which inevitably leads to variations of Grinding (if you disagree, please, correct, but that's not the point of this thread)
My question is this: If an MMORPG DOES ammount to grinding. Is it possible to develop an engine or game that basically creates a situation like the Elika / Prince relationship in Prince of Persia. Players helping each other even OUT of combat, in a way that actually matters. (I guess that would make it an MMO-action?) Your thoughts?
One of the points that kept coming up was "WoW has quests I can do while FFXI doesn't. FFXI is just grinding with people." I respond with "Ummm, I like that, because most of WoWs quests are either errands that asking people to help with will just anger them or are directions to kill something, which is just grinding, but with a little wait in between fights." This leads to the question that the only REAL player-to-player parts OF MMOs is combat, which inevitably leads to variations of Grinding (if you disagree, please, correct, but that's not the point of this thread)
My question is this: If an MMORPG DOES ammount to grinding. Is it possible to develop an engine or game that basically creates a situation like the Elika / Prince relationship in Prince of Persia. Players helping each other even OUT of combat, in a way that actually matters. (I guess that would make it an MMO-action?) Your thoughts?