mmorpg syndrome

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frazzled_nutter

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Apr 9, 2009
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okay, so im going to name a syndrome. MMORPG-disasocia or sumting. either way it appears that when people start playing an mmorpg they tend to spend less time in the 'real world'. this is fair enough, new game, spend time playing it. however MMORPG-disasocia takes over after about 3 months. when the original glitz glammour and training are all over, the honey moon is over and its time to pick out your avatars wallpaper. and your still playing the game more than being in the 'real world'. particularly bad cases of this, though rare, can result in playing yourslef to death.
THIS IS REAL PEOPLE
but seriously, who agrees with me here? ive seen it happen and have had it happen to myself also. come on, hands up who else has, or seen it happen. any funny stories? yeah i bet ya do.
 

teletran3

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Sep 10, 2008
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Part of the problem is the amount of time built in to the game in order to play the higher levels. It's how they make their money. Add that to the fact that people love getting little reminders of how great they are (ie achievements) and the generally obsessive nature of the type of people drawn to mmorpg's and it doesn't take very long for the crazies to show up.
 

A Raging Emo

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Apr 14, 2009
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teletran3 said:
Part of the problem is the amount of time built in to the game in order to play the higher levels. It's how they make their money. Add that to the fact that people love getting little reminders of how great they are (ie achievements) and the generally obsessive nature of the type of people drawn to mmorpg's and it doesn't take very long for the crazies to show up.
This describes exactly what every MMORPG company does. It tell you what you did well and makes you play for a long time before you reach higher levels.
 

Ignignoct

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Feb 14, 2009
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frazzled_nutter said:
okay, so im going to name a syndrome. MMORPG-disasocia or sumting. either way it appears that when people start playing an mmorpg they tend to spend less time in the 'real world'. this is fair enough, new game, spend time playing it. however MMORPG-disasocia takes over after about 3 months. when the original glitz glammour and training are all over, the honey moon is over and its time to pick out your avatars wallpaper. and your still playing the game more than being in the 'real world'. particularly bad cases of this, though rare, can result in playing yourslef to death.
THIS IS REAL PEOPLE
but seriously, who agrees with me here? ive seen it happen and have had it happen to myself also. come on, hands up who else has, or seen it happen. any funny stories? yeah i bet ya do.
It's good.

You know what the cure is?... Overdose.

Eat too many Reese's PB cups and you get sick of em.

Do everything there is to do in WoW and you see how meaningless it all was in the first place.

wurked 4 me. 3 months sober.
 

gibboss28

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Feb 2, 2008
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I've played WoW for about... 3/4 years now.
I have a character who does the end game raiding.

Yet I don't consider it a job to pay for, yet I don't put a game first above anything else.

So yeah I call bullshit on this.
 

frazzled_nutter

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Apr 9, 2009
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quite right. the pointlessness is well in there when the game HAS NO OBJECTIVE, its like standing on a mooving floor thats going round in a circle. there is no story, no point. a good RPG or ROLE PLAYING GAME makes an effort to put u in the situation that the character is in, using plot elements to tweak emotional responses. how much can there be in a game where the main thing said by the people in the word is l-o-friggin-l
A CHAT ROOM IS NOT A GAME, A GAME HAS A POINT, AN END OBJECTIVE!
 

Kukakkau

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Feb 9, 2008
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Played for 2 years - going out with friends always came first though so it wasn't a problem

Just quit since I couldn't stand raiding for like 8 hours non-stop and I'd made way too many new chars

Year and a half free now - feels good
 

ohellynot

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Jun 26, 2008
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I get it in blocks.
I play for about two weeks- five weeks without sleep and the such then leave it alone for about four months.
I only have guild wars factions. and I finidhed it about 20 minutes ago so am very happy.
anyway do simulated MMORPG's count in this
 

yeel

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May 15, 2009
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(Wanted to start my own thread with a similar topic be decided to search the forum first, so a bit off topic maybe)

About a year ago i started a trial account for EVE. And i've had a few short bursts of playing it through the year. Bought a subscription a couple of times usually for several months played it a couple of days intesively and after that just got got enough of it. A couple of months later i would see one of these cool adds, or would read some stories about for example these intergalactic wars between alliances, and i would resubscribe only to stop playing again within a week or so.

At first the game would really hook me in. Got more money, better ships, better ships (probably comparable with new powerlevel and equipment in other games).
I think it's these rewards, like teletran3: said, which make you feel like your achieving something. This isn't a bad thing on itself; the same is ofcourse the case in other games, most games wil try to give you the feeling your doing something epic. The difference with MMORPG is the achievemants are a important motivator to playing the game allot. For example, a racing game is rewarding when you play it. You might unlock new cars and new tracks which is a nice bonus. But the game isn't less rewarding as a whole if you don't play it so often. In MMORPGs you are motivated to playing allot, because the more you play the more stuff/achievements you get. Even if your purpose is not getting rich and getting highest level character/ship, but to join an alliance (in EVE) or a guild, clan whatever or "the experience". You would still be motivated to up your caharacter because otherwise you can't join the good clans, or you can't really contribute to the group effort or keep up with your friends. This is maybe one of the reasons MMORPGs draw you in to spend more time playing it. It might be how the designers consciously set these games up.

But for me it doens't seem to work effective. At first it does and tends to become a bigger priority in my live, but at some point it's completely over. Sometimes it workes to well and i play till four o'clock in the morning leading to Ignignoct's Overdose and would be completely sick of it. Other times real live would prevent me from playing to an extend the investment i could put into it would be so minimal there wasn't any reason, for me at least, to keep playing the game. Usually at this point i would realize this was harming the rest of my live and wasn't really fulfilling.

(Disclaimer: this is my personal opinion, others might find a certain MMO a great facet of their lives and/or might be more able to enjoy with moderation.)

Currently I'm again a the third week of a three month subscription and haven't played the game for two weeks and probably won't do so for a couple of months. :)
 

VargRaev

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May 13, 2009
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frazzled_nutter said:
quite right. the pointlessness is well in there when the game HAS NO OBJECTIVE, its like standing on a mooving floor thats going round in a circle. there is no story, no point. a good RPG or ROLE PLAYING GAME makes an effort to put u in the situation that the character is in, using plot elements to tweak emotional responses. how much can there be in a game where the main thing said by the people in the word is l-o-friggin-l
A CHAT ROOM IS NOT A GAME, A GAME HAS A POINT, AN END OBJECTIVE!
I Could say the same thing about regular RPGs or FPS'
 

Nannernade

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May 18, 2009
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Started playing awhile ago but now I've gotten away from that, spending more time in the real world doing stuff with friends mostly gaming though. >_> Ehem lol anyway yeah I did go through this a bit I'd say.