Fat Hippo said:
Cap said:
RaikuFA said:
https://www.destructoid.com/farming-simular-2017-does-the-impossible-and-brings-mods-to-ps4-386335.phtml
I don't know what to say.
I'm not sure if that's sad or funny. What could you possibly mod in a game like that? Mount machine guns on the tractor or something?
Given the audience of the farming simulator games, they probably just want MOAR TRACTORS that weren't in the base game.
More stuff. More maps. New buildings/locations. "Quality of life" and realism improvements. That kinda thing based on a quick google search and then a browse of this site: https://www.farming-simulator.com/mods.php?lang=en&country=gb
Seems no different to Skyrim modding really. Extra stuff in an open world. Just with fewer dragons.
Myria said:
Silentpony said:
Sony isn't against Mods, they just want the mods to go through a screening process. So its not a surprise. Not really. I assume whoever makes Farming Simulator simply jumped through the hoops Bethesda was unwilling to.
But mods on Xbox One
do go through a screening process, what's available on XBL is fairly limited compared to what's available on PC. There's no real reason to believe Bethesda intended to handle things any differently on PS+ as they do on XBL, so I don't really see a screening process, or lack thereof, being the issue.
Sony isn't Microsoft. The requirements for putting it on the PS4 aren't going to be the same as the requirements for putting it on the XBOne. Consequently the fact that there's "no real reason to believe Bethesda intended to handle things any differently on PS+" might be the entire problem. i.e. Bethesda won't agree to more stringent rules.
Hypothetically anyway, its not necessarily the only explanation. I actually heard some rumours that the real reason is that Sony's audio format on the PS4 is proprietary, so the only way to put mods onto the system would be for them to give modders the ability to change their audio files to Sony's proprietary format (basically giving away trade secrets, never happening) or for Bethesda to convert all of the audio themselves (potentially a ton of work for Bethesda). No idea how true that is though.