I played through the main campaign and logged sixteen hours on xbox live, finding both of these disappointing. Instead of just complaining about it though, I would like to suggest some improvements to the campaign and multiplayer.
For the campaign, people have already pointed out that massive setpiece explosions are getting repetitive and boring. Just spacing out these moments might help out the story part of the game. Another expected part of the COD campaign is the "crawling using triggers with a bloody screen showing ALL the dedication" moment. But even when you are taking down the terrorist threat, the AI for both russians and randoms is pretty much the same, and they even use the same weapons (found a few PP90M1's on random bad guys). Ok, AK-47's ARE used by the russian military and is a widely distributed weapon, but there is little to no distinction to what separates a well founded military and a bunch of thugs-for-hire. I fail to see how a trained military and guns for hire have the same chance of stopping one man.
To improve the campaign, I would add a little bit of choice. Just a little bit of leeway as to how many options there are to finish a level can make a big difference. Some choice during a "no russian" level would be great, and a more complex issue during the shocking part could be impressive. For example, there could be a level where you are fighting through a suburban area armed with only a handgun, where you come across a group of resistance fighters. Mixed up in the resistance, you find a ten year old armed with an assault rifle, ready to jump in the front lines like all the other good soldiers fighting for their country. Do you take his gun to complete your desperately important mission, or do let him keep it so he can defend freedom?
The multiplayer aspect of the game is more opinion then anything, but I found it to be frustrating, hectic, and pretty much all over the place. It's not very fun in my opinion when I'm spawning behind my enemy or if he is spawning behind me. The maps are cluttered with a crap ton of debris, walls, buildings, patches of grass, and cars and such that makes it a campers paradise. For a game claiming to be more about gun on gun action, there are a hell of a lot of kill streaks. Also, whenever there is an objective gametype, the leaderboard only shows Kills/Assists/Deaths. Don't say, "well, there is a specialist package" because there was always an option to have no killstreaks activated, except in Modern Warefare 1. Yeah, irony, I know, but at least everybody had the same killstreaks. "But what about the barebones playlist" you might ask? To answer that, I would say that 60$ is a lot of money to pay for one enjoyable gamemode and a marginal campaign.
The guns and perks are solid, but I dont think that assasin should be immune to advanced radar. It makes getting more kills basically useless, since you won't be seeing everyone on the map anyway. In Black Ops, there was a way to counter those annoying Corner Ghost campers. Overpowered weapons are not really an issue, since you can't buy exclusive weapons via DLC and are available to pretty much any player, even though seeing the same weapon might get a little bit annoying.
In short, Less killstreaks, an all seeing killstreak, and simplified maps. An option to download your own music and play it in-game could be an awesome bonus to playing online, party play could be improved some, but maps really suck.
Thanks for making it this far, any suggestions are appreciated
For the campaign, people have already pointed out that massive setpiece explosions are getting repetitive and boring. Just spacing out these moments might help out the story part of the game. Another expected part of the COD campaign is the "crawling using triggers with a bloody screen showing ALL the dedication" moment. But even when you are taking down the terrorist threat, the AI for both russians and randoms is pretty much the same, and they even use the same weapons (found a few PP90M1's on random bad guys). Ok, AK-47's ARE used by the russian military and is a widely distributed weapon, but there is little to no distinction to what separates a well founded military and a bunch of thugs-for-hire. I fail to see how a trained military and guns for hire have the same chance of stopping one man.
To improve the campaign, I would add a little bit of choice. Just a little bit of leeway as to how many options there are to finish a level can make a big difference. Some choice during a "no russian" level would be great, and a more complex issue during the shocking part could be impressive. For example, there could be a level where you are fighting through a suburban area armed with only a handgun, where you come across a group of resistance fighters. Mixed up in the resistance, you find a ten year old armed with an assault rifle, ready to jump in the front lines like all the other good soldiers fighting for their country. Do you take his gun to complete your desperately important mission, or do let him keep it so he can defend freedom?
The multiplayer aspect of the game is more opinion then anything, but I found it to be frustrating, hectic, and pretty much all over the place. It's not very fun in my opinion when I'm spawning behind my enemy or if he is spawning behind me. The maps are cluttered with a crap ton of debris, walls, buildings, patches of grass, and cars and such that makes it a campers paradise. For a game claiming to be more about gun on gun action, there are a hell of a lot of kill streaks. Also, whenever there is an objective gametype, the leaderboard only shows Kills/Assists/Deaths. Don't say, "well, there is a specialist package" because there was always an option to have no killstreaks activated, except in Modern Warefare 1. Yeah, irony, I know, but at least everybody had the same killstreaks. "But what about the barebones playlist" you might ask? To answer that, I would say that 60$ is a lot of money to pay for one enjoyable gamemode and a marginal campaign.
The guns and perks are solid, but I dont think that assasin should be immune to advanced radar. It makes getting more kills basically useless, since you won't be seeing everyone on the map anyway. In Black Ops, there was a way to counter those annoying Corner Ghost campers. Overpowered weapons are not really an issue, since you can't buy exclusive weapons via DLC and are available to pretty much any player, even though seeing the same weapon might get a little bit annoying.
In short, Less killstreaks, an all seeing killstreak, and simplified maps. An option to download your own music and play it in-game could be an awesome bonus to playing online, party play could be improved some, but maps really suck.
Thanks for making it this far, any suggestions are appreciated